Sentences with phrase «fun game narrative»

Masquerada: Songs and Shadows is a really fun game narrative - driven game that doesn't feel too heavy as an RPG, but still provides that tactical experience if you want a little more control over combat environments.
Masquerada: Songs and Shadows is a really fun game narrative - driven game that doesn't feel too heavy as an RPG, but still provides that tactical experience -LSB-...]

Not exact matches

Combining the cheesiness and fun of past titles with a more serious approach to narrative, The New Order succeeds at what it set out to do, create something with a little more depth while remaining true to what makes Wolfenstein the enjoyable game series it is.
The lack of any real narrative was kind of a disappointment at first but after jumping into the game it didn't bother me at all as I was having too much fun giving terrorists the business.
After the frustration of trying to get the story based achievements the game really shines when you stuff the narrative and have some co-op fun.
Its story is good, delivering a true Halo narrative on the platform for the first time since Halo 2, and while the issues with the RTS elements might annoy some, it doesn't meant the game isn't fun to play.
Moonee's fun and games are the primary narrative engine of The Florida Project, anchoring the viewer in a child's non-judgemental experience of the film's world.
He's been playing games ever since he was 5 and they've amazed him ever since in terms of gameplay, narrative and fun factor.
What we learn from games is that adding narrative, storyline, a theme, or fun graphics to our lessons and activities can help students be more engaged.
Connected on our patented and effective game - based learning platform, English teachers from the United States and Canada guide students through a curriculum of fun, dynamic, and engaging narrative gaming adventures from the comfort of their own homes.
They're fun, they do their job, but they can't truly contend with some of the best examples of the third - person genre, and honestly they feel a little out of place within the game's narrative — Lara doesn't feel like she's surviving in these encounters, she feels like she's thriving, blasting straight through enemies with ease which doesn't really match her portrayed demeanor very well.
The fact that videogames have come so far in the subjects they can tackle and the quality of the narratives they can tell never ceases to amaze and delight me, but there's something to be said for games like Saints Row IV as well, games that hark back to what this form of media has always been about at its very core: fun.
It's not a demo because you have to pay for it, it's not really much of a prologue because the narrative barely exists and it doesn't feel like a self - contained, fun little game, which is what it could have perfectly been.
The LucasArts games became instant classics due to their fun puzzles, interesting characters, cartoony art style, and amusing narratives.
While I appreciate the careful detail and thought put into the narrative of Quantum Break, this is still a video game at its core, and how a game plays will always be the most important aspect when determining its overall fun factor.
The narrative is more or less only there to chain the events of the game together, it's camp and fun with some corny dialogue that should bring a smile to those who enjoyed the 80's action movies games like MK, Metal Slug and Broforce are influenced by.
The reviewe went on to describe the game as «a simple, yet fun narrative driven game that brings time and space together.»
The result is still a game that often feels like a stunningly confident, competent shot across the bow of the open world genre, folding in an incredibly strong narrative and a good sense of consequence to the decisions that present themselves throughout, presenting a fun bit of combat creativity into a genre that desperately needs it.
«Assassin's Creed IV» is not a revolutionary entry in the franchise from either a narrative or gameplay point of view, but it's a big, fun, polished game that shows just how flexible this long - running series can be.
A shared world, 3rd person cover based action adventure game, with a focus on art, narrative and environment which includes various game modes and campaigns and cutting - edge, fun and unique online experiences certainly sounds like Destiny.
«The exploration and puzzle - solving elements of the game are fun, unique and intuitive, the charming narrative will genuinely hook you in, whilst the art style of the game just looks stunning throughout.»
These levels are still fun and help to add some depth to the game's narrative, but they consistently break the tension that its sister campaign tries to create.
Not that that stuff can't be fun, but it's been a complaint of mine of games like that for a long time, because I tend to like doing the side stuff too, but I do tend to forget the narrative.
MC: At previous shows we've tried to show more of the narrative in the game, but at PAX AUS it's all about the cool gameplay that makes playing the game super fun.
The early Disney levels are fun enough if a little uneventful, almost all the games story and narrative intrigue is tucked in at the end of the game.
After a pretty fun and quite long Minecraft: Story Mode Season 1, Telltale returns to the world of Minecraft with Episode 1 of Season 2 [Free], and although it has some fun new ideas, I wasn't too crazy with the direction of the narrative and, especially, with the decision to add complex fighting sequences in a game that can barely handle simple swipes.
A game that provides fun gameplay, but yet underneath has an endearing mature narrative.
Make games more interesting and fun without worrying about precise challenge or serious narrative, and the result is a better game!
The lack of any real narrative was kind of a disappointment at first but after jumping into the game it didn't bother me at all as I was having too much fun giving terrorists the business.
It won't be winning any awards for its narrative, (in fact I don't think there was one line of dialogue through the entire game) but it's just a solid little puzzle / platformer that prides itself on just being... well, fun.
Once I got into the games industry, and started to have fun with the possibilities of narrative driven games like Hector: Badge of Carnage and Schrödinger's Cat, it seemed like as good a place as any to unleash Mona Lisa.»
While they are often fun, side missions in the Assassins Creed games are extremely random and often feel out of place particularly when put in comparison with the general narrative as a whole.
The story is generally nonsensical, clichéd, and essentially irrelevant to the gameplay focused affair that Master Spy ultimately is, but the narrative is still a good bit of dumb fun and is sure to elicit a smile or two from gamers who enjoy a more lighthearted affair.
Following the release of leaked gameplay videos, Bethesda announced a fun cross-promotion with Fallout - themed vehicles for Forza Motosport 6, and the game's launch trailer showcases key portions of the game's narrative, action and overall tone.
Unfortunately, these moments are no more fun to play in a game than they are to do in real life, even if they're masked within a mysterious narrative.
Without these narratives, video games may still be fun but they lose the ability to resonate within the player.
Their title Heavy Rain won critical acclaim for its story - telling and their use of quick time events in action sequences was enough to keep the game fun and also accessible to inexperienced gamers drawn in by the narrative.
With that said, as a story - heavy narrative, the bulk of the game is worth playing through just once — but it can be fun to go through and just enjoy the in - game world a bit after the fact.
Don't get me wrong, Secret of Mana never takes itself too seriously anyway, but it adds a little extra fun to the narrative that returning gamers wouldn't have experienced before.
The original game is great for how it creates this open world with an emergent narrative from players» creations, but it's fun to explore someone else's story in that world.
While all these criticisms are justified, there is still a lot to enjoy about the game, its combat system is simple but fun, the soundtrack is incredible, and most of all: the story is one of best narratives in any modern game.
It's a pretty fun little way of addressing the player's inclusion in the driving of the narrative, and it always pleases me to see games play around with that paradigm and try to figure out what it really means.
The few instances that the game presents dialogue options are also just for fun without any impact on the narrative, a sticking point for those looking for replayability.
The gameplay is probably the most fun and smooth of any of the games in the series, and the narrative issue of Kenway having a magic suit that gives him special Assassin powers does end up getting addressed.
81) Elegy for a Dead World: A fun interactive video game that gives you prompts to fill in to continue the narrative.
While it doesn't do anything new in terms of narrative direction, it somehow gets the foundations that made the first game so fun and makes them even more enjoyable, this time adding a level of depth that makes players feel important.
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