As one
of the most varied members on the team, he's worked on AI systems for the ASCII game Sowlar (IndieCade),
functioned as a visual engineer and world
designer on Solstice (presented at Tokyo Game Show for Sense
of Wonder Night), and created various 2D and 3D
graphics engines from scratch.
I'm a
graphic designer, hence presenting my work has a different
function than that
of artists, selling directly — it's just to showcase what I'm capable
of.