Sentences with phrase «future ideas for the series»

The writers did a great job on Tomb Raider, so I can see them doing an excellent job when considering future ideas for the series.

Not exact matches

Though there may be ideas for a sixth film, the series may quickly become the new «Land Before Time,» and see its future head to video on demand.
In the kickoff event for Reinvent's new Future of Work series, Sara Sutton Fell joins other esteemed panelists to help generate new ideas and insights that could help independent workers thrive in the years ahead.
The second theme for this year's Storybook Science series was Science for the Futureideas to inspire saving the planet.
No modern equivalent of the Red Paper on Scotland, or The Future of Socialism, or Arguments for Democracy — or even the Orange Book, which helped perk up Lib Dem ideas, or the series of Blue Books on policy that underpinned David Cameron's early thinking.
The hit web series Dating Rules From My Future Self, from the producers of Gossip Girl, returns for a second season starring The Vampire Diaries» Candice Travis Van Winkle from Dating Rules From My Future Self, Season 2 shares his favorite date idea.
Mustard had this to say about the future of the series, «We love Shadow Complex and we have lots of ideas for the future of Shadow Complex, but that's all we can say right now.
As for the future of the Mighty No. 9 brand, Inafune has said he has ideas for a sequel, while a live - action movie based on the series is also in the works.
Exner partnered with the famed design firm Ghia to create a series of what he called «idea cars» to set the pace for future Chrysler design.
Always keep a backlog of ideas for future works in case you conclude one series.
So, how useful is the time - weighted rate of return series for the factor / idea in question for making judgments about the future?
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
If they succeed, we could see it becoming the prototype for future projects in the series, or at least a sign that there are plenty of new ideas yet to be explored for Link's future adventures.
There's also something special for people particularly fond of the idea of the Return 2 Games series - they can get the Supporter's Bundle which will grant them access to all the 7 upcoming titles, all additional content ever created for any of the games, preview access to all current and future Return 2 Games titles and a sweet spot in the credits section.
1) Early Years and Jaleco 2) Konami 3) Freelance 4) Metal Gear Solid 5) A renaissance and period of change 6) Too many army games today 7) Prefer to be known for other games 8) Suikoden II 9) Valkyrie Profile 10) Silent Hill series 11) Some say bitter 12) Dragon Quest 7 13) Dark Cloud 2 14) Japan's downfall 15) Peter Molyneux and Fallout 2 16) Jeremy's big game idea 17) Shenmue 18) Recent games 19) What his family and friends think 20) ZPang and the future
By these leaks, it's clear that Activision has been planning on this for a long time, and this announcement could give fans an idea of what to expect from potential future games in the series.
It's a delightful beat»em up and one that actually has potential to hold its own as a full release with a bit more fleshing out — maybe Square Enix could use this as a starting point for potential ideas with the series in the future... (please release a «Final Fantasy VII» version... please...)
BALTIC 39 will also provide a platform for ideas and discussion where scientists, environmentalists, astronomers, artists and writers will share their knowledge and experiences in relation to the future possibilities of the moon with a series of related talks, events and screenings, to be announced BALTIC website early April.
Held at CoinDesk's headquarters in midtown Manhattan, CoinDesk On Tap is a new series of monthly events where individuals in the digital currency and blockchain sector share their stories, ideas for the future and what they've learned in this rapidly evolving industry.
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