What I Like: co-op options, high challenge (especially the Echelon mode), familiar actions / scenarios increase success rate, special
fuse weapon abilities, high replay value, weapon cache / upgrades, no competitive multiplayer mode (a refreshing change)
Not exact matches
Indeed, much time is spent on
weapon customization screens, where you can
fuse the unique
abilities of various
weapons provided you have free slots to use.
With
weapon types such as blades or bows having different levels of range and melee
abilities — as well as variations in raw power — acquiring, selling and
fusing weapons is an enjoyable diversion.
Developed by Insomniac Games and published by Electronic Arts, players can light their
Fuse by taking harnessing alien technology then combine their team's
abilities, upgrade
weapons and unlock more
abilities.
The mild player learning curve mainly involves familiarity with mechanics, control scheme and the terms used for the
Fuse tech,
weapons, and special
abilities.
Weapons can also be
fused to mix the
abilities of each, and these
fused weapons can also be used in multiplayer / online.
The game's surprisingly deep «Arms Altar» system also affords the
ability to
fuse different types of
weapons together to create new ones with different modifications, adding a new dynamic to
weapon selection and making multiplayer games that much more challenging.