Sentences with phrase «future ideas of games»

Not exact matches

Before Saturday's game against Manchester United, we looked at Palace's appalling start in the context of their goals scored (before: nil; after: zero), their points gained (before: none; after: nada), and their hope for the future (you get the idea).
Although for some the idea of using games to help out with future regulations might seem a bit weird, many of the simulators the teams use are derived from tech first implemented in the gaming industry and are highly accurate.
Wenger is trying to force the world into believing Ox has a future playing in the middle, far from it Arsene, your boy has poor passing ability, no vision for a final pass, no technical ability to control the game and quickly runs out of ideas.
She intends in future to investigate the design of games for players with different cognitive abilities and to explore the idea of sandbox - style play to accommodate a range of player abilities and interests.
It's still glitchy - this review doesn't cover more than a fraction of the issues I've seen - but underneath it all is a set of baseball ideas and mechanics that could easily produce a fantastic game in the future.
However now that it is here, I see this as a great stepping stone for future action RPG's, as this is a game that has a lot of great potential, but still needs some new original ideas to take it to the next level.
Underneath the camera jank, though, Portable Ops introduced a template that nearly all future games in the franchise would adopt: The idea of base - building by rescuing hostages in bite - sized play spaces carried through all the way to the series» terminus, Metal Gear Solid 5.
Celebrating brave thinking, innovative pedagogy, new products and education game changers, Bett Futures 2017 presented a one ‑ of - a-kind opportunity for emerging learning solutions to hit the ground running by inspiring attendees with practical ideas on how to improve their own educational practice.
I hope by sharing my story and experiences I can give future Divemasters an idea of what's coming and inspire fellow divers that want to step up their dive - game to become a professional.
I do like the idea of all the interactions that can happen within the two games and I think that these two games sharing so much can change the scope of games in the future.
Drifter, hitting PS4 and Vita sometime in the near future, sounds like a supremely cool game based around the idea of space exploration.
Let's just change that whole thing to «it'll look epic as heck when your grandchildren have no idea what they are as most of their games will be digital copies (or so I assume that's what the future of gaming is leaning to).
Skylanders and Disney Infinity have really set the trend for the future of gaming, the idea of smart toys which go into the game have really made quite an impact on the child gamer as well as also a good portion of other gamer's including this writer who is quite happy with his Skylanders and very much looking forward to the new Disney Infinity.
Whilst being one of the most anticipated games since its reveal and hands on experience at E3 2017, although fans would've preferred the Core RPG Pokemon Game to release earlier Pokken Tournament DX should give us some idea on how future Pokemon Games on the Nintendo Switch are planning out.
Calum Petrie with five ideas for future Telltale games... Telltale Games has now been pushing out narrative driven episodic games for a number of years, and the source material has always came from an outside property.
With the game taking an entirely new approach to the game, there's no doubt many of the franchises fans have begun to rally behind the idea of getting their hands on the open beta in order to see what the future of the series looks like.
Skylanders and Disney Infinity have really set the trend for the future of gaming, the idea of smart toys which go into the game have really made quite an impact on the child gamer as well as also a g...
(all 12 characters can hold 2 items at a time)-- Consulted with Nogami for the Splatoon stage and characters — Lot of strategy can be used in battle mode — Gyro controls improved — Doesn't completely shutdown the idea of future DLC, but he says the game already has so much content.
This data could be used to tweak the game in future patches for the benefit of players, but it is not extensive data (we are really only doing this to test out the idea for future titles).
The future of couch - based multiplayer is looking just fine The idea of pick up and play couch multiplayer games is unfortunately, in the year 2016, quite a dated one.
I can't wait to see what outfits they release in the future because Nintendo proved in the main game that there is a lot of potential ideas for costumes that Mario could wear.
When you think about what is the future of that kind of game, we have a pretty good idea of what that's going to be, and it's just going to take technology and time we don't necessarily have right now.
You are reinforcing the incorrect idea that there is only one kind of experience out there, and limiting the freedom of future game developers to make whatever kinds of experiences they want.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
With the seamless combining of puzzles, horror and action, it certainly shows what is capable for future instalments of Resident Evil games and hopefully the ideas used here will continue into following games, and one day, perhaps Resident Evil will finally be re-crowned as one of the scariest games.
It feels like Game Freak finally took cruise control off and are willing to try something new, and I just hope they expand on some of the more offbeat ideas in the future.
There's also something special for people particularly fond of the idea of the Return 2 Games series - they can get the Supporter's Bundle which will grant them access to all the 7 upcoming titles, all additional content ever created for any of the games, preview access to all current and future Return 2 Games titles and a sweet spot in the credits section.
They discuss trying to make peace with narrative - based games, why consoles (and not tablets) are the future of Lords Managements, what it's like pitching ideas to publishers, and why Brad worked at Raven for 89 days.
That GTA: GD would make sense as a costume pack, I think once more games successfully implements the idea, it will become common place, and piggybacking on that GTA: GD idea, there could also packs for vehicle, real estate and radio customization, with such a level of immersion, where a player could find an unlimited choice of cars, picking a beat - up black 96 porsche carrerra with zebra paint, buying / renting a liberty city cocaine kingpin hideout on the oceanfront while listening to Daft Punk latest remix compilation... it's not only possible but I think probable that in the future as games include more social elements they will include those elements as they would provide greater immersion for players, greater revenues for gaming company, and marketing inroads for brands and designers.
Until that happens their focus will remain on The Way of Life, although they have lots of ideas for future games.
The very idea of Early Access is built around this mentality; paying top dollar for a given game, and watching it come together in the future — the mentality going in (and that's key here) being that what you're buying is only a first step.
We have lots of cool game ideas for the future, but being a small independent developer, we like to keep focus on one thing at a time.
It's a novel way to inject a level of RPG - style min - maxing to an adventure game, and I like the idea of specific Itō «builds» surfacing in the near future.
Hopefully the Playstation 4 and Xbox One games will far surpass the other versions of the game and will be really good games full of ideas and future potential even though I feel the title is similar to a Ghost Recon title.
im wondering why everything playstation plus is not up to date on the psvita it sucks to have it and cant really use it and why is playstation home not on vita that would make things alot more interesting and fun like the golf game do nt get me wrong i love my vita but sometimes i wish i would have waited games so high poor people cant aford em and good game we have from the first psp r not up to date with vita psone classic we all love cant play sometimes i just want to pawn it but it pulls me back my girl love to play it just as much as me just wish yall would hurry up and drop the price of The system and the games so people less fortunate can enjoy the Best gaming experience of a life time think and good luck to future games and apps pls make them good i Have some great game ideas myself and some apps that would blow anyones mind
Knowing Bungie's history with Microsoft, and knowing their ambitions to make Destiny a long - lived, ever - evolving game, they probably chafed under the shadow of a three - game contract that could hinder their creative ideas in the future.
In order to give reviewers an idea of what they can do with crystals in the new Marvel Comics action RPG Future Fight, developer Netmarble provided special builds packed with more than $ 9,000 worth of in - game currency.
1) Early Years and Jaleco 2) Konami 3) Freelance 4) Metal Gear Solid 5) A renaissance and period of change 6) Too many army games today 7) Prefer to be known for other games 8) Suikoden II 9) Valkyrie Profile 10) Silent Hill series 11) Some say bitter 12) Dragon Quest 7 13) Dark Cloud 2 14) Japan's downfall 15) Peter Molyneux and Fallout 2 16) Jeremy's big game idea 17) Shenmue 18) Recent games 19) What his family and friends think 20) ZPang and the future
D'Angelo even mused over the idea of working on a GamePad - specific game in the future, but the way things are looking, that might not be a reasonable idea.
Having recently pre-ordered Disney Infinity for the 360, and interacting on their Facebook page (where the site mods are very interactive and responsive), I have my own ideas of what I would like to see come to the game as this as being touted as the «future» of Disney gaming, essentially replacing stand - alone titles (mixed feelings on this), and becoming Disney's most ambitious gaming project to date.
Our goal was to give game creators an open canvas to express their ideas, and Dualshock 4 combined with PlayStation 4 will help us achieve the future of gaming that we at PlayStation see ahead of us.
But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games.
«H - Hour: World's Elite is truly a community - led project, with long - time fans of games like Delta Force and SOCOM already providing incredible feedback and ideas to help shape the future gameplay and features of H - Hour,» said Tom Flanagan, Co-Owner and President, SOF Studios.
New players are invited to join in and help shape the future of the game with their impressions, feedback and ideas.
Known in the industry as the world's largest and longest - running professionals - only game industry event, it is the primary forum where professionals gather to exchange ideas that drive and shape the future of the industry.
Last week, Boss Key announced that future development on LawBreakers had stopped, though they did kick around the idea of converting the game to a free - to - play title if their future projects gained some traction.
So when you think about, what is the future of that kind of game, we have a pretty good idea of what it would be, and it's just going to take technology and time that, really, we don't have necessarily right now.»
By these leaks, it's clear that Activision has been planning on this for a long time, and this announcement could give fans an idea of what to expect from potential future games in the series.
The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision - makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
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