This is a perfect grabbing toy; babies love to shake and rattle, jingle the bell, spin the acrobats, and explore all of
the fun moving elements.
Not exact matches
There are many
fun elements for exploration and battles, not the least of which is a time limit system that keeps you
moving and searching for better ways to complete tasks.
With nods to similar games like WipeOut and Redout, Lightfield's spare presentation has some
fun elements but unfortunately never quite
moves beyond mild, casual engagement.
- goal of the game was to allow players to do lots of things - the dev team took one
element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be
fun to add into the game - one dev thought it would be
fun to climb
moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
The story mode is co-op and
fun, they fixed the artificial aiming /
moving lag Killzone 2 mistakenly thought was a good idea, the online took all the best
elements from CoD, Battlefield and Halo, they just choked by adding invisibility.
The tools are easy to get to grips with and
fun to implement — all of the tools at your disposal are familiar Mario
elements such as blocks, bricks, coins, power ups, ground, platforms you can pass through,
moving platforms, on rail platforms... The list really does go on.
One of the really
fun elements of this dollhouse is that the roof serves as a handle to easily
move the house around, is removable to create easier play access in the top level of the house, and is even reversible.
When we
moved into the studio over a year ago, one of the first projects we undertook was making a giant moodboard so we could visually express our ideas and it's become a favourite
element of the studio for all of us, is a conversation starter with our clients and makes for a bit of
fun each time we change things up!