Sentences with phrase «fun fights in the game»

Not exact matches

SCV's great mix of spectacle, accessibility and depth make it a fun fighting game that almost anyone with an interest in the genre can enjoy.
If Fighting games were to go free to play like this or Dead or Alive5 Ultimate I'd give up the genre.This Tekken is a causal game.But its WAY too casual.I don't like having to dumb down to defeat an opponent.Traditionally in Tekken it took skill to win.On Revolution though that's a out the window.Its going to set Revolution players up for failure when they try the real games.Its fun but has only Arcade and online versus and nothing else.I thought TTT2's juggling was overkill until Revolution came out.The game was almost a step in the right direction but alas it falls to the same thing that burdens Fighting games now.Too Much flash not enough substance
this game reminds me alot of phantasy star online but bigger in the world you get to explore, a ton of wepons, 4 player co op, and fun boss fights.
In a game like this, all of the authentic looks and sounds will do you no good if there's no fun to be had in the actual fighting, and luckily UFC 2009 has done a great joIn a game like this, all of the authentic looks and sounds will do you no good if there's no fun to be had in the actual fighting, and luckily UFC 2009 has done a great join the actual fighting, and luckily UFC 2009 has done a great job.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
Naruto: Clash of Ninja Revolution 2 is not the best game in this series of fighters, graphically it's good for a Wii game, the sound is good, the voice acting is great, the controls are ok, there is a large number of characters to play as which is great and even some game exclusive characters, multiplayer is ok, the story mode introduces an new and unique story with some interesting characters but kind of falls short, and the difficulty can be down right frustrating at times, there is some good versus modes and a fun survival mode, all in all i would only recommend this to Naruto fans, and people who love fighting games.
You might have some fun if you've never played another Naruto fighting game — but anyone who's spent time with the franchise will find this pales in comparison to its predecessors.
In short, this game's fun, but its legs probably can't carry it beyond the whole «Wow, Batman's fighting Superman» first impression.
With great story / characters, fun new fighting styles, and surprisingly cool online features, this is a game I recommend you play if you enjoyed the first game in the series.
The story missions in this game can get pretty repetitive and boring but the combat is improved enough that when you are actually fighting it feels good and is fun to do.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I've just finished Bloodbourne, would thoroughly recommend the DLC it adds an enormous amount of fun content to the game, both in things to fight and weapons to take forward.
Fighting records from StreetPass is also a lot of fun, in that same high - score challenge mentality that kept old arcade game interesting.
The normal enemies in The Surge alone can act as mini-boss fights and while there is a lack of enemy variety in the game, the struggle to improve and iterate on each fight is what makes the game fun here.
You can play for fun, but to truly excel you need to put in the time and practice; a great fighting game will reward that investment in spades.
Some of the games I find most fun for console games have always been in the fighting genre.
Despite some clunkiness in the way the game generally controls outside of combat (it feels like a throwback to the PS2 era Silent Hill games), fighting ghosts is as fluid and fun as ever.
In short, this is a very fun game that easily competed with Dragon Ball FighterZ for the title of best fighting game of the year.
The fighting system is pure old - school Mortal Kombat, the storyline is ripped straight from recent comics in the DC Universe and most importantly the game is fun.
It has essentially EVERYTHING your standard / substandard Mutant Reviewers from Hell reader would ever desire in a film: Michael Cera, the hot / fun «it» girls from various cult (non --RRB- smashes of recent years, a thoroughly modern perspective towards diversity and human acceptance of differences, video game - inspired fight scenes, an uplifting and resonate (which is to say»80s film - like) romance, and a rockin» soundtrack.
As players fight through the game, they will earn in - game currency that can be used to play the ARM Getter, a fun mode in which they can get new ARMS for their fighters.
This happens all the time at dog parks and people don't recognize this kind of predatory stalking as not a fun game of chase between dogs, often times turning into a fight with everyone left in the dark as to why it happened.
As much as I enjoyed pounding on Orks, I was disappointed that demo doesn't give a taste of what it will be like to go up against the Chaos forces that will be present in the game, as I think these guys will provide a much wider variety of tactics and a more entertaining fight, not that I'm suggesting bashing Ork head skulls isn't fun.
Early in the game fighting enemy ships with little fighters and the like is good fun, but it doesn't match up to simply parking a cruiser in the middle of a fight and unleashing hell.
In the game, players can fly around and use ultra-super powers to fight crime and battle the forces of evil, visit the exclusive Adventure World to unlock iconic locations like Pokey Oaks elementary, Rainbow Land, and Professor Utonium's lab, and also go head - to - head in the Battle Arena for endless fuIn the game, players can fly around and use ultra-super powers to fight crime and battle the forces of evil, visit the exclusive Adventure World to unlock iconic locations like Pokey Oaks elementary, Rainbow Land, and Professor Utonium's lab, and also go head - to - head in the Battle Arena for endless fuin the Battle Arena for endless fun!
I remember Alex Kidd being hard as hell but damn fun whereas BURNING FIGHT was a competant game but never really wowed me in any way.
You'll need to make sure Kiryu is in the best physical condition possible because this game is the penultimate melding of the franchises Japanese gangster theme featuring intense CQC fighting and tops it off with fun activities that every location in the game has to offer.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
Players had fun playing as Roy Temperance, who had many skills and perks and could craft weapons and equipment to fight baddies, all while making dialogue choices with characters that affected the game's plot (just like Mass Effect, which also took place in space!).
Even with the budgetary constraints in place, our review found an enjoyable game that fares well as a fun fighting game.
All in all, Reality Fighters has its fun moments, and showing off the AR fighting to a technophobe can be enjoyable, but you will tire of the game incredibly quickly after you realize just how simple the fighting mechanics are, and how little depth the game has.
The mission mode in Mario Kart DS was one of its strangest and most uniquely fun features, what with its drift challenges, boss fights, and much more — but it hasn't returned in any Mario Kart game since.
Some of the mini games are clever however, and they're definitely welcome, since it's fun to have a quick 2D platforming romp through a painting, or fight sharks off with an underwater boat in a sidescrolling battle.
Personally I was never big into extra modes in fighting games, just give me a good game and I'll make my own fun with friends in versus mode.
Overall, fighting in the game isn't anything that'll blow you away, but it is fun nonetheless and will keep you engaged.
«Salt» is a catch - all term used in the fighting game community (FGC), and beyond, to make fun of moaners and sore losers, whose salty tears run down their tiny baby faces like so much delicious seasoning.
The Play option has four options of its own, of which are Free Play, a simple mode that lets you replay any mini-game in the game; Team Play, allowing you to fight for a prize with teams; Battle Play, enganging you in a tournament against your opponents; and Tic - Tac - Toe Mode, a fun mode that has you playing Tic - Tac - Toe by winning 2 - Vs.
I had a lot of fun learning the ins and outs of each character and weapon and, like a good fighting game, I found the character I'm going to stick with.
The game gives the player some interactivity here and there with story scenes & choices and the player does get into a couple of fun early boss fights, but it takes too long before the player gets to the first real dungeon & can start actively engaging in the social sim element of the game.
Hedalf, the final boss, is probably the worst boss I've come across in any Namco Bandai game simply for the fact that he's a huge head and a pair of arms hanging on the edge of a platform, and it has never been fun to fight against a huge head and pair of arms hanging on the edge of a platform.
In fact, as you progress through the game and unlock a few more fighting moves I found it even more fun because was constantly trying to workout cooler and more involved combos.
I brought a $ 100 mouse for WOW raiding back in the day, and it made the game more fun for me, a $ 200 racing wheel for GT and plan on spending a lot more for my PS4 wheel setup, and $ 150 on a fight stick for various fighting games, so who would I be to criticize people for buying a controller for an entire system.
Smash draws people in not just for winning, but to have fun with a fighting game that brings much to the table.
One Piece: Burning Blood is a fun and frantic fighting game that succeeds in translating the source material to game form.
It adds to the fun in ways that don't connect to wins and losses, and that's a very hard thing to do in a fighting game.
I'm still amazed at how quickly new players can grasp the basics and start having fun with a fighting game in their first match.
Arguably one of the best giant mech games in recent times, Lost Planet was a fun romp through a hostile snow - capped landscape, while fighting for one's life.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
Which isn't really my problem anyway, even if the response of the remote was perfect for the basic motions I would still not see anything fun in doing that, I can't do a parry or a helm splitter in real life with the remote, but I want them on the game and I find it incredibly fun to do them, when the game tries to read the motions perfectly but for such moves it has to break that rule it just makes the whole thing fall apart, it loses consistency, and sword fighting without those impossible but neat moves is just boring.
The platforming was extremely challenging but in an organic way (you always felt in control, and like the difficulty was part of the game instead of fighting the controls), the power ups were fun, but — more than anything — the game had a sly sense of humor and a silly streak, something that extended to Sega's entire 90s attitude, especially if you saw any of the commercials from that decade.
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