It's one of
those fun things the player can choose to uncover and discover or just say, «It's a shooter and I don't care.»
Not exact matches
I get that for a lot of people the most
fun thing a team can do is get better, but for me that'll always be secondary to my emotional connection with certain
players, especially ones who shaped my childhood.
you all claimed that once he got paces
players ahead of him that
things would change and we would score for
fun and that ozil would rule the world.
Forget this Ramsey news when Hector is now courted by pep for
fun and if he is reminded of
things that has changed Arsenal don't need the money along with kind of abuses Fabregas received from Barca fans and then also the Barca media and
players blamed Arsenal for his bad - performance even - though he did really well.
It's funny how a lot of people want Ox gone.He'd give any defender a tough time.With proper coaching and advice the guy will destroy teams.I fear Conte can do that and won't mess around with him.It's very difficult when
players like Ox play against you.I don't want to see him beating pur
players for
fun and putting in good crosses against our team.This move will be suicidal to us if everything goes well like it's supposed to be but if
things don't go well for him we won't regret.
We will stress the same
things we stress to our
players daily: Play Hard, Play Together, Play Smart, and have
fun!
«That's always nice because I think a lot of managers will just concentrate on the
things they want to make sure you do, whereas he'll do that and then he'll give you that license to go and have a bit of
fun as well — to go and shoot and score and take people on, which is nice to hear for an attacking
player like me.»
«It was a just - for -
fun thing, but you do always dream as an underclass
player to be the MVP.»
«Of course we would love to find a star
player but the main
thing is the kids have
fun and having spent some time with them there is no doubt they do.»
Our employees come from many different backgrounds, but we have a few
things in common; we are team
players, we love to have
fun, and we always put our community and our patrons first.
Im freakin awesome soccer
player and is really
fun new to this whole dating
thing but hey hit me up lifes good...
I'm a nice,
fun, funny, loving - to the right guy, i need a non-smoker, no alcoholics, no
players, u can do your
thing well i do my
thing but I do desire a great friendship, the best love's are built on friendship, first.
But all bad
things aside, the game is beautiful, the single -
player isn't great but it's at least worth playing, and the multi-
player is astonishingly
fun.
If Fighting games were to go free to play like this or Dead or Alive5 Ultimate I'd give up the genre.This Tekken is a causal game.But its WAY too casual.I don't like having to dumb down to defeat an opponent.Traditionally in Tekken it took skill to win.On Revolution though that's a out the window.Its going to set Revolution
players up for failure when they try the real games.Its
fun but has only Arcade and online versus and nothing else.I thought TTT2's juggling was overkill until Revolution came out.The game was almost a step in the right direction but alas it falls to the same
thing that burdens Fighting games now.Too Much flash not enough substance
Mad max is the most
fun I've had in years on a single
player game, there's a ton of
things to do in each zone the game world is pretty big, the graphics are good and the game runs smooth and not had a single crash or glitch in over 50 hours play.
The single
player campaign mode follows the source material very well so far, and going through the story is as
fun as watching the anime, maybe even better from time to time since you get to control a soldier and slay some titans:D As for the sounds, the voices are the same as in the anime, the only
thing that is missing in my opinion is the music from the anime.
There's not much going on here other than bloodlust, which is fine, because she's pretty much just in the movie to blow
things up while the main
players have
fun elsewhere.
Cranston is excellent, some of the supporting
players like Goodman are terrifically
fun, and the whole
thing is just plain delightful.
Of course, the references in Ready
Player One extend beyond Spielberg's filmography, and at Comic - Con Cline revealed, «one of the most
fun things was listening to [screenwriter] Zak Penn and Steven come up with
fun things to insert into the film, and because it's Steven a lot of people said yes.»
Still, it's very kind to people who aren't familiar with online RPGs, and the whole
thing's designed to make it as
fun and accessible as possible to work with other
players and go off on adventures.»
Remember the early days of online multiplayer shooters, when most
players were too busy having
fun to worry about
things like stats or other
players» performance or who your mother may or may not have slept with?
Games like Nintendo Land's Luigi's Mansion, in which one
player can see
things on the GamePad others can not, makes
fun use of this dynamic.
Gravity Rush 2 is a
fun game on the PlayStation 4 that offers
players quite a diverse gaming platform / adventure title with plenty of
things to do.
Its doubles mode makes
things more
fun, even though Windjammers actually has more content; i.e., a single -
player mode.
If you can come to terms that this is a dumb movie, these sorts of
things will most likely cease to bother you, as the sights and sounds soon envelop you so completely, even the trite shenanigans of the main
players offer up their own blend of
fun.
The worst
thing I have witnessed in education in 2008 is the continuous action based on personal interests and advantages of many local and global economic and political
players losing the main objective of «education as a
fun activity,» and thus of encouraging and inspiring young children through play and simple but innovative teaching methods that foster critical thinking, teamwork, and the urge to learn more for the sake of learning and not for meeting set standards.
The built - in apps on the original iPad ranged from acceptable to great and included the
things you'd expect — web browser, media
player, calendar, and photos — but the nearly limitless options in the App Store are what made the iPad so exciting and
fun.
Not to make any comment on the quality of the game from last year, but I think that while there were a lot of innovations and a lot of
fun new
things that
players got to do, it was one future game too many.
- goal of the game was to allow
players to do lots of
things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be
fun to add into the game - one dev thought it would be
fun to climb moving
things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
Aside from going through the
fun - filled story the game has to offer,
players will be spending most of their time making sure that their Kingdom is flourishing as
players will be obliged to keep checking them for new
things to research, gather items, and so much more.
Disney has crafted a
fun and enjoyable game for
players both young and old to enjoy, I think for some the playsets might not be their type of
things but the Toybox is where the
fun is and bringing in other
players to these worlds that you have spent hours crafting is enjoyable and playing through the set challenge is even better.
In a sense this is what made
things good about this playset while movie tie in games tend to be annoying and underdone I never felt this playset was and I was often happy to see many of the movies iconic locations and characters presented here in this
fun game that should appeal to most
players.
The Saboteur is a
fun ride that gives the
player a ton of
things to do in this open world game.
There are also tons of side missions and activities off the beaten path as well to complete, as well as upgrades that
players can use to develop Retr0's skills, further keeping
players busy with
fun and creative
things to do.
Tornado Maker teaches the
player about how tornados work while also letting them have
fun destroying
things (or rescuing people from being destroyed).
The
fun thing is that one of other
players, joining your game may be cast as the villain who can view the map from a top - down perspective and place enemies, traps, and other challenges for
players.
Ticket to Ride is a fantastic family game because it is easy to learn, plays fairly quickly, and appeals to
players of all ages — both kids and adults will have
fun trying to become the next railroad baron... All
things considered, Ticket to Ride is definitely the top game of 2004 for families and casual gamers alike.
This sort of
thing is especially important now that fewer and fewer
players bother starting with the tutorial and instead prefer to dive right into the game (for good reason — most tutorials are about as much
fun as installing the game).
DH: We've always got an interest in how people are reacting to
things, we've certainly got a motivation to do anything to reward
players and give them
fun things to look forward to.
Destiny's enemies are challenging and come in a vast variety that will keep you engaged, weather you are a lone wolf or a team
player but one
thing is certain, leveling up, gathering loot and blasting away aliens has never been this
fun.
EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of
fun and we wanted to expand on it and we tried different
things and we found the idea of having to go out and collect
things and search for
things was very
fun and we thought what about what would be the most
fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the
player to carefully use their weapons and not swing it every which way however they want.
Once you toss in a bunch of
players things get even more
fun.
- the eight protagonists won't have similar stories to each other because the team wants
players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even
things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's
fun factor - more than 80 % of the overseas
player base found the game interesting - there was one
player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas
players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities -
players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Experienced
players won't be overpowered so that
things aren't
fun for rookies.
Hunting on the new maps and hunting the new monsters, plus the added hunting styles to the specific weapons in accordance with the preference of the
player, has only made
things more
fun.
When times are hard and you have no ammo or weapons available the game allows the
player to use the environment, interacting with
things such as gas cans or fire axes allows for some
fun alternates, the
player can also use the Zed's body parts as weapons if needed.
Even if the general themes are in line with the period, we pushed the boundaries to give the
player more
fun things to experience.
-- Since shooting
things is
fun ammunition is usually far cheaper and more plentiful, allowing
players to waste shots.
All of this choice adds to the
player's sense of agency as they take on enemies; chances are, if you've aren't having
fun killing
things, you probably did it to yourself.
We have a great core design we know is going to be really
fun, but if we want to make some of our bigger dreams a reality -
things like playable capital ships, a
player - owned universe, and scripted story content - we're going to need your help.