SO much more
fun than grading those old grammar tests I used to give so very long ago.
Not exact matches
My view, which isn't WAY EXISTENTIAL (note the pop cultural reference to CLUELESS), is that blogs should be very informal, fairly rude, and just
FUN (which is a lower pay
grade than witty).
This pack of Easter printables contains more
than 30 pages of
fun for kids in
grades PreK - 1!
So much more
fun than those plastic ones... pinning these and maybe I'll have time to do this for the 2nd
grade class tomorrow.
This is glorious,
grade - A cheese that never disappoints because it's never trying to be anything other
than a dumb,
fun, low - stakes action movie.
Spelling Ticklers More
than 3 dozen activities that will make spelling practice more
fun for students in kindergarten through
grade eight.
More
than a traditional 4th
grade math dictionary, this assortment of targeted lists, combined with exciting and challenging elementary math vocabulary drill and practice games, makes learning math words
fun for fourth graders everywhere!
Rather
than relying on getting good
grades or being accepted into social cliques in order to have
fun, I frequently made my own entertainment instead.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a
fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher
than the Genesis but lower
than Saturn - in creating a SEGA CD -
grade special stage, they would intentionally make SEGA CD -
grade polygons