Sentences with phrase «fun than battling»

Lording over a defeated city turns out to be less fun than battling a formidable opponent, so Megamind creates one.

Not exact matches

Getting outside sometimes can seem more of a chore than a fun activity, especially when — after the endless battle of zipping jackets, strapping boots, and finding mittens — your child inevitably needs to go potty.
When everyone eats together and eats the same food, baby feels included, and mealtime is a fun experience rather than a battle.
She still wakes up no less than twice a night, which on its own is not fun, but additionally bedtime has been turning into a battle with her.
Bitter by - election battles, gaffe - prone juniors, devious whips and one big game of «coalition chess» sounds more like the sober politics pages of a national broadsheet than a fun evening out, but first - time playwrights Robert Khan and Tom Salinsky remarkably manage to marry the two in their new political comedy, Coalition.
Offering much more action - heavy gameplay and battling with weapons and magic than Skyrim, but lacking some of Skyrim's RPG complexity, Kingdoms of Amalur is still a long - lasting, adventurous game that will provide plenty of fantasy - infused dungeon - crawling fun.
Tarantino's brilliant script for «Django Unchained» is better than the fun, talky, well - made violent revenge western that he finally relinquished — weeks late — after a long battle in the editing room to get it down to 2 hours 45.
The Jaegers (giant robots) and Kaiju (huge primeval creatures with interdimensional containment issues) are again battling head to head in Pacific Rim Uprising, and while original director Guillermo del Toro has not returned for this sequel to his 2013 fun machine, TV vet Steven S. DeKnight proves a more - than - capable replacement.
Though at times it can feel even more punishing than the main game, the thoughtful level design, fun boss battles, and a more horror - inspired tone make The Ringed City a worthy add - on and will give any Dark Souls 3 fan a reason to jump back into the madness.
I love the aesthetics and the characters were fun, but it took me awhile to realize that I was Trumping on everyone instead of just talking to them or trying to shake their hands, and the fact that the actual battle sequences were based entirely on guessing where the invisible monsters were going to go and took place on the same piece of graph paper that you did your planning on made it feel like a cheap game of Marco Polo rather than the Japanese high school equivalent of the Ghostbusters...
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Dragon Quest X should just be localized, looks good enough to me, far and wide, miles better than anything Final Fantasy offers these days, at least while they focus on the nova crystal bullshit world they've created, never heard so much of a tripe storyline in all my life, it's even worse than the Kingdom Hearts nonsense, shame too, cause Type 0 had a fun battle system, 13 had a fun battle system, but that plot....
The paper - rock - scissors system in the form of exploiting elemental weaknesses to chain consecutive attacks is simple yet addictive, and makes battles fast and fun rather than slow and grindy.
Deathtrap is slightly less passive than many tower defence games as the main character — which can be a mercenary, sorceress or the currently unavailable marksman depending on whichever class is selected at the outset — can wade into battle themselves and start chopping up kobolds for fun and profit.
What it lacks in originality, Pokemon Black more than makes up for with a vast world to explore and an absorbing battle system that's heaps of fun.
well i think the car mode is way better than classic mode cause its something new and i love the whole boss battle idea plus i like that you could have 3 cars per board i really like the wiggler car on toadroad plus the mini games are also so much fun i cant wait to get mine on march 14th cause i pre-ordered mine on amazon back in december 2011
An epic battle in which vampires and werewolves unite is more fun to watch than sappy vamp love in the «Twilight» finale.
It is generous to say that this game is fun for longer than an hour, which compels me once more to mention that Guilt Battle Arena somehow costs a completely unjustified $ 15.
The camera captures individual pairings to make the most of character expression, one - liners, and fun, but the brothers behind the camera never step back far enough to give us a look at at the larger - than - life battle taking place.
And I'm sure there's more minute differences that I can't think of right now that I enjoy in P3rd (like taking a bath in a hot spring to get stat boosts instead of eating food like other MH games, or having to unlock said status boosts by doing specific quests rather than having them handed to you freely simply for progressing through the game... or that felyne inside quests that you can give items to send back to your item box in your home to free up inventory space, making it possible to gather resources while still packing a full inventory for battle... or the fact you get a 4th page on your inventory specific for carves and gathering while in the quest... stuff that generally make the game more fun and convenient).
Thankfully, Nikola Tesla's epic battle against the occult creatures summoned by none other than H.P. Lovecraft is a ton of fun so let's start shooting!
Through teasers we are told the battles will be rhythm - based and require the completion of special moves and combos (set to legendary SNK tracks)-- and while the combination sounds fun, it is unlikely to be a great «waiting room time - sink» when you need volume to play (unless you are more prepared than I usually am and have headphones in your pocket at all times).
Puppies are all about play, and if you can make grooming fun, you will have won more than half the battle.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The graphics were cleaner, the running mechanic had more movements giving you the feeling of actually running through a crowded street, the size of the four main areas are massive, the cities are practically alive, the frontier could suck you in for hours if you weren't careful (I mean that in a good way), the new fast travel made life a whole lot easier, the naval battles are quite fun and Connor was much more of an interesting character than Ezio (Personal opinion).
I think it's the first Battle Royale game that could actually be more about «fun'than being tryhard serious all the time.
So while a chicken dinner is arguably tastier than a victory royale (because getting one is harder work), I find Fortnite's 100 - man battles more consistently fun.
There's a thrilling shooter - builder battle royale monster beneath Fortnite's building system, and it's more fun slogging through endless failure and a lopsided map to find it than you'd expect.
Much like with offline play, it's fun enough but reminds me of a lot of coin battles in Smash Bros where players often focus more on killing other players than collecting the bounty.
Some of these boss battles were quite fun to play but the odd one or two felt more like a chore than a proper boss fight.
The last beat -»em - up made by Capcom, Battle Circuit is not just an incredible game, it's a riotous one, a game that exhales fun and polish through every pixel, and which I'm more than willing to call one of the best beat -»em - ups ever made.
Sure, the stages get ugly if you just race, but there's a lot more there than racing, and that stuff, I consistently found more fun than Mario Kart Wii's battle options.
Despite these problems, Dark of the Moon's shooting still feels satisfying making for a fairly enjoyable singleplayer experience, though it lacked any real «wow» moments other than the last boss battle which proved to be challenging and fun.
Battles are fun, fast and more involved than many other JRPGs and varies depending on if you primarily use guns or melee weapons or a mixture of both types, but it also might not connect with those who aren't big on its clear MMO structuring.
It's varied and fun, especially as the focus is more on battling AI enemies than one another (although you can do both).
This new version of Tetris Party will thrill both old - time Tetris fans and newcomers to the genre, as more than 20 modes, online battles and local multiplayer action have been squeezed into this fun - packed game.
There isn't much depth in the combat, but it is fast and fun, which is more than you can say for most RPG battles.
Waiting silently against a wall while the battle comes closer and blasting an unsuspecting victim repeatedly with my shotgun was great fun, and helped me tip the outcome of the match in my favor on more occasion than one.
There can be fewer more fun and exciting things than taking two super heroes and making them face off in a battle.
If you wanted quick summation of Battle March experience it would be that it's more work than fun, which is fine if you're into that kind of sadomasochism or you're a Warhammer fan without a PC.
New players might find a few hours of fun here, but old vets will more than likely be bored before the first handful of battles are won.
It can't be any worse than the third game (unless it's some Battle Royale rubbish) and Just Cause 2 was just so damn fun.
I do feel that battles go on for longer than I would of thought, but as you perform follow up attacks alongside your partner characters as well as using hand - to - hand and energy blasts in unique ways makes it super fun.
I love the aesthetics and the characters were fun, but it took me awhile to realize that I was Trumping on everyone instead of just talking to them or trying to shake their hands, and the fact that the actual battle sequences were based entirely on guessing where the invisible monsters were going to go and took place on the same piece of graph paper that you did your planning on made it feel like a cheap game of Marco Polo rather than the Japanese high school equivalent of the Ghostbusters...
It is generous to say that this game is fun for longer than an hour, which compels me once more to mention that Guilt Battle Arena somehow costs a completely unjustified $ 15.
Interesting for me, is the fact that the real - time battles of FF12 are more fun to me than the old turn - based, which is strange, because I like turn - based games more than real - time.
Both War Encounter and STCS are fun and more than competent fangames that will appeal to Star Trek fans and anyone else who enjoys good space battles.
Sure, Dynasty Warriors Gundam Reborn may not offer the gaming industry anything new but it does offer a relatively fun space game with larger than life battles.
The battle system is fast - paced and fun, the story is much darker and more unpredictable than usual, and the improved graphics make a tangible difference for gameplay.
This is the closest that you'll get to battling another player's team, and while I can't see this being anything more than a fun way to grind EXP or battle your friends, I am surprised with how well this feature carried over from the Playstation 4 version.
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