Sentences with phrase «fun sort of game»

Not exact matches

That was fun guys, but next time you feel the need to play a game double the length it should be without any sort of scoring or offense please reconsider.
My point being, any sort of positive outlook, «fun,» or eternal hope derived from a spring game is historically, I think, merely a reflection of the greater context surrounding that particular team.
It will be a fun game seeing them take on the Steelers, who have a similar sort of attack downfield kind of style.
But the two made the Texas Tech - Oklahoma game all sorts of fun.
FUN: It's fun to use because of the touch screen and the endless amount of games are exciting to sort throuFUN: It's fun to use because of the touch screen and the endless amount of games are exciting to sort throufun to use because of the touch screen and the endless amount of games are exciting to sort through!
This post is also kind of making us miss all of the fall activities from our school days - football games, the Homecoming parade, the Homecoming dance, pep rallies, bonfires, Halloween parties, and all sorts of other extracurricular fun.
As we mentioned earlier, swiping based on a photo and a couple of facts has sort of turned online and mobile dating into a game — it can be fun to make these quick judgments about people, right?
Im sexy, fun, idealistic, realistic, loving, sassy at times, kinky, committed, highly out spoken, i do nt play games or put up with BS of any sort
This poorly made game lacks focus, organization and any sort of elegance that would make it fun for almost any period of time.
The last few years of moto gp games have not been the best 2015 was ok but not great but this yrs has gotten a bit better but still has alot to do to be as strong as f1 2016 graphics are good the bikes sound great but the lack of commentary during races sort of makes the last corner over take less fun the main selling point of the game is reliveing rossi's career in the challenge mode its fun to see the video of him talking about it before you try recreate it but its easily cleared in less then an hr and theres some great races left off the list overall it has many different modes now the drift and rally are nice the dirt bike section is fun and the career is your character going through the vr46 riding team to moto gp its fun and id advise fans of motogp to buy it
Sort of like a drinking binge that is all fun and games, until you wake up in the morning with a massive headache and the urge to puck.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
It looks to be a fun little game, if you are into that sort of thing (which we know you are, being a reader of this site, after all).
Following this is Demolition Expert which is the gem of this game as it allows you to cause true chaos and mayhem in this virtual world that includes rockets, explosions, boosts and all sorts of fun.
This is the sort of Capcom fan service and sense of fun that has always lurked under the skin of the Dead Rising series, and seeing that aspect of the game be fully embraced is delightful.
She gets to have quite a bit of fun sparring physically and mentally with a more than game Hamill, the sort of firebrand Luke once was, just as eager to prove herself and just as susceptible to the pull of the Dark Side.
These sorts of challenges might sound kind of rad on paper, but the mostly one - button combat and the high - volume / low - variety ratio of enemies pretty much puts the kibosh on much of the game's fun.
The mobile - based Fire Emblem Heroes is fun in quick bursts, but Fire Emblem Echoes: Shadows of Valentia is the sort of turn - based strategy game that you can lose yourself in for hours at a time.
It's fun and challenging, sort of like a Mario game although not quite as deep or polished.
Not the sort of fun a team of game - making experts create after months of exhaustive development work with an eye on an established genre, but the sort of fun that starts out with drunken conversation and a few «what if» scenarios that ultimately get out of hand.
It's definitely the sort of game that's most fun in short bursts.
Cold Steel has just about everything you'd want from a turn - based RPG: a fun, twisty story, strategy - heavy combat, great environments, well - written dialogue, and characters who start off feeling stereotypical but show all sorts of other dimensions as the game goes on.
Only on the Dreamcast could you have a game about a ditzy dancing reporter battling an alien invasion be fun and make some sort of sense.
It's a great feature for a budget tablet and it's getting better all the time thanks to a growing library of skills that offer fun games and integration with all sorts of services.
If you're looking for a way to make the task a little more fun, you can make a game out of it by having them identify clothes by color and sort them into corresponding piles.
«At first, it might have been a sort of a fun game with the categories, but I think... that wore out,» Niestat said.
We also have a lot of fun talking about all sorts of games, both old and new.
Sure, their speech bubbles do sort of get in the way of the on - screen action and they don't have anywhere near enough lines of dialogue, but it's fun to see the denizens of Hell briefly break the 4th wall so that they can complain about the game's balance.
Outside of the actual racing the game doesn't do much to impress, but the racing is so fun that you sort of forget about that for a while, and that makes scoring this game pretty tough.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
You've played a Mario game, and expect the next Mario title to tread some sort of familiar ground: you'll collect things, there will be worlds, Peach will in be distress, they'll make fun of Luigi.
I've always played fighting games my whole life, for fun, not at any sort of competitive level.
Badges are kind of tedious and sort of take the fun out of the game if you try to hard to get them.
Of course, co-op isn't exactly an extra mode of sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes boss fights a lot easieOf course, co-op isn't exactly an extra mode of sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes boss fights a lot easieof sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes boss fights a lot easieof skill — it certainly makes boss fights a lot easier.
This sort of thing is especially important now that fewer and fewer players bother starting with the tutorial and instead prefer to dive right into the game (for good reason — most tutorials are about as much fun as installing the game).
As someone who reports on mobile apps for an indie games news site, all sorts of innovative ideas and fun concepts are e-mailed to me daily.
Playing classic video games is the sort of hobby that can be incredibly good fun at any time.
It's a fun mix, and it's the sort of thing that (as countless mobile gamers already knew) lends itself well to gaming on the go.
In her game, she could cast spells and be given her own special weapon to destroy the forces of evil, maybe some sort of mystical staff or horseshoes just for the fun of it.
Just look at Nintendo and how they're releasing a new console, sort of, they can make their portable console a success because they release a new version every year and they have a ton of great games focused on gameplay and fun, Sony can do better than them so show us.
The game looks like fun, but it's not the sort of game I allocate time to on my PS4.
I just watched it, I was raised on Mario and Metroid, still like Metroid Prime but honestly I haven't had any interest in 90 % of Nintendo games for a long time, fun is fun so I don't look down on those who love what Nintendo offers but for me no way in hell Nintendo had the best E3, sort of reminds me why «preference» plays a big part in how you judge these things.
In fact, looking around at all the building types is way more fun than it should be, and as more get built, players can collect them in a sort of Smash Brothers like trophy section of the game that you can access in the main menu.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
This approach speaks volumes to the sort of indie concept behind TSA: it's all about the fans, the fun, and the culture of game development.
We're now able to reveal that we have playable content in the game that focuses on Captain America: The First Avenger, Captain America: The Winter Soldier, Iron Man 3 and Thor: The Dark World, which allows us to squeeze all sorts of fun gameplay, jokes, and characters into a terrific package of a videogame.
The game itself is pretty fun, sort of a mix between Sim City (without a lot of building) and Risk (without a whole lot of fighting).
I think this would be a lot of fun with multiplayer, in some sort of collaborative game.
In the end, it feels a lot like a fun arcade game, the sort that might have slipped out in the 1980s as counter-programming to a diet of shoot - em - ups...
There are way too many racing games which gives the control complete control from the beginning, there are no real skill involved you just push the gas and drift through the different turns until you finally hit the finish line, these are mostly arcade racing games and there is fun to be had there too, but Sebastien Loebs Rally Evo is nothing of the sort, this is nitty, gritty, in - your - face racing.
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