Sentences with phrase «fun than the first time»

As I prepared to publish my second novel, The Summer of Crossing Lines, I've had even more fun than the first time around.

Not exact matches

While the event is mostly just for fun, a late Par - 3 Contest tee time, combined with an early first - round tee time on Thursday, can make for a less than ideal turnaround.
Bitter by - election battles, gaffe - prone juniors, devious whips and one big game of «coalition chess» sounds more like the sober politics pages of a national broadsheet than a fun evening out, but first - time playwrights Robert Khan and Tom Salinsky remarkably manage to marry the two in their new political comedy, Coalition.
This was my second time to visit Nantucket, and was, even more, fun than my first trip there!
want to love laugh an enjoy my second child hood an have a lot more fun than the first one, when i get their, may be awhile, but am going to enjoy myself in the mean time.
If you are sure that women really interested in you and here for find cougar online dating partner for fun than you can directly ask for first time that please share some private body part with you.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
While it can miss at times, it hits more often than not with a dry comment about the setting you're in, poking fun at first person shooters in general, or just the main character, Athena, being witty in reaction to an NPC or situation.
So I waited, and I watched it again — I realize now that I only made it as far as I did the first time due to the company I was with, and that now, watching it with no fun distractions, it's even worse than I thought.
Upon surveying our workspace we were told that they too had families, thinks ours is adorable, and have sisters, aunts, uncles and father - in - laws that all share our same Alumni status from XYZ University.Sometimes the process was fun and served the two parties well; a less than knowledgeable and ill - prepared eLearning sales «professional,» meets an equally unprepared, often first - time buyer of eLearning, what better way to ease the awkwardness of the whole situation.
Words Used: Magenta: I like going is mum look the am said to at went in me here my on dad a and come up can sat for Red: we get put with go no they today was where you she he this are will as too not but likes down big it little see so looked Yellow: when came one it's make an all back day into oh out play ran do take that then there him saw his got looking of yes mother from her baby father Blue: have help here's home let need again laugh soon talked could had find end making under very were your walk girl about don't last what now goes because next than fun bag coming did or cake run Green: always good walked know please them use want feel just left best house old their right over love still took thank you school much brother sister round another myself new some asked called made people children away water how Mrs if I'm Mr who didn't can't after our time most Orange: man think long things wanted eat everyone two thought dog well more I'll tree shouted us other food through way been stop must red door sea these began boy animals never work first lots that's gave something bed may found live say night small three head town I've around every garden fast only many laughed let's suddenly told word forgot better bring push Word List Acknowledgement: www.tkp.school.nz/files/530877945427c642/folders/1/Highfrequencyhomewordlists%20(2).pdf ********************************************************************** © Suzanne Welch Teaching Resources
It is worth mentioning that Huawei enters the top 5 ranking for the first time, while E FUN has re-entered the top 10 after more than a year, further indicating that the vendor landscape is indeed evolving.»
Likely more than you want to know about hotel DND signs but I had fun writing this all down for the first time
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
I think it's the first Battle Royale game that could actually be more about «fun'than being tryhard serious all the time.
Whilst often repetitive Croixleur Sigma is a tonne of fun, it's definitely worth checking out if you're a fan of the Warriors or Senran Kagura games, or even if you're looking to get into the Hack - n - Slash genre for the first time this is a cheap and worthwhile start, with a Platinum trophy and leaderboards at your disposal, you can do far worse than this.
This game is fun as hell, the exhibition mode is fun (with friends), classic fights are a good way to get someone who wasn't into MMA interested in it (e.g. me) Career mode is fun but the problem is that you don't age is kinda dumb to be honest, you're «CRED» has no real purpose other than to get you new equipment, sponsors, sparring partners and opportunities to increase your «CRED» the controls are confusing to someone who's never played a game like this A.K.A me but I'll give it credit for innovation, you can go to training camps which upgrade you're striking and grappling which gives you new moves, their is a few exploits in the game No. 1 if you manage to get all the sponsors you can use them in create a fighter (which by the way has a decent enough amount of options) you can put all of the sponors that give the most cred and get everything easily and I mean everything No. 2 when you go to a training camp all you have to do is watch two demonstrations by the camp fighter and you have full stamina No. 3 any fighter you can beat within a minute of the first round you can beat a few times and shoot up the ranks, the music is good but you'll soon get sick of it and turn it off cause it repeats itself soo often, they didn't add intro walks, music and cage entries which would've made you feel more like an actual UFC fighter, but overall its a fun game but there's a few missed opportunities and not many fighting styles to choose from but rent it if you are curious about the game.
Under - glass fingerprint sensors were always going to be the «it» spec of 2018, but trying one out for the first time was even more fun than we had imagined.
After playing the first ten levels, I can tell you that it feels like a return to the quality gameplay that the first few installments offered, fun and time - consuming, and straight - forward to play with fewer gimmicks than the later episodes.
You seem to imagine that the majority of the legal profession is in abject opposition to that which it was collectively / religiously trained to avoid... degradation of the rule of law at the hands / minds of rogues who would not go through the rigourous requirements to become lawyers or judges in the first place if they could screw people in a much easier, less up - front expensive and mentally taxing manner over a fairly long period of time (when budding lawyers are young and could be having more fun making money making than studying and articling for peanuts into their late twenties).
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