Sentences with phrase «fun things the player»

It's one of those fun things the player can choose to uncover and discover or just say, «It's a shooter and I don't care.»

Not exact matches

I get that for a lot of people the most fun thing a team can do is get better, but for me that'll always be secondary to my emotional connection with certain players, especially ones who shaped my childhood.
you all claimed that once he got paces players ahead of him that things would change and we would score for fun and that ozil would rule the world.
Forget this Ramsey news when Hector is now courted by pep for fun and if he is reminded of things that has changed Arsenal don't need the money along with kind of abuses Fabregas received from Barca fans and then also the Barca media and players blamed Arsenal for his bad - performance even - though he did really well.
It's funny how a lot of people want Ox gone.He'd give any defender a tough time.With proper coaching and advice the guy will destroy teams.I fear Conte can do that and won't mess around with him.It's very difficult when players like Ox play against you.I don't want to see him beating pur players for fun and putting in good crosses against our team.This move will be suicidal to us if everything goes well like it's supposed to be but if things don't go well for him we won't regret.
We will stress the same things we stress to our players daily: Play Hard, Play Together, Play Smart, and have fun!
«That's always nice because I think a lot of managers will just concentrate on the things they want to make sure you do, whereas he'll do that and then he'll give you that license to go and have a bit of fun as well — to go and shoot and score and take people on, which is nice to hear for an attacking player like me.»
«It was a just - for - fun thing, but you do always dream as an underclass player to be the MVP.»
«Of course we would love to find a star player but the main thing is the kids have fun and having spent some time with them there is no doubt they do.»
Our employees come from many different backgrounds, but we have a few things in common; we are team players, we love to have fun, and we always put our community and our patrons first.
Im freakin awesome soccer player and is really fun new to this whole dating thing but hey hit me up lifes good...
I'm a nice, fun, funny, loving - to the right guy, i need a non-smoker, no alcoholics, no players, u can do your thing well i do my thing but I do desire a great friendship, the best love's are built on friendship, first.
But all bad things aside, the game is beautiful, the single - player isn't great but it's at least worth playing, and the multi-player is astonishingly fun.
If Fighting games were to go free to play like this or Dead or Alive5 Ultimate I'd give up the genre.This Tekken is a causal game.But its WAY too casual.I don't like having to dumb down to defeat an opponent.Traditionally in Tekken it took skill to win.On Revolution though that's a out the window.Its going to set Revolution players up for failure when they try the real games.Its fun but has only Arcade and online versus and nothing else.I thought TTT2's juggling was overkill until Revolution came out.The game was almost a step in the right direction but alas it falls to the same thing that burdens Fighting games now.Too Much flash not enough substance
Mad max is the most fun I've had in years on a single player game, there's a ton of things to do in each zone the game world is pretty big, the graphics are good and the game runs smooth and not had a single crash or glitch in over 50 hours play.
The single player campaign mode follows the source material very well so far, and going through the story is as fun as watching the anime, maybe even better from time to time since you get to control a soldier and slay some titans:D As for the sounds, the voices are the same as in the anime, the only thing that is missing in my opinion is the music from the anime.
There's not much going on here other than bloodlust, which is fine, because she's pretty much just in the movie to blow things up while the main players have fun elsewhere.
Cranston is excellent, some of the supporting players like Goodman are terrifically fun, and the whole thing is just plain delightful.
Of course, the references in Ready Player One extend beyond Spielberg's filmography, and at Comic - Con Cline revealed, «one of the most fun things was listening to [screenwriter] Zak Penn and Steven come up with fun things to insert into the film, and because it's Steven a lot of people said yes.»
Still, it's very kind to people who aren't familiar with online RPGs, and the whole thing's designed to make it as fun and accessible as possible to work with other players and go off on adventures.»
Remember the early days of online multiplayer shooters, when most players were too busy having fun to worry about things like stats or other players» performance or who your mother may or may not have slept with?
Games like Nintendo Land's Luigi's Mansion, in which one player can see things on the GamePad others can not, makes fun use of this dynamic.
Gravity Rush 2 is a fun game on the PlayStation 4 that offers players quite a diverse gaming platform / adventure title with plenty of things to do.
Its doubles mode makes things more fun, even though Windjammers actually has more content; i.e., a single - player mode.
If you can come to terms that this is a dumb movie, these sorts of things will most likely cease to bother you, as the sights and sounds soon envelop you so completely, even the trite shenanigans of the main players offer up their own blend of fun.
The worst thing I have witnessed in education in 2008 is the continuous action based on personal interests and advantages of many local and global economic and political players losing the main objective of «education as a fun activity,» and thus of encouraging and inspiring young children through play and simple but innovative teaching methods that foster critical thinking, teamwork, and the urge to learn more for the sake of learning and not for meeting set standards.
The built - in apps on the original iPad ranged from acceptable to great and included the things you'd expect — web browser, media player, calendar, and photos — but the nearly limitless options in the App Store are what made the iPad so exciting and fun.
Not to make any comment on the quality of the game from last year, but I think that while there were a lot of innovations and a lot of fun new things that players got to do, it was one future game too many.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
Aside from going through the fun - filled story the game has to offer, players will be spending most of their time making sure that their Kingdom is flourishing as players will be obliged to keep checking them for new things to research, gather items, and so much more.
Disney has crafted a fun and enjoyable game for players both young and old to enjoy, I think for some the playsets might not be their type of things but the Toybox is where the fun is and bringing in other players to these worlds that you have spent hours crafting is enjoyable and playing through the set challenge is even better.
In a sense this is what made things good about this playset while movie tie in games tend to be annoying and underdone I never felt this playset was and I was often happy to see many of the movies iconic locations and characters presented here in this fun game that should appeal to most players.
The Saboteur is a fun ride that gives the player a ton of things to do in this open world game.
There are also tons of side missions and activities off the beaten path as well to complete, as well as upgrades that players can use to develop Retr0's skills, further keeping players busy with fun and creative things to do.
Tornado Maker teaches the player about how tornados work while also letting them have fun destroying things (or rescuing people from being destroyed).
The fun thing is that one of other players, joining your game may be cast as the villain who can view the map from a top - down perspective and place enemies, traps, and other challenges for players.
Ticket to Ride is a fantastic family game because it is easy to learn, plays fairly quickly, and appeals to players of all ages — both kids and adults will have fun trying to become the next railroad baron... All things considered, Ticket to Ride is definitely the top game of 2004 for families and casual gamers alike.
This sort of thing is especially important now that fewer and fewer players bother starting with the tutorial and instead prefer to dive right into the game (for good reason — most tutorials are about as much fun as installing the game).
DH: We've always got an interest in how people are reacting to things, we've certainly got a motivation to do anything to reward players and give them fun things to look forward to.
Destiny's enemies are challenging and come in a vast variety that will keep you engaged, weather you are a lone wolf or a team player but one thing is certain, leveling up, gathering loot and blasting away aliens has never been this fun.
EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of fun and we wanted to expand on it and we tried different things and we found the idea of having to go out and collect things and search for things was very fun and we thought what about what would be the most fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the player to carefully use their weapons and not swing it every which way however they want.
Once you toss in a bunch of players things get even more fun.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Experienced players won't be overpowered so that things aren't fun for rookies.
Hunting on the new maps and hunting the new monsters, plus the added hunting styles to the specific weapons in accordance with the preference of the player, has only made things more fun.
When times are hard and you have no ammo or weapons available the game allows the player to use the environment, interacting with things such as gas cans or fire axes allows for some fun alternates, the player can also use the Zed's body parts as weapons if needed.
Even if the general themes are in line with the period, we pushed the boundaries to give the player more fun things to experience.
-- Since shooting things is fun ammunition is usually far cheaper and more plentiful, allowing players to waste shots.
All of this choice adds to the player's sense of agency as they take on enemies; chances are, if you've aren't having fun killing things, you probably did it to yourself.
We have a great core design we know is going to be really fun, but if we want to make some of our bigger dreams a reality - things like playable capital ships, a player - owned universe, and scripted story content - we're going to need your help.
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