Sentences with phrase «fun than the enemy»

There is a single player mode and also a Wi - fi multiplayer mode were you can verse a friend, which is always more fun than the enemy AI.

Not exact matches

However nothing is more fun than using the shotgun to blow your enemies back to hell that not only has this grunty feel behind it but it feels quite powerful as you cock - it and shoot.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The core gameplay of choosing the right gems to match (to increase your energy, coolant or ammo) and right actions to take (increase walking speed, be defensive or press the enemy) is a lot more fun than it may sound on paper.
As you are involved in breath - taking races against time, combined with the thrill of taking on actual people rather than beatable AI, you get the fun of jumping across buildings or getting into your very own Titan and ripping your enemies to shreds.
Even though Chronicle Mode is a little smaller than the main story, it's still fun exploring this universe with your own character as you travel the lands, recruiting allies and defeating your enemies.
They have the smaller enemies who can force you out of cover also but this feels more tactical than the throw a billion enemies at the Chief till he falls over approach and as such it's more fun and less frustrating to play.
SquareXO: Vikings: Wolves of Midgard is more Diablo RPG than Skyrim and it's a decent game at that, offering good depth, fun combat and lots of enemies to bash about.
For me however, nothing is more fun than shooting a boxing glove missile towards your enemy.
It's varied and fun, especially as the focus is more on battling AI enemies than one another (although you can do both).
If you enjoy active tower defense games and you have fun splitting your attention between yourself, your towers and the enemy types, then this is a lot of fun for less than $ 20.
Flying and floating around with your jets is fun to experiment with and a better way to kill enemies than on foot, but it gets extremely boring when progressing through the game and doing the same thing ad nauseam.
For me, I've found a few of the enemy encounters and puzzles to be more frustrating than fun... but none so much that I haven't pressed through them yet, and they aren't outweighing the rest of my enjoyment.
As said previously, the combat is easy to grasp and going around defeating old enemies I used to hate in a battlefield is more fun than I thought.
The terrain is more varied and fun to clamber over, plus Smash Run's familiar enemies are more fun to greet and fight than Emissary's blank, shadowy enemies.
Considering the totally original gameplay idea and the fun environment designs, you'd think that Sonic Team could have come up with some equally unique missions to go through, rather than basic «beat the enemy» or «collect coins».
In a fun twist to platforming norms, Bonk's regular jumps can only damage enemies if they are above him, as his head is harder than his feet.
It's very easy to go back and pick up Capcom's Bionic Commando or X-COM Enemy Unknown and have just as much if not more fun with them today than their contemporary counterparts.
Seeing how far you could get on one quarter or putting your name proudly at the top of the leaderboard is very fun, and the presentation doesn't matter as much when you're mowing down enemies on a title you spent less on than a large fancy cup of coffee.
There are two exceptions, for my money: The Arkham games, since taking down a large group of enemies required such precision and fluidity (though that wasn't DLC, so maybe that doesn't even count) and Dishonored «s much - more - fun - than - I - expected «Dunwall City Trials» which, by focusing purely on individual elements of gameplay, ended up feeling very different from the base game.
To be quite honest, I didn't feel compelled to sneak around when cutting enemies down to size was so much more fun than tip - toeing around just to prevent an alarm from sounding.
It has more complexity than the previous 2 games, it has that good old arcade feel to it (it looks and sounds very similar like the original arcade version of the game), the gameplay is fun and challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and familiar look.
I found that if I was discovered I would often rather let the enemy kill me, just because I had so much more fun figuring out how to silently make my way through the encounter than I did using force.
Blasting space rocks and avoiding energy blasts from an enemy stronghold while rescuing soldiers is more fun than drinking beer (but don't tell Ben that)!
I had more fun exploring every corner of this huge map than I did tackling enemies, but I still enjoyed the epic battles with bosses and solving puzzles and and the interactions with the NPCs and... I could go on and on — kinda like the game itself — but it's evident why this is my favorite game of 2017.
These sections aren't fun, but I guess they are at least more of a dynamic segue to the next sections than the other times where it cuts you out of gameplay entirely or ends the mission after only destroying 5 enemy aircraft's while there are still 10 + flying around.
The really fun game if you play co-op, enemies are tougher than I expected.
The sheer number of enemies makes that task a lot harder than it sounds, and it was a fun contrast to being the hunter in the earlier half of the mission!
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