Not exact matches
Mastering The Art
of Vegan Cooking: Over 200 Delicious Recipes and Tips to Save you Money and Stock Your Pantry is the newest publication from Annie and Dan Shannon, the duo behind the
fun, welcoming, and warm vegan blog, Meet the Shannons, and if it had been
published way back when we were first starting
out, our transition to veganism would've likely been much more seamless.
If you've missed
out on the
fun so far, Gawker
published a story yesterday in which a former Gingrich's campaign staffer claimed that the Newtster had purchased most
of his much - touted million - plus Twitter fanbase:
But it seems a step
out of the normal lines
of reporting even for the scandal - giddy Post to just
publish unfounded rumors for the wicked
fun of it.
The action is fine, and the cast is clearly having
fun, but the film never feels like it lurches
out of first gear (I was so bored by this movie that I wrote a review that I never bothered
publishing, because... meh).
I self
publish as a hobby, as I always have done, but it is becoming less and less
fun now as the market has become saturated with rubbish from all forms
of publishing and the techniques being used now to sell ebooks has become so intertwined with social media and spamming that any literary sense has gone
out the window.
It's flat -
out fun, and it's a great way to learn about the ins and
outs of the
publishing world.
A
fun show as always with tons
of publishing news on Smashwords and iStorytime, so check it
out!
My friend also can see the value
of indie
publishing other work and had planned to write some extra material to indie
publish, not only to make more money and have more
fun writing, but to support the traditionally
published books which were coming
out one per year.
One
of the great things about indie
publishing is that overhead is low and freedom is huge: you can write for
fun, throw it
out there, and see if anyone wants to buy it.
I've come across some really
fun ones (in addition to Retrofit: Overload) so I
out together a brief rundown
of three
of my favorites, and AC was kind enough to
publish it:
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things
out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply
publishing screenshots and trailers wouldn't convey this game's
fun factor - more than 80 %
of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained
of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack
of fast - travel - both
of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
I've come across some really
fun ones (in addition to Retrofit: Overload) so I
out together a brief rundown
of three
of my favorites, and AC was kind enough to
publish it: Top -LSB-...]
After hours networking drinks and parties to let your hair down and have
fun (You might end up in sauna...) Plus there's a whole host
of other stuff as well to check
out over the 2 days including a main expo, 5 other conference tracks (looking at everything from
publishing in Asia to acquiring and monetising users plus looking ahead to emerging tech like mobile VR and wearables).