Masquerada: Songs and Shadows is a really
fun game narrative - driven game that doesn't feel too heavy as an RPG, but still provides that tactical experience if you want a little more control over combat environments.
Masquerada: Songs and Shadows is a really
fun game narrative - driven game that doesn't feel too heavy as an RPG, but still provides that tactical experience -LSB-...]
Not exact matches
Combining the cheesiness and
fun of past titles with a more serious approach to
narrative, The New Order succeeds at what it set out to do, create something with a little more depth while remaining true to what makes Wolfenstein the enjoyable
game series it is.
The lack of any real
narrative was kind of a disappointment at first but after jumping into the
game it didn't bother me at all as I was having too much
fun giving terrorists the business.
After the frustration of trying to get the story based achievements the
game really shines when you stuff the
narrative and have some co-op
fun.
Its story is good, delivering a true Halo
narrative on the platform for the first time since Halo 2, and while the issues with the RTS elements might annoy some, it doesn't meant the
game isn't
fun to play.
Moonee's
fun and
games are the primary
narrative engine of The Florida Project, anchoring the viewer in a child's non-judgemental experience of the film's world.
He's been playing
games ever since he was 5 and they've amazed him ever since in terms of gameplay,
narrative and
fun factor.
What we learn from
games is that adding
narrative, storyline, a theme, or
fun graphics to our lessons and activities can help students be more engaged.
Connected on our patented and effective
game - based learning platform, English teachers from the United States and Canada guide students through a curriculum of
fun, dynamic, and engaging
narrative gaming adventures from the comfort of their own homes.
They're
fun, they do their job, but they can't truly contend with some of the best examples of the third - person genre, and honestly they feel a little out of place within the
game's
narrative — Lara doesn't feel like she's surviving in these encounters, she feels like she's thriving, blasting straight through enemies with ease which doesn't really match her portrayed demeanor very well.
The fact that videogames have come so far in the subjects they can tackle and the quality of the
narratives they can tell never ceases to amaze and delight me, but there's something to be said for
games like Saints Row IV as well,
games that hark back to what this form of media has always been about at its very core:
fun.
It's not a demo because you have to pay for it, it's not really much of a prologue because the
narrative barely exists and it doesn't feel like a self - contained,
fun little
game, which is what it could have perfectly been.
The LucasArts
games became instant classics due to their
fun puzzles, interesting characters, cartoony art style, and amusing
narratives.
While I appreciate the careful detail and thought put into the
narrative of Quantum Break, this is still a video
game at its core, and how a
game plays will always be the most important aspect when determining its overall
fun factor.
The
narrative is more or less only there to chain the events of the
game together, it's camp and
fun with some corny dialogue that should bring a smile to those who enjoyed the 80's action movies
games like MK, Metal Slug and Broforce are influenced by.
The reviewe went on to describe the
game as «a simple, yet
fun narrative driven
game that brings time and space together.»
The result is still a
game that often feels like a stunningly confident, competent shot across the bow of the open world genre, folding in an incredibly strong
narrative and a good sense of consequence to the decisions that present themselves throughout, presenting a
fun bit of combat creativity into a genre that desperately needs it.
«Assassin's Creed IV» is not a revolutionary entry in the franchise from either a
narrative or gameplay point of view, but it's a big,
fun, polished
game that shows just how flexible this long - running series can be.
A shared world, 3rd person cover based action adventure
game, with a focus on art,
narrative and environment which includes various
game modes and campaigns and cutting - edge,
fun and unique online experiences certainly sounds like Destiny.
«The exploration and puzzle - solving elements of the
game are
fun, unique and intuitive, the charming
narrative will genuinely hook you in, whilst the art style of the
game just looks stunning throughout.»
These levels are still
fun and help to add some depth to the
game's
narrative, but they consistently break the tension that its sister campaign tries to create.
Not that that stuff can't be
fun, but it's been a complaint of mine of
games like that for a long time, because I tend to like doing the side stuff too, but I do tend to forget the
narrative.
MC: At previous shows we've tried to show more of the
narrative in the
game, but at PAX AUS it's all about the cool gameplay that makes playing the
game super
fun.
The early Disney levels are
fun enough if a little uneventful, almost all the
games story and
narrative intrigue is tucked in at the end of the
game.
After a pretty
fun and quite long Minecraft: Story Mode Season 1, Telltale returns to the world of Minecraft with Episode 1 of Season 2 [Free], and although it has some
fun new ideas, I wasn't too crazy with the direction of the
narrative and, especially, with the decision to add complex fighting sequences in a
game that can barely handle simple swipes.
A
game that provides
fun gameplay, but yet underneath has an endearing mature
narrative.
Make
games more interesting and
fun without worrying about precise challenge or serious
narrative, and the result is a better
game!
The lack of any real
narrative was kind of a disappointment at first but after jumping into the
game it didn't bother me at all as I was having too much
fun giving terrorists the business.
It won't be winning any awards for its
narrative, (in fact I don't think there was one line of dialogue through the entire
game) but it's just a solid little puzzle / platformer that prides itself on just being... well,
fun.
Once I got into the
games industry, and started to have
fun with the possibilities of
narrative driven
games like Hector: Badge of Carnage and Schrödinger's Cat, it seemed like as good a place as any to unleash Mona Lisa.»
While they are often
fun, side missions in the Assassins Creed
games are extremely random and often feel out of place particularly when put in comparison with the general
narrative as a whole.
The story is generally nonsensical, clichéd, and essentially irrelevant to the gameplay focused affair that Master Spy ultimately is, but the
narrative is still a good bit of dumb
fun and is sure to elicit a smile or two from
gamers who enjoy a more lighthearted affair.
Following the release of leaked gameplay videos, Bethesda announced a
fun cross-promotion with Fallout - themed vehicles for Forza Motosport 6, and the
game's launch trailer showcases key portions of the
game's
narrative, action and overall tone.
Unfortunately, these moments are no more
fun to play in a
game than they are to do in real life, even if they're masked within a mysterious
narrative.
Without these
narratives, video
games may still be
fun but they lose the ability to resonate within the player.
Their title Heavy Rain won critical acclaim for its story - telling and their use of quick time events in action sequences was enough to keep the
game fun and also accessible to inexperienced
gamers drawn in by the
narrative.
With that said, as a story - heavy
narrative, the bulk of the
game is worth playing through just once — but it can be
fun to go through and just enjoy the in -
game world a bit after the fact.
Don't get me wrong, Secret of Mana never takes itself too seriously anyway, but it adds a little extra
fun to the
narrative that returning
gamers wouldn't have experienced before.
The original
game is great for how it creates this open world with an emergent
narrative from players» creations, but it's
fun to explore someone else's story in that world.
While all these criticisms are justified, there is still a lot to enjoy about the
game, its combat system is simple but
fun, the soundtrack is incredible, and most of all: the story is one of best
narratives in any modern
game.
It's a pretty
fun little way of addressing the player's inclusion in the driving of the
narrative, and it always pleases me to see
games play around with that paradigm and try to figure out what it really means.
The few instances that the
game presents dialogue options are also just for
fun without any impact on the
narrative, a sticking point for those looking for replayability.
The gameplay is probably the most
fun and smooth of any of the
games in the series, and the
narrative issue of Kenway having a magic suit that gives him special Assassin powers does end up getting addressed.
81) Elegy for a Dead World: A
fun interactive video
game that gives you prompts to fill in to continue the
narrative.
While it doesn't do anything new in terms of
narrative direction, it somehow gets the foundations that made the first
game so
fun and makes them even more enjoyable, this time adding a level of depth that makes players feel important.