Not exact matches
Before Saturday's
game against Manchester United, we looked at Palace's appalling start in the context
of their goals scored (before: nil; after: zero), their points gained (before: none; after: nada), and their hope for the
future (you get the
idea).
Although for some the
idea of using
games to help out with
future regulations might seem a bit weird, many
of the simulators the teams use are derived from tech first implemented in the gaming industry and are highly accurate.
Wenger is trying to force the world into believing Ox has a
future playing in the middle, far from it Arsene, your boy has poor passing ability, no vision for a final pass, no technical ability to control the
game and quickly runs out
of ideas.
She intends in
future to investigate the design
of games for players with different cognitive abilities and to explore the
idea of sandbox - style play to accommodate a range
of player abilities and interests.
It's still glitchy - this review doesn't cover more than a fraction
of the issues I've seen - but underneath it all is a set
of baseball
ideas and mechanics that could easily produce a fantastic
game in the
future.
However now that it is here, I see this as a great stepping stone for
future action RPG's, as this is a
game that has a lot
of great potential, but still needs some new original
ideas to take it to the next level.
Underneath the camera jank, though, Portable Ops introduced a template that nearly all
future games in the franchise would adopt: The
idea of base - building by rescuing hostages in bite - sized play spaces carried through all the way to the series» terminus, Metal Gear Solid 5.
Celebrating brave thinking, innovative pedagogy, new products and education
game changers, Bett
Futures 2017 presented a one ‑
of - a-kind opportunity for emerging learning solutions to hit the ground running by inspiring attendees with practical
ideas on how to improve their own educational practice.
I hope by sharing my story and experiences I can give
future Divemasters an
idea of what's coming and inspire fellow divers that want to step up their dive -
game to become a professional.
I do like the
idea of all the interactions that can happen within the two
games and I think that these two
games sharing so much can change the scope
of games in the
future.
Drifter, hitting PS4 and Vita sometime in the near
future, sounds like a supremely cool
game based around the
idea of space exploration.
Let's just change that whole thing to «it'll look epic as heck when your grandchildren have no
idea what they are as most
of their
games will be digital copies (or so I assume that's what the
future of gaming is leaning to).
Skylanders and Disney Infinity have really set the trend for the
future of gaming, the
idea of smart toys which go into the
game have really made quite an impact on the child
gamer as well as also a good portion
of other
gamer's including this writer who is quite happy with his Skylanders and very much looking forward to the new Disney Infinity.
Whilst being one
of the most anticipated
games since its reveal and hands on experience at E3 2017, although fans would've preferred the Core RPG Pokemon
Game to release earlier Pokken Tournament DX should give us some
idea on how
future Pokemon
Games on the Nintendo Switch are planning out.
Calum Petrie with five
ideas for
future Telltale
games... Telltale
Games has now been pushing out narrative driven episodic
games for a number
of years, and the source material has always came from an outside property.
With the
game taking an entirely new approach to the
game, there's no doubt many
of the franchises fans have begun to rally behind the
idea of getting their hands on the open beta in order to see what the
future of the series looks like.
Skylanders and Disney Infinity have really set the trend for the
future of gaming, the
idea of smart toys which go into the
game have really made quite an impact on the child
gamer as well as also a g...
(all 12 characters can hold 2 items at a time)-- Consulted with Nogami for the Splatoon stage and characters — Lot
of strategy can be used in battle mode — Gyro controls improved — Doesn't completely shutdown the
idea of future DLC, but he says the
game already has so much content.
This data could be used to tweak the
game in
future patches for the benefit
of players, but it is not extensive data (we are really only doing this to test out the
idea for
future titles).
The
future of couch - based multiplayer is looking just fine The
idea of pick up and play couch multiplayer
games is unfortunately, in the year 2016, quite a dated one.
I can't wait to see what outfits they release in the
future because Nintendo proved in the main
game that there is a lot
of potential
ideas for costumes that Mario could wear.
When you think about what is the
future of that kind
of game, we have a pretty good
idea of what that's going to be, and it's just going to take technology and time we don't necessarily have right now.
You are reinforcing the incorrect
idea that there is only one kind
of experience out there, and limiting the freedom
of future game developers to make whatever kinds
of experiences they want.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the
future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an
idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an
idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the
future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Link doesn't have much
of a character in this
game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this
game, and that was done on purpose - for Zelda
games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the
future - the items Link uses to solve are always going to be important - regardless
of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element
of the franchise - Aonuma thought about Zelda freedom when considering Breath
of the Wild, and was brought back to the days
of the original Zelda - this was a big point
of inspiration for Breath
of the Wild - with Ocarina
of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina
of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons
of hints and guiding players - he has since changed that
idea and convinced himself that it's okay to get lost - the first two years
of development the devs created a
game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts
of urban legends and myths makes Miyamoto really happy
With the seamless combining
of puzzles, horror and action, it certainly shows what is capable for
future instalments
of Resident Evil
games and hopefully the
ideas used here will continue into following
games, and one day, perhaps Resident Evil will finally be re-crowned as one
of the scariest
games.
It feels like
Game Freak finally took cruise control off and are willing to try something new, and I just hope they expand on some
of the more offbeat
ideas in the
future.
There's also something special for people particularly fond
of the
idea of the Return 2
Games series - they can get the Supporter's Bundle which will grant them access to all the 7 upcoming titles, all additional content ever created for any
of the
games, preview access to all current and
future Return 2
Games titles and a sweet spot in the credits section.
They discuss trying to make peace with narrative - based
games, why consoles (and not tablets) are the
future of Lords Managements, what it's like pitching
ideas to publishers, and why Brad worked at Raven for 89 days.
That GTA: GD would make sense as a costume pack, I think once more
games successfully implements the
idea, it will become common place, and piggybacking on that GTA: GD
idea, there could also packs for vehicle, real estate and radio customization, with such a level
of immersion, where a player could find an unlimited choice
of cars, picking a beat - up black 96 porsche carrerra with zebra paint, buying / renting a liberty city cocaine kingpin hideout on the oceanfront while listening to Daft Punk latest remix compilation... it's not only possible but I think probable that in the
future as
games include more social elements they will include those elements as they would provide greater immersion for players, greater revenues for gaming company, and marketing inroads for brands and designers.
Until that happens their focus will remain on The Way
of Life, although they have lots
of ideas for
future games.
The very
idea of Early Access is built around this mentality; paying top dollar for a given
game, and watching it come together in the
future — the mentality going in (and that's key here) being that what you're buying is only a first step.
We have lots
of cool
game ideas for the
future, but being a small independent developer, we like to keep focus on one thing at a time.
It's a novel way to inject a level
of RPG - style min - maxing to an adventure
game, and I like the
idea of specific Itō «builds» surfacing in the near
future.
Hopefully the Playstation 4 and Xbox One
games will far surpass the other versions
of the
game and will be really good
games full
of ideas and
future potential even though I feel the title is similar to a Ghost Recon title.
im wondering why everything playstation plus is not up to date on the psvita it sucks to have it and cant really use it and why is playstation home not on vita that would make things alot more interesting and fun like the golf
game do nt get me wrong i love my vita but sometimes i wish i would have waited
games so high poor people cant aford em and good
game we have from the first psp r not up to date with vita psone classic we all love cant play sometimes i just want to pawn it but it pulls me back my girl love to play it just as much as me just wish yall would hurry up and drop the price
of The system and the
games so people less fortunate can enjoy the Best gaming experience
of a life time think and good luck to
future games and apps pls make them good i Have some great
game ideas myself and some apps that would blow anyones mind
Knowing Bungie's history with Microsoft, and knowing their ambitions to make Destiny a long - lived, ever - evolving
game, they probably chafed under the shadow
of a three -
game contract that could hinder their creative
ideas in the
future.
In order to give reviewers an
idea of what they can do with crystals in the new Marvel Comics action RPG
Future Fight, developer Netmarble provided special builds packed with more than $ 9,000 worth
of in -
game currency.
1) Early Years and Jaleco 2) Konami 3) Freelance 4) Metal Gear Solid 5) A renaissance and period
of change 6) Too many army
games today 7) Prefer to be known for other
games 8) Suikoden II 9) Valkyrie Profile 10) Silent Hill series 11) Some say bitter 12) Dragon Quest 7 13) Dark Cloud 2 14) Japan's downfall 15) Peter Molyneux and Fallout 2 16) Jeremy's big
game idea 17) Shenmue 18) Recent
games 19) What his family and friends think 20) ZPang and the
future
D'Angelo even mused over the
idea of working on a GamePad - specific
game in the
future, but the way things are looking, that might not be a reasonable
idea.
Having recently pre-ordered Disney Infinity for the 360, and interacting on their Facebook page (where the site mods are very interactive and responsive), I have my own
ideas of what I would like to see come to the
game as this as being touted as the «
future»
of Disney gaming, essentially replacing stand - alone titles (mixed feelings on this), and becoming Disney's most ambitious gaming project to date.
Our goal was to give
game creators an open canvas to express their
ideas, and Dualshock 4 combined with PlayStation 4 will help us achieve the
future of gaming that we at PlayStation see ahead
of us.
But we always pushed the
ideas, the design, the core
of Watch Dogs in such a way that we felt it would fit well with what we thought would be the
future of games.
«H - Hour: World's Elite is truly a community - led project, with long - time fans
of games like Delta Force and SOCOM already providing incredible feedback and
ideas to help shape the
future gameplay and features
of H - Hour,» said Tom Flanagan, Co-Owner and President, SOF Studios.
New players are invited to join in and help shape the
future of the
game with their impressions, feedback and
ideas.
Known in the industry as the world's largest and longest - running professionals - only
game industry event, it is the primary forum where professionals gather to exchange
ideas that drive and shape the
future of the industry.
Last week, Boss Key announced that
future development on LawBreakers had stopped, though they did kick around the
idea of converting the
game to a free - to - play title if their
future projects gained some traction.
So when you think about, what is the
future of that kind
of game, we have a pretty good
idea of what it would be, and it's just going to take technology and time that, really, we don't have necessarily right now.»
By these leaks, it's clear that Activision has been planning on this for a long time, and this announcement could give fans an
idea of what to expect from potential
future games in the series.
The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers,
game designers, audio professionals, business decision - makers and others involved in the development
of interactive
games gather to exchange
ideas and shape the
future of the industry.