It brings together a richly detailed world with multiple levels, a quirky cast of characters and supplements it with
some fun gameplay systems.
Not exact matches
Fire Emblem Warriors is a
fun game held back largely by its adherence to the source material, which drags down several
gameplay systems.
The combat
system is
fun, the
gameplay is varied and the growth
system works.
Its accessible but mostly satisfying and
fun gameplay suits portable play well, even if its simplistic
systems will do little to keep fans of more technical fighters engaged.
The lobby
system is the only downside of this game, but other than that, the
gameplay is super solid, the voice acting is amazing and the plethora of modes make it both engaging for fighting game veterans, and
fun and accessible for newcomers and fans alike.
In terms of
gameplay the combat
system is
fun and the controller's motion sensor are well used and give a contribute to the title's variety.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables
system with alternate ending make this game
fun... I thoroughly enjoyed the 12 hours of
gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
With classes that compliment each other, a brilliant squad
system, and fast, furious
gameplay, Battlefield 2 is about as much
fun as online shooters get.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo
system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being
fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (
fun fact: the characters will even comment on their score after the battle), the game also features an awakening
system, called the «Seventh Sense» awakening, unlike the NUNS awakening
system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
With unique retro - futuristic sound and graphics, player responsive difficulty and a subtle
system of tactics combined with classic
gameplay, Ultratron is a
fun and hypnotic arcade blast which has already thrilled players on Steam — indeed, with its 92 per cent positive user rating, it's regarded as one of the best examples of the genre.
loading up Fast RMX and i'm greeted with a very stark menu which shocked me, but, all the
fun is in the
gameplay; just as it should be i've not taken the
system to work yet but it will be nice to continue playing on my lunch where i left off at home if there are any indys which are being released multi-format at the same time i'll be getting them for the Switch
You will create the decision logic which drives
fun, systemic
gameplay in cooperation with
systems designers;
The platforming / climbing of Tomb Raider, the open world strategy of Metal Gear Solid V, the dungeons of The Legend of Zelda and the arrow - based combat recent Tomb Raider games all mix to form a solid set of
gameplay systems that keep the game exciting and
fun.
It creates an interesting dynamic that works really well with the combat of the game and even though the story is rather weak, the
gameplay and the Nemesis
system still offer a
fun experience.
Alliance Alive is a
fun, quirky, and interesting JRPG with some interesting
systems powering the core
gameplay.
But even though the multiplayer
gameplay itself is
fun, the progression
system and how you unlock new weapons / Star Cards is so frustrating I found it very hard to continue.
If players invest the time in exploring the island thoroughly and figure out how to adequately manipulate the many
gameplay systems, they will have a really
fun and rewarding time.
Alpha Mission II has solid core
gameplay but the
fun factor is heavily weighed down by a counterintuitive power - up
system and some undeniably frustrating moments.
The process of crafting and gathering supplies and building your first safe zone is well - done and addictive once you get going and understand how the basic
gameplay systems work — the day and night cycle, the gathering and crafting of materials, the up - keep of your character's food, water and energy needs — and killing zombies is a genuinely terrifying, albeit
fun task.
In order to take advantage of the fact that there will be versions for two different
systems, and to maximise and offer
fun new
gameplay elements, the entire team is going to work hard together.
Despite all the exploration I did in the world and
gameplay systems, the game's
fun wore thin on me.
Gameplay wise the game will feature a more in depth battle
system — as if the original wasn't some of the most
fun on the Wii — that has more wrestling moves, dual wielding swords and a few other suprises.
Thankfully, A Realm Reborn captured everything I find appealing about cooperative online
gameplay and blended it perfectly with a very
fun combat
system.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as
fun as ever, thanks the simple yet challenging combat, varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill by offering new and cool
gameplay mechanics, replacing the mask
system in the first game.
While the game provides
fun city building and free
gameplay, but the mithril
system they use can cause players to be either overpowering or extremely under powered players.
It is true that this is not the most exciting or interesting game developers from Playtech have created, but the two - way payment
system adds a
fun twist to the traditional
gameplay.
South Park: The Fractured But Whole offers the same rude humor and
fun gameplay as its predecessor, while expanding upon the combat
system established in that title in a way that is
fun and satisfying.
In terms of
gameplay, the mix and match
system of plasmid powers and firearms is still
fun to tinker with and feels broad in scope.
However, the fact we can vary the
gameplay by always mixing our squad moves the focus from the boring getting bullet sponges to the very
fun to play agents and motivating leveling
system.
There's a
fun and frantic FPS game that bleeds momentum; a weird, but alluring contrast to the highly competitive
gameplay and deep hero
system that runs deeply through its veins.
Gameplay: 6.5 The combat
system is solid but simplistic and the concept of dismemberment actually becomes more annoying than
fun and innovative.
Because the fans were expecting another Breath of Fire III, a
fun, colorful, and fairly stereotypical fantasy RPG, and instead got a very dark sci - fi / fantasy blend with several experimental
gameplay systems.
«For Dragon Age: Inquisition, a special team of veteran developers from the Dragon Age and Mass Effect franchises created
fun, fast - paced multiplayer
gameplay that requires strategic teamwork on top of Inquisition's party - based combat and extensive loot and crafting
system,» remarked Aaryn Flynn, General Manager at BioWare.
Sure the snap - in snap - out cover
system may have been seen before Gears of War, but EPIC perfected the
system and utilized it in a way that made the
gameplay fun and frantic.
You will create the decision logic which drives
fun, systemic
gameplay in cooperation with
systems designers;
In terms of
gameplay, LISA is a fairly traditional turn - based RPG with an Earthbound styled combat
system, but it's not really the
gameplay that stands out in LISA, even if it is
fun.
Therefore, you've got two cases for games that fail: either the developer's idea about what was
fun wasn't really all that interesting to begin with (a «mis - intuition»), or the idea was interesting, but the
gameplay system didn't do a good job implementing and presenting it.
The core
gameplay remains much the same as it was back in 2013 on Nintendo's last machine, but the Lego titles do feel somewhat timeless: on current - gen
systems, this release still feels
fun and fresh and the comedy is evergreen.
Mario + Rabbids: Kingdom Battle takes the familiar world that is the Mushroom Kingdom and mixes up the traditional
gameplay formula in what has to be the most
fun turn based
system I've experienced.
Although it is has no impact on
gameplay, I also found that the «dog tag»
system in multiplayer was a
fun incentive to continue playing.
While the overall Disc Jam package is pretty barebones right now (essentially one game mode for 2 - 4 players, a minimal cosmetic upgrade
system, and no leaderboards), the
gameplay included here is
fun as hell.
Unique retro - futuristic sound and graphics, player responsive difficulty, and a subtle
system of tactics combined with classic
gameplay make Ultratron a
fun and hypnotic arcade blast.
While story, characters and visuals are all key components of what makes a videogame memorable, it's their core mechanics and
gameplay systems that make them
fun — and 2017's release roster offered
fun in abundance.
The platforming / climbing of Tomb Raider, the open world strategy of Metal Gear Solid V, the dungeons of The Legend of Zelda and the arrow - based combat recent Tomb Raider games all mix to form a solid set of
gameplay systems that keep the game exciting and
fun.
Tie in a great movement
system to traverse across the maps, and you have some
fun gameplay.
With
fun gameplay, tons of customization and options, and an online
system that far surpasses anything Nintendo's been able to do on their own
system, Cubemen 2 is a must buy on the Wii U eShop.
Featuring
fun gameplay, a deep weapons
system (for the genre), smooth visuals and plenty of reason to repeat missions it's certainly worth your $ 30.00 AUD.
The missions and their locals provide a good amount of variety and provide for some
fun gameplay, but this
fun is tempered by the game's save
system.
The
gameplay is awesome and chaotic
fun, the weapons and star cards have customization which is a nice touch, although I am looking forward to the return of the old class
systems that made the original battlefront games great.
A dynamic mission
system unlocks new challenges and
fun approaches to pinball
gameplay.