Not exact matches
We don't have to go any
further than Donald Trump to know that the incredibly rich often use frivolous litigation to intimidate critics and bludgeon
enemies.
First, they should declare that their countries are not
enemies; their common interests are
far greater
than their differences.
@Smite -, your name means being struck by a true friend for discipline is
far better
than enemy's deceitful comforts.
He is just... great; He loves and cares about your heart
far more
than he cares about your deeds (the reason for his warning against bad deeds is that they can open a door to our
enemy and harm us in other ways — that «s all!
And I can recall quite a number of occasions when visiting men in hospital who had never previously been ill in their lives, being told that such a forcible withdrawal from life came to be regarded
far more as a friend
than as an
enemy.
It wasn't about killing his
enemies, but about protecting his creation from a fate
far worse
than a flooded planet.
All too often the Christian church seems
far more eager to take up arms against our
enemies than we are to take up our cross and follow Jesus in dying for our
enemies.
At the end of the bloodiest era in human history, in which the very belief that was meant to be exterminated turned out to be
far more durable
than its
enemies, martyrdom is more
than ever a sign of contradiction.
As Browne observes, «Turks and Franks met as
enemies, and two centuries later parted as
enemies; and the enmity extended from them to the indigenous Muslims and Christians, who from this time onwards showed a mutual hostility
far more marked
than before.
And if gluten itself isn't the
enemy, many of my non-celiac IBS patients can handle minimally - processed, gum - free spelt bread (not gluten - free)
far better
than many popular brands of gluten - free bread.
Surely Ginsburg is
far more interesting
than her devotees, her
enemies, or this film make her out to be.
Shooting
enemies or destroying them with your supernatural powers is
far easier
than engaging them in swordplay, making any scenario throughout the game a cakewalk.
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most gamers who come from a similar background as me will find the
enemy types and Gods to be
far less exciting
than in previous God of War titles.
This is a good thing too as the AI has received a significant boost in the intelligence department and are
far more prone to «spreading out», making it harder
than ever to take out masses of
enemies with poor tower placement.
«Arguments with your family can be
far worse
than struggles with your
enemy.»
The UFT and Randi's national AFT are
far more vested in their own failed status quo — and they invest in the infrastructure such as P.R. shops and front groups to preserve it —
than they are in the education of kids in Harlem who go to relatively successful schools that happen to be operated by Weingarten's
enemy, former NYC Councilmember Eva Moskowitz.
Accepting the case, Bernie takes on
far more
than he'd bargained for, and before long, he is on the run, facing
enemies from every side.
She has an
enemy, one
far more devious
than she would ever suspect, who's set out to make Sookie's world come crashing down.
But he may find that her
enemy is
far more resourceful — and dangerous —
than he could have anticipated.
There is a flaw, though; generally speaking it was
far easier to kill every
enemy than escort the hostages out, and indeed most of the layouts seemed to encourage this.
It's a stupid move, and means that those with the higher level weapons who can demolish
enemies far more effectively
than you are rewarded with even more XP, while lower players struggle to rank up and gain access to anything of note.
Targeting specific
enemies is still a major headache, one that resulted in the accidental injuring of bystanders and otherwise friendly characters
far more often
than I would like, thereby causing quite a few problems.
The supply missions are varied, often challenging, but usually more enjoyable
than those offered by the CEO special cargo work — one had me stealthily disposing of
enemies whilst searching for the supply crate, whilst another involved stealing a tank and (in my case, because my Bunker is so
far from anything) using the sluggish Cargobob to deliver it to my facility.
If you needed a
further reason to deal with
enemies quickly whenever they are engaged with you, which means they get placed in your «threat» area, you're unable to do anything other
than run away or fight without incurring an
enemy attack.
Lara's brutal yet clumsy stealth kills simply help to seal the illusion that's she's desperately trying to survive, rather
than coolly just blasting through
enemies like they're barely even there.It's a shame that there's not more open combat scenarios as I found them to be
far more enjoyable
than the plain shoot - outs where it came down to simple whack - a-mole gameplay.
As a result the solutions that you come up with tend to be
far more entertaining
than the actual puzzles, and the physics system can also lead to some brilliant moment, like this one time where a large
enemy I was facing fell straight into the gears of a large machine and stopped them dead, thereby allowing me to get through
far more easily.
When you combine all these elements Gears of War 3 is a more mobile and quick paced shooter
than ever before, which is handy because an upgrade to
enemy AI has made them
far more willing to leap over cover and get all up in your face with a shotgun.
While it's not controlled by a stamina system, combat still requires a keen eye for
enemy attack patterns, as you'll often find yourself in situations where you deal
far less damage to
enemies than they deal to you.
According to Murray, each character in the game has a few of these new attacks that carry an
enemy character to a
farther distance
than a bound move.
For an
enemy, more often
than not, they would jump back incredibly
far for no apparent reason or five other foes could jump in from off - screen.
There are times where even experienced players will need to retry encounters because
enemies are just doing
far more damage
than they feel like they should be.
The game's
enemy variation is slightly limited for a sci - fi shooter, with only about seven different kinds the entire time, but it is still
far more
than most FPS».
If you're surrounded, however, you may have several opponents try to attack at the same time — and Arno's
far more human
than Ezio or Edward and will fall to
enemy blades if he finds himself surrounded by more
than three foes in most cases.
Every time you venture just that little bit
farther than before or face that intimidatingly large new
enemy type you're making progress and learning how the different elements of the game work and what tactics to apply during your next run.
A truly huge amount of content and features have been added, with
far more
than 1,000 new items including 10 new ores, 4 new wood types, 31 new brick types, 12 new wing types, 29 new tinker combinations, 50 new paintings, 8 new friendly NPCs, 15 new pets, over 100 new
enemies, 4 new bosses... the list goes on, and on!
· Artifact Weaponry — Reclaiming lost giant relics from
enemies through new activities is an effort that won't go unnoticed, as players will earn weapons
far stronger
than any seen before.
The relocation system is a nice way of getting you to move around more rather
than sit in a single position and gun down foes, but much of the tension is removed from the game when you realise that all you have to do is get
far enough away for the
enemy for them to forget about your existence and all of the dead bodies littering the ground.
- game includes inns, item shops, weapon shops, and more - Tomoki Miyoshi, who composed the music for I Am Setsuna, is working on the music of Lost Sphear - there won't be any battles occurring on the world map - battles start when you approach
enemies - devs say more
than the 4 characters revealed thus
far will join your party - one of your characters can get special armor at some point which helps you become stronger - you will come across «Lost,» a mysterious white mist that represents something that was forgotten - the story starts out with the heroes finding out their town had gone Lost
Claire and Moira encounter
far more aggressive
enemies than Barry, being swarmed by previous island inhabitants, now known as the Afflicted, and having to deal with a couple of tough bosses.
Lucrezia and Francesca's story mode takes place in a dungeon that splits off into multiple rooms filled with
enemies to slash your way through, the dungeon consists of 5 floors with 4 - 5 rooms on each, and each floor ends with a room which contains a more powerful
enemy than what you've battled on the floor so
far.
XCOM 2 winds up portraying a
far meatier narrative
than that of
Enemy Unknown, with
far - reaching implications that old - school fans will find incredibly appealing.
Enemy guards though have field of vision cones that are
far too wide and many times I caught myself waiting way longer
than I should have to just to dart past a hallway and into another room.
Scouts are able to move
further than any other unit, but their armour is a bit lacking, snipers can't move large distances, but obviously make up for it with the sheer range of their rifles, engineers can repair tanks and disarm mines, whilst tanks are as mighty as you'd imagine but greedily take up two of your command points and have a weakness at their rear end, which you should really take care not to expose to the
enemies.
So
far, so good, but is there anything more to the game
than piloting a neon ship around and blasting
enemies, I hear you ask?
Sure, it's not as fast paced as most, and it features
far fewer
enemies than the norm, but it's a game that requires precision, calculation and a hell of a lot of patience.
These scripted moments make
enemy generation
far more refreshing
than having
enemies strolling in from off - screen.
Snake is a professional in close - quarters - combat (aka CQC) and I've read that a well - delivered combo will leave
enemies incapacitated
far longer
than a tranquilizer dart will.
You have
enemies that attack closely and those
further away that require using your scope, and you've got a lot of tricky situations like getting surrounded and using a mix of shooting and vacuuming to claim victory, which is more apparent in the Defense Missions
than the Shooting Missions.
Furthermore, Halo 5 benefits from an abundance of game modes that fans faithful of the series will recognise such as Big Team Battle, SWAT, Slayer variants etc. 343 have gone even
further than this and included yet another new game mode called Breakout which is brilliant fast paced game type featuring a while slew of maps exclusive to the game mode itself and consists of rounds where players have on life each and have to take the
enemy team out ala Counterstrike.
Another small thing that annoyed me was how
far away the
enemies could see you, as I felt at numerous occasions that it forced me to do more kills
than I wanted to do at that specific mission.