Not exact matches
It's certainly worth picking up Battlezone:
Combat Commander if you like the central premise of an RTS / FPS mash - up as it's still one of the best games in the Action Strategy genre, but if Rebellion or Big Boat make a proper Battlezone 3 then we hope it'll focus on the
fun more
than the frustration.
The world begs to be explored and although the
combat is no more impressive
than many other RPGs (many RPGs have lackluster
combat, including this one), the loot system and dungeons are
fun and more varied
than OBLIVION.
Combat's generally more
fun than Dead Island, with explosives and the ability to kick zombies into spike traps, but so far it does feel similar.
The
combat felt so natural, it felt more fluid, and a lot more
fun than previous games.
There's a certain rhythm to Nioh's
combat which, once you've gotten the hang of it, feels much more intense and fast - paced
than what you'd find in Dark Souls, and it can be highly rewarding (and dare I say
fun) if you take the time to master it.
The unique streaming options, interesting perk system, and
fun combat doesn't do enough for a unfinished product that has more locked game modes
than game modes available for play.
For Honor is their latest effort and it is a unique take on the multiplayer genre with a fighting system that often feels like an action fighter game, but with an added layer of strategy that makes the
combat much more
fun than simple button mashing.
The
combat is more varied
than its predecessors, and that is not a bad thing, and it is still easy to pick up and play for any age range wishing to jump in and try their hand at the on - screen
fun.
Combat is better
than No More Heroes, which is another
fun game.
A card - building roguelike with a much more in - depth and
fun combat system
than the first iteration, Hand of Fate 2 releases on November 7th, and it's definitely worth adding to your wishlist.
Its huge scale, stunning presentation, enjoyable
combat and varied mission structure make it a bumper pack of
fun for newbies and veterans of the series alike and more
than compensate for the slightly forced and often frustrating driving sections.
SquareXO: Vikings: Wolves of Midgard is more Diablo RPG
than Skyrim and it's a decent game at that, offering good depth,
fun combat and lots of enemies to bash about.
Gameplay: 6.5 The
combat system is solid but simplistic and the concept of dismemberment actually becomes more annoying
than fun and innovative.
There isn't much depth in the
combat, but it is fast and
fun, which is more
than you can say for most RPG battles.
The game is
fun and pretty action - packed, combining some great exploration,
combat and platforming, but it's unfortunately held back by issues that make the experience more cumbersome
than it should be.
Still, the new
combat system is considerably more
fun than the old ones.
The
combat is also
fun enough and the idea of developing bonds with the players (NPC»S) around you is interesting however it would have been nice to have a little more variety in the game with maybe a couple of mini-games or something else rather
than spamming the talk button.
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on animation that felt like you were watching a new episode, hilarious and outrageous humor that pushed even harder
than the source material, and simple yet solid RPG gameplay that made
combat fun and fit right in with the source material.
With a
fun combat loop, huge and dangerous areas to explore that are filled with secrets and precious loot to uncover, and some adrenaline pumping boss fights, The Surge is more
than worthy of your time (and patience).
While the story may go on a bit longer
than necessary, the sheer uncontainable
fun found in the main
combat system makes up for it and then some.
Again, this choice to streamline mostly comes down to the unpredictable craziness of the
combat and allows the player to focus on the
fun of the gameplay rather
than take a step back and be choosy about weapons.
This helps to make random
combat more
fun, and less of a chore
than it is in most RPGs.
As said previously, the
combat is easy to grasp and going around defeating old enemies I used to hate in a battlefield is more
fun than I thought.
C looks like she would be
fun to play as in the potential co-op mode, but her design is awfully busy, and she almost looks more
combat - ready
than the protagonist, which could be problematic in terms of narrative.
That might totally suck if it weren't for the solid mechanics behind each of these activities, but Atelier's solid «Synthesis» system — which allows you to alchemize and customize a truly ridiculous amount of items — and fast - paced, satisfying
combat ensure that working for the government is a lot more
fun in this game
than it ever could be in reality.
Lightsaber
combat and its hit detection is still a little ineffective, and characters have limited movesets, so while this seems like a
fun idea, it's better in concept
than execution.
They're quite
fun, and while simplistic, there's a sense of depth to
combat that lingers despite how much less involved it is
than the console version's.
FFXIII has some of the most
fun and interesting
combat in the series, but there's a reason even our most brutal shooters are constructed of more
than just a continuous fight.
The movement feels less responsive
than Titanfall in both speed and how agile your character feels, and the
combat feels less
fun or realistic as Battlefield.
I know from personal experience that being a musician is actually a negative when it comes to games like Rock Band or whatever, but I'm certain that's why I have so much
fun at Arkham City — because the
combat is more about rhythm and placement
than combos and superpowers.
Though the
combat has improved, the real
fun comes from flying around so in that sense the game isn't significantly better
than its predecessor.
This
combat is extremely
fun, and definitely offers more versatility
than other 2D shooters on the market.