So what's new and improved in this Vita adaption of the rather
fun tower defence game?
Not exact matches
Deathtrap is slightly less passive than many
tower defence games as the main character — which can be a mercenary, sorceress or the currently unavailable marksman depending on whichever class is selected at the outset — can wade into battle themselves and start chopping up kobolds for
fun and profit.
From the early access version that I played for this preview, it's a
fun diversion that does a solid job of offering up a slightly more involved
tower defence game than usual.
It's the typical
tower -
defence gameplay that in this age every
gamer knows about, but PixelJunk Monstersdoes it with charisma — meaning that every time you pick up the Vita and play a few rounds with Tikiman, you're always in for some unadulterated
fun.
\ «Dead Stop is a monster mash of pure
fun... \» - Arcade Sushi \ «Dead Stop is one of the best
tower defence games I \'ve played in a long time.
ok i have had a 20 min blat on crackdown and its pretty good
fun +1 on
games for gold then from me (not that anyone really cares what i think lol) hoping DR + ZERO are as much
fun on 16th and if you read this far my rating of
games sop far is Fable III my type of
game definate +3 that
tower defence game (your kidding me)-3 Assassins Creed II = 0 (good
game but old and most played already wanting extra for the DLC stopped it getting a +) Crackdown +1 (good
fun) total so far In My Opinion!
Being deep into a dungeon and close to the end, only to be forced to stop what I'm doing and teleport over to a
tower defence game was rarely
fun and mostly annoying.
I am going to outright admit I am not a fan of
tower defence games, I often find them dull, repetitive and I don't seem to have
fun but this is only in the ones I have played.
Vanpool, which has my favorite developer of all - time leading it, did the
fun little
tower defence games that were downloadable.