There are a number of
fun weapons in this game, well, I should say the two or three weapons you get are a lot of fun to play with.
Not exact matches
The story was a bit lacking for me, you're just a good guy
in another city full of bad guys and although the new
weapons and plasmids were
fun they couldn't make up for the repetition of this
game.
this
game is
fun from start to end with a single player mode of 8 hours, split screen, great online and multiplayer skins and some of the best
weapons in any FPS, just do nt take the story seriously
Even if still
fun when managing mountains of zombies with crazy
weapons of all kinds, Dead Rising 4 fails to diversify enough of its gameplay from the previous
game, making even a backward step
in the variety, graphics and overall charisma departments.
Unfortunately, Silent Hill: Shattered Memories is short to 6 or 7 hours
game play, despite being short which doesn't really matters, it splits into 2
game plays, it is half puzzle and half action, there is puzzles which are hard but smart and tricky, and there is flash light action, and only flash light, no
weapons, yes no
weapons which is more scarier, when its frozen you just have to run and push the monsters away, which is hard but
fun and unpredictable, because monsters are smart and they drag you, appear
in front of you, behind you, you could never now.
Sticking with design, the DLC also introduces new
weapons / armor and abilities to improve Aloy's adventure, which are
fun as hell to use
in older missions
in the
game.
I've just finished Bloodbourne, would thoroughly recommend the DLC it adds an enormous amount of
fun content to the
game, both
in things to fight and
weapons to take forward.
In addition to Twili Midna, the Twilight Princess Pack includes new weapons, costumes and an adventure map, so if you played through the original game, they should contribute to the fun youâ $ ™ ll have in Hyrule Warrior
In addition to Twili Midna, the Twilight Princess Pack includes new
weapons, costumes and an adventure map, so if you played through the original
game, they should contribute to the
fun youâ $ ™ ll have
in Hyrule Warrior
in Hyrule Warriors.
The
game's new
weapons are
in varying degrees useful
in specific combat situations but always
fun to play with, at least for a while.
Not only the
game manages to implement an artillery based 2 - dimensional combat system that relies on timing and strategic position of enemies on the battlefield, it also mixes a good amount of humor with its
weapons and crazy gadgets that end up being extremely
fun to use
in battle.
Getting used to more advanced combat techniques like stance - switching the Ki Pulse can take a little effort, but Nioh actually does a good job of easing the player
in at first and once you have mastered the
game's combat system and found a
weapon or two that you like, the combat can be thrilling and
fun.
In addition to the hearty high - speed actions on both 3D stages where you go deep and 2D side - scrolling stages, this
game has an exclusive
fun factor with usage of
weapons and a playthrough where you can switch between up to 3 characters.
yes because black ops have alot more stuff
in the
game, and the gameplay is good enouph to have
fun, but the problem
in this
game is the
weapons, i don't feel that they choosed the right
weapons, only few
weapons are good, i mean the
weapons not the attachment or perks or anything else... they should put more
weapons, it will be alot better if they put
weapons, i even going to buy the dlc if it have
weapons and they should put the old maps
in cod 4 for free, they are the best maps
in cod (
in my opinion)... i didn't play the single player, i still don't want too, i just want to play the multiplayer:)..
Players had
fun playing as Roy Temperance, who had many skills and perks and could craft
weapons and equipment to fight baddies, all while making dialogue choices with characters that affected the
game's plot (just like Mass Effect, which also took place
in space!).
I mean the random Borg invasions and stuff are
fun, as are some of the away - team gigs... and getting bigger ships is nice, as well as better gear /
weapons... just, du n no,
game feels a bit grindy; although, I do love the fact you have an away team so you don't always HAVE to team with other people
in order to do missions on the ground (now
in space may be an entirely different story!).
The gameplay is solid, there's a lot of missions to do and the purchase of new and interesting
weapons from weaponized selfie sticks to full blown shotguns make for
fun combat, the bikes albeit a little odd
in design are kinda neat and also allow for a decent amount of customization which is a very welcome addition, the content though is all too similar to each other so the
game is best played
in short burst, otherwise one might suffer the pain of repetition.
This experiment turned out to be «not as
fun as it sounds,» so instead the
in -
game weapons now have a variety of attacks that have to be discovered throughout the
game.
In FF13 the battle system was inovative and
fun and I kinda liked the levling up of the
weapons except I agree it did encourage you to stick with the same
weapon through the
game for the most part.
Its amazing, just like hoa but new ^ ^ the network issues need to be fixed and there is no option to change team ingame, but overall i love it, the maps are improved, but the
weapon placement is the same, the controlls are mainly the same, the
fun is the same, i hope people recognize the potential
in this
game and playing it, i hope to see all the hoa veterans again!
But it's all
in the name of
fun and satisfaction, and the boss - centric focus and the unique strategies afforded by the different types of
weapons in the
game are what really stand out to me.
I had a lot of
fun learning the
ins and outs of each character and
weapon and, like a good fighting
game, I found the character I'm going to stick with.
The
game's new
weapons are
in varying degrees useful
in specific combat situations but always
fun to play with, at least for a while.
In her
game, she could cast spells and be given her own special
weapon to destroy the forces of evil, maybe some sort of mystical staff or horseshoes just for the
fun of it.
If you are a YouTube streamer, please contact us via e-mail with any requests such as exclusive custom chat commands, channel logos, backgrounds or
in -
game weapons to provide some extra
fun for those watching via the YouTube app.
Sure, as someone who loves strategy
games it's tempting to carefully consider every move, every
weapon and plan out each battle multiple turns
in advance, but the nature of Worms makes it so much more
fun when everybody just goes nuts and doesn't worry overly much about winning or playing smart.
In this new
game, players will again be able to enjoy seeing the
game grow and expand over time, while having
fun with the new
weapons and special
weapons as well as the new modes and play styles.
this
game is
fun from start to end with a single player mode of 8 hours, split screen, great online and multiplayer skins and some of the best
weapons in any FPS, just do nt take the story seriously
Grinding up money is
fun (assuming you don't outright cheat the
game by opening a treasure chest
in the town, returning to the title screen and going back to the now full - again chest, which I, ahem, most certainly would not do, cough), the different animals are a blast, and the variety of
weapons is nifty.
Game Features: Seamless PlayStation Move gameplay, full 3D support, optional dual controller combat, fantastic musical score as well as plenty of
fun character unlockables and
weapon upgrades to aid you
in your epic battles!
One of the main issues fans had about the
weapons before the
game was released was «will they be as much
fun» as the attack options
in CoD4.
The
game features solid gunplay, which I had
fun with as I weaved through incoming fire and returned some of my own with various
weapons, but I also had
fun with the skill trees, which players can use to learns skills that can turn the tide of battle (though limited
in the beta once again), like team healing, using special grenades or ballistic shields, and more.
Speaking of combat, it's really
fun to take out enemies using the numerous
weapons in the
game especially the compound bow which does incredible damage.
That said, being forced to play the
game in stunty ways, like getting flamethrower kills even though the flamethrower isn't a particularly great or
fun or useful
weapon, is pretty lame.
Aiding the knights
in their quest is famed scientist, Nikola Tesla, who provides them with state - of - the - art gadgets like a device to overload lock circuits and the
fun weapons — including the Thermite Rifle and the Arc Gun — that the
game occasionally lets you play with.
As if limiting the area the player is allowed to explore wasn't frustrating enough, the extremely
fun weapons, such as the Thermite Rifle, are actually only
in a very small bit of the
game.
This is actually where the
game derives most of its
fun from as traversal moves can be used with
weapons to take down enemies while
in motion and from a distance.
With that
in mind, sometimes it's nice to have a change of pace, and the new Gun Master mode (a riff on Gun
Game from Counter-Strike and Call of Duty: Black Ops where kills earn you progressively more powerful
weapons) is a
fun and incredibly frantic race to the top.
With cool backgrounds and several
fun weapons, the
game's only real faults are
in its actual enemies.
The
fun in the
game comes from experimenting with different
weapons, and that is another aspect where Shadow Warrior 2 shines.
However, the arcade title is good for what it is; a standard action
game with a
fun weapon that is enjoyable
in small doses.
Once you get past the clunkiness of it, even the combat can become
fun - but perhaps I have an odd perspective as someone who obtained every secret card, every
weapon, and every automobile
in the
game.
Another
fun aspect of the
game lies
in finding the «killer»
weapon / item combo that gives you an edge
in a multiplayer Death Match.
The top - down, roguelike
game features myriad
fun, unique elements for players to unearth, including randomly - generated maps
in locations like the forest, the desert, and the deep sea; different
weapons to master, like the wrench or the shotgun; an endless supply of treasure to collect and monsters to defeat; a big boss that can appear at random; and a host of Easter eggs to discover.
Loaded with unique missions such as Execute 10 Enemies or Explode 5 Heads with a Shotgun, players now have 100s of new and
fun ways to earn Dizzel Points (Dizzel's free
in -
game currency)
in order to purchase various
weapons, armor and gear.
I've just finished Bloodbourne, would thoroughly recommend the DLC it adds an enormous amount of
fun content to the
game, both
in things to fight and
weapons to take forward.
Dodgeball is brilliant
fun, where you can tag defeated teammates back
in by eliminating enemy players, while Arms Race doles out new
weapons as the match progresses (a bit like Call of Duty: Black Ops» memorable Gun
Game mode).
Once you get past the clunkiness of it, even the combat can become
fun — but perhaps I have an odd perspective as someone who obtained every secret card, every
weapon, and every automobile
in the
game.
It's a biker racing
game where players race on highways and
in towns while smacking each other with bats, hammers, chains and other
weapons —
fun for the whole family.
Counter-Strike: Global Offensive saw the addition of skin - based loot boxes
in 2013, and beyond simply a «
fun» way for players to get hold of new
weapon skins, it instead helped create a manipulative second economy for the
game, where players would gamble with skins.
The storyline is
fun and hilarious the
weapons are outrageous, even - though the
game takes well over 20 hours to be everything for one play through it goes by extremely fast and there are actual benefits for going back
in and beating the
game on nightmare mode.