Has to be more
fun than last game!
Pros: The new open world environment is a lot more
fun than the last game, and so are most of the weapons and combos.
Not exact matches
Offering much more action - heavy gameplay and battling with weapons and magic
than Skyrim, but lacking some of Skyrim's RPG complexity, Kingdoms of Amalur is still a long -
lasting, adventurous
game that will provide plenty of fantasy - infused dungeon - crawling
fun.
I'm not hating on Nintendo but they are known for remaking
games I will agree that super smash bros for Wii u is a
fun game but its definately a remake just like GTA 5 and
Last of Us both GTA 5 and
Last of Us are
games that have an actual story and have open worlds and are not just straight up fighting
games they have more going on with them
than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the
game and how well it is designed but I will agree that super smash bros for Wii u was one of the better
games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6
game never the less super smash bros for Wii u is not a new
game and is the 4th remake of the series
This
game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good
fun and sometimes challenging, concentration modes are
fun, is a fairly average length, around 15 hours, multiplayer is less
than inspiring however and the
game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good
game to rent if no better options exist, really nothing special but still good
fun for the short while it
lasts.
Don't get me wrong, it's a ton of
fun but the enjoyability factor doesn't
last much longer
than an actual sliding tile
game.
Runs on Android 3.1, built specifically for tablets 1 GHz dual - core processor for lightning - fast responsiveness 10.1» HS IPS HD screen display with capacitive multi-touch 5MP back camera with flash, with 720p video webcam Preloaded with almost $ 40 worth of applications, plus Zoodles ™, the award - winning Kid Mode application Preloaded with MotoPack by Motorola XOOM (App Downloader by Motorola) · Preloaded with Quickoffice ™ Pro HD for seamless productivity at work Preloaded with MotoPrint — the application that allows you to print straight from the Web browser Preloaded with
fun games like Asphalt 6 from Gameloft and SIM City Deluxe 16 GB built - in memory Battery
lasts up to 10 hours for video playback and Web browsing Access to more
than 250,000 apps in Android Market ™ Availability and Pricing
During long cold nights, when many IG's can't
last more
than a few minutes outside, it's important to keep them active with
fun indoor
games.
- for Sonic's 25th anniversary
last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a
fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher
than the Genesis but lower
than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
«The single - player
game features some welcome additions (pipe bombs are a lot of noisy, nasty
fun), while the multiplayer is even more
fun than it was the
last time out.
The main mission can be finished within the hour but if you are like me, and like to explore with just stealth there are hours of
fun to be had here, also the side missions you unlock usually do not
last longer
than between 30 minutes to an hour, again, depending on how you approach the
game.
The
last beat -»em - up made by Capcom, Battle Circuit is not just an incredible
game, it's a riotous one, a
game that exhales
fun and polish through every pixel, and which I'm more
than willing to call one of the best beat -»em - ups ever made.
I was expecting a slightly funny
game that's annoying to play and just not there in it's «
fun» controls and sound-wise but it is absolutely as much or more
fun than any HD
game I've played this or
last year.
Sure the
game can be
fun at times, but the experience should
last more
than one hour.
I can't get into the
last couple because they were so focused on being a simulator rather
than a
fun racing
game.
I'm not hating on Nintendo but they are known for remaking
games I will agree that super smash bros for Wii u is a
fun game but its definately a remake just like GTA 5 and
Last of Us both GTA 5 and
Last of Us are
games that have an actual story and have open worlds and are not just straight up fighting
games they have more going on with them
than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the
game and how well it is designed but I will agree that super smash bros for Wii u was one of the better
games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6
game never the less super smash bros for Wii u is not a new
game and is the 4th remake of the series
Regarding the Fallout series, while I enjoyed playing Fallout 3, I actually had a lot more
fun playing Fallout 2, if anything because in the latter, you have a huge influence on the world
game: I remember the ability to tore entire cities apart, or the
lasting consequence of choosing between different mob gangs, killing certain characters or joining certain leagues... the impact of the player had in Fallout 2 was substantially greater
than the one in Fallout 3, and I don't count the number of times I started the
game from scratch and took different paths, it was one of the best gaming experience I ever had, and one that is surprisingly hard to find these days.
These
games are
fun, but... I don't understand why the development team aren't trying to make the
game at least better - looking
than any of the
last gen
games.
The second - to -
last boss fight attempts to poke
fun by parodying fighting
games, but it is so poorly put together and handles so sloppily that it feels even worse
than the repetitive sequences that normally plague Lococycle's
game time.
No, it doesn't make the
game any less
fun but it feels like another one of those
last minute changes Nintendo is starting to get famous for when they take the
game from a less - superior system and plunk it onto the Wii without doing really anything to justify the action other
than having more Wii titles.
The
game is
fun, has good graphics and great mechanics, will
last you 150 + hours and has a ton of content — it's worth every penny if you can laugh at the occasional odd dialogue rather
than get mad at it.
This week's erotic
game tip is a bit different
than the
last erotic
game tip, as it is less sexy and more just plain
fun in an «erotic» setting.