the first few missions are great and examples of how this game really should've been made, and there's some pretty
funny dialogue between characters, but the rest of the game is utter trash.
Not exact matches
The central conceit of the project, which gives it some intellectual heft and occasionally also makes it very
funny, is the apparent dissonance
between the
characters and their worlds on the one hand and the extracts about art either voiced as
dialogue or heard in voiceover, also by Blanchett (about five sources are used per school or type of art).
The key to appreciating any Wes Anderson film (memorable efforts as «Rushmore,» «The Royal Tenenbaums»), is to have the ability to either pick up on his clipped and
funny dialogue (usually voiced by actors in a totally serious deadpan monotone), or somehow connect with his goofy situations and quirky
characters that slip
between incredibly believable and ridiculously surreal.
Colfer blends grisly moments of horror, sharply
funny dialogue, science fiction spectacle, and
characters with depth to create a story that strikes the ideal balance
between escapist fun and thoughtful commentary on the ways history, both personal and global, can shape a person.
One thing that I particularly liked about this game is the sarcastic and quite
funny dialogue between Harry and the scientists, it adds a lot of
character to a simple 2D shooter.
We appreciated the (often very
funny) well - written banter
between characters and the many instances where
dialogue segues right through the fourth wall.