Sentences with phrase «fun than combat»

Not exact matches

It's certainly worth picking up Battlezone: Combat Commander if you like the central premise of an RTS / FPS mash - up as it's still one of the best games in the Action Strategy genre, but if Rebellion or Big Boat make a proper Battlezone 3 then we hope it'll focus on the fun more than the frustration.
The world begs to be explored and although the combat is no more impressive than many other RPGs (many RPGs have lackluster combat, including this one), the loot system and dungeons are fun and more varied than OBLIVION.
Combat's generally more fun than Dead Island, with explosives and the ability to kick zombies into spike traps, but so far it does feel similar.
The combat felt so natural, it felt more fluid, and a lot more fun than previous games.
There's a certain rhythm to Nioh's combat which, once you've gotten the hang of it, feels much more intense and fast - paced than what you'd find in Dark Souls, and it can be highly rewarding (and dare I say fun) if you take the time to master it.
The unique streaming options, interesting perk system, and fun combat doesn't do enough for a unfinished product that has more locked game modes than game modes available for play.
For Honor is their latest effort and it is a unique take on the multiplayer genre with a fighting system that often feels like an action fighter game, but with an added layer of strategy that makes the combat much more fun than simple button mashing.
The combat is more varied than its predecessors, and that is not a bad thing, and it is still easy to pick up and play for any age range wishing to jump in and try their hand at the on - screen fun.
Combat is better than No More Heroes, which is another fun game.
A card - building roguelike with a much more in - depth and fun combat system than the first iteration, Hand of Fate 2 releases on November 7th, and it's definitely worth adding to your wishlist.
Its huge scale, stunning presentation, enjoyable combat and varied mission structure make it a bumper pack of fun for newbies and veterans of the series alike and more than compensate for the slightly forced and often frustrating driving sections.
SquareXO: Vikings: Wolves of Midgard is more Diablo RPG than Skyrim and it's a decent game at that, offering good depth, fun combat and lots of enemies to bash about.
Gameplay: 6.5 The combat system is solid but simplistic and the concept of dismemberment actually becomes more annoying than fun and innovative.
There isn't much depth in the combat, but it is fast and fun, which is more than you can say for most RPG battles.
The game is fun and pretty action - packed, combining some great exploration, combat and platforming, but it's unfortunately held back by issues that make the experience more cumbersome than it should be.
Still, the new combat system is considerably more fun than the old ones.
The combat is also fun enough and the idea of developing bonds with the players (NPC»S) around you is interesting however it would have been nice to have a little more variety in the game with maybe a couple of mini-games or something else rather than spamming the talk button.
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on animation that felt like you were watching a new episode, hilarious and outrageous humor that pushed even harder than the source material, and simple yet solid RPG gameplay that made combat fun and fit right in with the source material.
With a fun combat loop, huge and dangerous areas to explore that are filled with secrets and precious loot to uncover, and some adrenaline pumping boss fights, The Surge is more than worthy of your time (and patience).
While the story may go on a bit longer than necessary, the sheer uncontainable fun found in the main combat system makes up for it and then some.
Again, this choice to streamline mostly comes down to the unpredictable craziness of the combat and allows the player to focus on the fun of the gameplay rather than take a step back and be choosy about weapons.
This helps to make random combat more fun, and less of a chore than it is in most RPGs.
As said previously, the combat is easy to grasp and going around defeating old enemies I used to hate in a battlefield is more fun than I thought.
C looks like she would be fun to play as in the potential co-op mode, but her design is awfully busy, and she almost looks more combat - ready than the protagonist, which could be problematic in terms of narrative.
That might totally suck if it weren't for the solid mechanics behind each of these activities, but Atelier's solid «Synthesis» system — which allows you to alchemize and customize a truly ridiculous amount of items — and fast - paced, satisfying combat ensure that working for the government is a lot more fun in this game than it ever could be in reality.
Lightsaber combat and its hit detection is still a little ineffective, and characters have limited movesets, so while this seems like a fun idea, it's better in concept than execution.
They're quite fun, and while simplistic, there's a sense of depth to combat that lingers despite how much less involved it is than the console version's.
FFXIII has some of the most fun and interesting combat in the series, but there's a reason even our most brutal shooters are constructed of more than just a continuous fight.
The movement feels less responsive than Titanfall in both speed and how agile your character feels, and the combat feels less fun or realistic as Battlefield.
I know from personal experience that being a musician is actually a negative when it comes to games like Rock Band or whatever, but I'm certain that's why I have so much fun at Arkham City — because the combat is more about rhythm and placement than combos and superpowers.
Though the combat has improved, the real fun comes from flying around so in that sense the game isn't significantly better than its predecessor.
This combat is extremely fun, and definitely offers more versatility than other 2D shooters on the market.
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