Super Mario Kart feels messy
compared to newer installments, and while I had
fun revisiting Star Fox, the game's smudgy polygons and chuggy frame rate serve as a reminder that the SNES wasn't exactly
designed for 3D space shooters.
So it was a greater achievement in pound - for - pound systemic
design, particularly given its breadth — shit, it deserves an award just for its fatigue meter — but it's a bit like
comparing a season - long TV show that has a ton of intricate plot that is great
fun to watch but has some episodes that are better than others, and a movie that is smaller, quieter, impeccably crafted at that smaller length, and tears your heart out.