Sentences with phrase «gambit system»

The phrase "gambit system" refers to a strategic approach or plan of action, often used in games or competitions, where players make calculated risks or sacrifices to gain an advantage over their opponents. Full definition
Among the charges laid at its feet were the abolition of turn based battles in favour of the controversial gambit system that critics said «let the game play itself» (it didn't), betraying its single player roots for an MMORPG Gameplay style and having a boring and uninvolving story.
Equipped with remastered HD graphics and soundtrack, The Zodiac Age features an updated gambit system along with the brand - new Zodiac Job System, which overhauls the original License Board system and gives players the ability to develop two of 12 jobs for each character.
Cheats are located inside the in - game menu that allow you to obtain maximum Gil and License Points, and you can also speed the game up to four times the usual pace, which makes traversing some of the larger map areas and loot grinding a breeze, especially with the game's fantastic gambit system in play.
This new trailer for Final Fantasy XII The Zodiac Age focuses on their gambit system which introduces new customisable AI elements, allowing you to adapt your tactics in battle.
Description: This new trailer for Final Fantasy XII The Zodiac Age focuses on their gambit system which introduces new customisable AI elements, allowing you to adapt your tactics in battle.
The developers seem to have been inspired from the gambit system featured in Final Fantasy XII however it is not integrated as flawlessly here.
The gambit system can seem overwhelming at first and it might put you off, but we can't stress enough the need to embrace the gambit system early on.
The gambit system is a series of AI commands that can be bought and unlocked by progressing through the game.
In the truly - horrible Final Fantasy XII, the gambit system did automatically handle tasks for you during combat.
FFXII had that gambit system that literally sucked the last part of combat interaction out of the series, possibly forever.
Two things that XII did that were a departure from the series norm were allowing players to automate their characters actions through the gambit system and encounters with enemies occurred on the field map in real - time.
It is also a polarising game among Final Fantasy fans as the story was a bit lacking but the gameplay received a lot of praise due to the gambit system.
Final Fantasy XII introduced the gambit system, allowing you to program your allies» tactics and concentrate on higher - level strategy.
You can also set the tactics of your AI - controlled characters, and while it's not as deep as the gambit system of Final Fantasy XII, it works pretty well.
Takashi Katano: «From the very early stages of the project, we all knew the gambit system was going to be difficult to create, but we really wanted to go for that idea so we pushed on.
The gambit system, which players may recall is used to automate the actions of their characters in battle, was supremely set up by Square Enix for our demo, and so our demo amounted to just pointing the characters around the map as they literally annihilated any monster that crossed our path.
I'm so in love with its gambits system I mean how cool to be a sky pirate they should do something
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