Sentences with phrase «gained while playing the game»

The additions purchased through the in - app store were mostly cosmetic, and most of it could be eventually purchased via the coins gained while playing the game.

Not exact matches

The truth is, do your homework and see how Walcott has been injured for over 5 years worth of game time while at the club, he has therefore only gained the experience of a 22 year old with playing time.
One reason why I believe that Arsenal will have the advantage is that we have already played three matches and have gained some match fitness, while this will be Chelsea's first warm up game after the summer break.
Broadcasting revenue totalled # 194.1 million, up 38 %, while matchday revenue reached # 111.6 million, a gain of 4.7 %, attributed chiefly to playing two more home games than in 2015 - 16.
In order to test these possibilities the researchers measured neural activity in an fMRI machine while participants played a computerized game wherein they could gain money by predicting the outcome of coin flips.
The older gamers showed gains of about 100 milliseconds in the speed of their response to a test of working memory — the ability to hold something in the mind briefly and then recall it — while there were no improvements in the control groups (who either didn't play the game or weren't forced to do the driving and sign recognition tasks simultaneously).
Led by researchers at NYU Langone's Multiple Sclerosis Comprehensive Care Center, the new study reports that participants with MS who used tDCS while playing the cognitive training computer games designed to improve information processing abilities showed significantly greater gains in cognitive measures than those who played the computer games alone.
While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it... If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
You can group and queue up, a ranked mode with its own rewards is coming near the end of October, and the Seasons system of playing to complete challenges and gain rewards is a good way to keep players working toward goals while doling out lore about the game world too.
«We want to get kids to use the skill sets they have gained while playing computer games and apply them to learning,» says Len Annetta, an assistant professor of science education at North Carolina State University and a leader in the Serious Game movement.
Claiming that «More Devices Unlock More Content,» users of the companion app can look for the golden plus sign symbol while immersed in game - play that indicates there is exclusive content ready to be unlocked (just enter the URL code into your mobile device in order to get connected — be sure to include your smartphones and tablets both in order to gain the most bonus material)!
Those as young as 10 years old are able to do the Junior Open Water course and gain a diving certification over 3 days, or do an intro dive, and those as young as 8 years old are able to take part in a «Bubblemaker» course to experience using scuba equipment in the pool and taking their first breaths underwater while playing some fun games with the instructor.
Hoping to gain insight from the players that have spent so long feeling overlooked or left out, this is an opportunity for gamers with disabilities to work directly with game developers to «leverage their personal challenges (due to their various disabilities) faced while playing games, helping enhance and shape and the future of game accessibility based on real - world, first - hand experiences.»
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Davey is the narrator of the entire journey, his voice a near constant presence, while he presents to the player a series of «games» created by Coda that he has stitched together, the initial idea being to gain an insight into who Coda is by playing his unique creations that he never releases to the public and usually deletes.
While the game is a fun alternative to other FPS», those who already own a major title, and haven't played it to death, have little to gain from picking up the game.
Whereas other items can be gained through achievements while playing the game.
While you can play the game with the 3D effects turned off, turning them on adds a new dimension to many of the levels as players gain a better sense of depth, allowing easier navigation through certain areas.
This game can be played alone while eventually gaining some allies to help you out.
While it may seem like losing money to give a game away cheap or free in the long term if it gets you the attention and votes, gets people playing the game and talking about it, and that gets you on Steam and gets you the much wider exposure then you're gaining income not losing it.
While games like Overwatch allows players to pay money for a chance to gain different costumes and colour changes for different characters, Star Wars Battlefront 2 put barriers up for its players, forcing them to either play for up to 30 or 40 hours to unlock famous characters from the series, or pay up in order to unlock them quicker.
The game play also allows the gamer the ability to gain extra abilities that give you an advantage such as enemy footsteps to see the path enemies have patrolled, silent footstep to prevent enemies from noticing you while cloaked, or the ability to see enemies that are also cloaked.
Adult - themed visual novels were also quick to gain both a lot of attention and a lot of ridicule from people who felt as if those games didn't belong on Steam, while others really wanted to play them.
While the main line of Animal Crossing games seem to only gain in popularity, Nintendo has taken the series in new directions with a couple of spin - offs into other genres and styles of play.
For example the «Overwatch» mini game lets players gain fuel while playing away from their PlayStation 4.
While this has the largest effect on those who quickly grind repeatable activities like Public Events most (cutting around 95 percent of their experience gains), this also affected players who simply played the game as intended, cutting their experience in half.
While messenger games can gain insane levels of growth, they are all playing within messenger.
With Microsoft's support for cross-platform play, the Xbox One could become more inviting for customers, as they would be able to gain access to Xbox exclusives such as the Halo series while also being able to play games such as the Call of Duty franchise with friends that own the PlayStation 4.
a b c d e f g h i j k l m n o p q r s t u v w x y z