Where Strider Arcade / Genesis and Strider NES featured varied industrial and natural environments, Strider 2014 is
set entirely within a city landscape, layered with a subtle rasterized visual filter to emphasize the
futuristic setting: From the moment Hiryu drops in from his glider, to the not - quite - final moments of the game, players venture through all areas of the techno - industrial Kazakh City; while it lacks the Egyptian and
jungle themes of classic Strider titles, players are introduced to pristine governmental architecture, dank industrial working areas, the neon - engulfed underground slums, and cybernetic research facilities to name a few.