I actually blew the original install diskettes because passing those quizzes was more
fun than the actual game.
Not exact matches
Also, like many Sega CD titles, it seemed like the developer was more interested in a SUPER XTREME opening sequence
than making the
actual game fun to play.
I'm not hating on Nintendo but they are known for remaking
games I will agree that super smash bros for Wii u is a
fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are
games that have an
actual story and have open worlds and are not just straight up fighting
games they have more going on with them
than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the
game and how well it is designed but I will agree that super smash bros for Wii u was one of the better
games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6
game never the less super smash bros for Wii u is not a new
game and is the 4th remake of the series
I love the aesthetics and the characters were
fun, but it took me awhile to realize that I was Trumping on everyone instead of just talking to them or trying to shake their hands, and the fact that the
actual battle sequences were based entirely on guessing where the invisible monsters were going to go and took place on the same piece of graph paper that you did your planning on made it feel like a cheap
game of Marco Polo rather
than the Japanese high school equivalent of the Ghostbusters...
The
game relies more on your button mashing
than actual skills but it somehow all blends together well resulting in a experience that might get repetitive with time, but still continues to be
fun.
Don't get me wrong, it's a ton of
fun but the enjoyability factor doesn't last much longer
than an
actual sliding tile
game.
Hopefully it won't go the way of Madden and be more
fun to play the added mini-games
than the
actual game itself.
The online was entirely stable in my time playing it today during the
game's launch, and the races against people were
fun because
actual humans performed way better
than the AI did.
This early
game of cat - and - mouse is really
fun, and had my heart racing more
than the
actual confrontation later in the match.
I'm not hating on Nintendo but they are known for remaking
games I will agree that super smash bros for Wii u is a
fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are
games that have an
actual story and have open worlds and are not just straight up fighting
games they have more going on with them
than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the
game and how well it is designed but I will agree that super smash bros for Wii u was one of the better
games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6
game never the less super smash bros for Wii u is not a new
game and is the 4th remake of the series
Unfortunately, far too often the
actual matches fall far short of this occasional glimmer, and a frustratingly slow progression system makes the
game feel more sluggish
than fun.
While the car handling and
actual driving is excellent, Kunos Simulazioni don't successfully turn this into an enjoyable
game, stuffing it with single player events and a career that are both frustrating rather
than fun.
These are geared more towards
fun enhancements
than actual game play.
It's a great mode and I had more
fun and spent more time on this
than in the
actual «main
game».
I love the aesthetics and the characters were
fun, but it took me awhile to realize that I was Trumping on everyone instead of just talking to them or trying to shake their hands, and the fact that the
actual battle sequences were based entirely on guessing where the invisible monsters were going to go and took place on the same piece of graph paper that you did your planning on made it feel like a cheap
game of Marco Polo rather
than the Japanese high school equivalent of the Ghostbusters...
This
game is
fun as hell, the exhibition mode is
fun (with friends), classic fights are a good way to get someone who wasn't into MMA interested in it (e.g. me) Career mode is
fun but the problem is that you don't age is kinda dumb to be honest, you're «CRED» has no real purpose other
than to get you new equipment, sponsors, sparring partners and opportunities to increase your «CRED» the controls are confusing to someone who's never played a
game like this A.K.A me but I'll give it credit for innovation, you can go to training camps which upgrade you're striking and grappling which gives you new moves, their is a few exploits in the
game No. 1 if you manage to get all the sponsors you can use them in create a fighter (which by the way has a decent enough amount of options) you can put all of the sponors that give the most cred and get everything easily and I mean everything No. 2 when you go to a training camp all you have to do is watch two demonstrations by the camp fighter and you have full stamina No. 3 any fighter you can beat within a minute of the first round you can beat a few times and shoot up the ranks, the music is good but you'll soon get sick of it and turn it off cause it repeats itself soo often, they didn't add intro walks, music and cage entries which would've made you feel more like an
actual UFC fighter, but overall its a
fun game but there's a few missed opportunities and not many fighting styles to choose from but rent it if you are curious about the
game.
While this
game looks like
fun, clearly they're more interested in having Oculus» money
than actual players.
Gameflow and some key gameplay mechanic issues aside — and that's not to say my concerns with these are trivial, but they are at subjective
than actual technical gameplay issues — SW2 is a really
fun an addictive
game.
Rather
than being an open world brawler, which it did decently, it featured one too many «stage battles», the RTS stages which went on forever and were so poorly explained that Shafer himself had to write a post on his blog, essentially saying, «No, no, no, you're playing my
game ALL WRONG and the reason you're not liking my
game is because YOU»RE NOT DOING IT RIGHT and here's some
actual instructions,» which made the
game more beatable but no less
fun.