Sentences with phrase «future franchise development»

It has not only reminded the world of the high quality of Japanese games but also demonstrated significant potential for future franchise development.

Not exact matches

«We work on the franchise development side and invite future prospects to join our team and growth, which opens a world of new markets for us.
Continued positive results, an alignment with management's new brand strategies and confidence in the future at Cicis has spurred an acceleration in newly executed franchise development agreements that will result in more than 70 new restaurants being added to the brand's nationwide network through the end of 2017.
AICN pointed out a press release today from MGM that lists a new RoboCop movie alongside upcoming franchise films already in development like Quantum of Solace, The Thomas Crown Affair 2 (with RoboCop director Paul Verhoeven on board) and everyone's favorite future films, The Pink Panther 2 and 3.
While The Toxic Avenger remake continues to remain in development hell, Troma's very own Lloyd Kaufman says we can expect to see another franchise sequel in the near future.
Remedy's future will be determined solely by how well Alan Wake performs financially, head of franchise development Oskari Häkkinen has said.
With this announcement also came the news that the Call of Duty franchise would be switching to a three - year development cycle per game, clearly indicating that Sledgehammer are also planned to produce future titles.
With LostWinds: Winter of the Melodias, the sequel to the WiiWare's successful launch title LostWinds, from UK - based Frontier Developments almost upon us, we figured we'd find out what's changed in Toku's second outing, what's remained the same and what plans the company has for the franchise in the future.
This latest entry into the franchise features the studios newly developed Dawn Engine ™, designed to support Eidos Montréal's creative vision for both current and future game development.
Konami states they have not given up on game development and that all of their major franchises, including Metal Gear, will see future installments.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Interestingly, the Dark Souls franchise is reported to have used HTN, which seems at odds with the rather predictable albeit demanding AI you face in the game It is expected that this will continue into the future, with more technologies lifted directly from the AI community being considered as the limitations of hardware are slowly relaxed for the game development process.
Hear from Head of 343 Industries Bonnie Ross, Franchise Development Director Frank O'Connor, Executive Producer Dan Ayoub, Executive Producer Josh Holmes and others as they talk about the past, present and future of the Halo universe.
The TGS keynote — entitled «Adapting the Gears of War Franchise for Global Consumption» — also saw Capps hint at future Japan - based game development operations.
Talking to OXM, 343 Industries» Development Director Frank O» Connor discussed the future of the franchise — one the team hopes will be spin - off free.
Interview: The Shape of God of War III «Sony Santa Monica senior producer Steve Caterson talks the development processes and content concerns that informed the development of SCEA's biggest sequel of the generation — and what the franchise's future may hold.»
While many development teams have played a part in side releases in the Call of Duty franchise, LA times makes it sound like this will be another team to work on the main entries saying «Although Infinity Ward and Treyarch have produced sequels in alternating years since 2005, the publisher now has a third development studio working on future versions.»
Schramm says the company's new strategy of officially announcing Fallout 4 after four years of development and then shipping it five months later could impact both the way ZeniMax markets franchises in the future as well as the entire games industry.
All of this irregularity has shaken up the security of the franchise's future, and it's compounded by the side effects of a wonderful development: the burgeoning success of Fire Emblem, both domestically and abroad.
«EA, Ubisoft and many others have dev kits and are showing immense support for what Wii U means for their development teams, franchises and the future of the industry.
As the brand looks toward the future, Robb Heering, Esq., vice president of Diverse Market Development for Nextage Realty International, says that Nextage will continue an aggressive growth approach to increase its U.S. franchise platform and marketshare and is preparing to expand its brand internationally.
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