"Game accessibility" refers to making video games easier for people with disabilities to play and enjoy. This involves adding features and options that accommodate different needs, such as adjustable difficulty levels, customizable controls, and visual or auditory aids. The goal is to make games inclusive and accessible to all players, regardless of their abilities.
Full definition
Still, game design that welcomes all players while also providing
video game accessibility features for players with disabilities is a refreshing change.
This compromise will still provide
in game accessibility but restrict how much can be gained via real money investment.
The pricing structure of its single player content continues its video
game accessibility by not pricing out disabled players who choose not to spend real world cash on the game.
I've also been keeping an eye out for
game accessibility related tweets, articles and so on, and have listed the ones I've come across below.
What we do believe is that we can significantly increase the baseline level of
game accessibility as it comes out of the box.
Additionally, the tiered levels of accessibility allows developers to balance video
game accessibility design within budget constraints.
The best definition
of game accessibility, that I have come up with, is giving as many players as possible the best opportunity of completely experiencing a game.
Ashridge Executive Education The Centre for Digital Entertainment Grads in Games
Game Accessibility Guidelines Lipa Learning London South Bank University NextGen Skills Academy PlayStation First (Sony Interactive Entertainment Europe) Staffordshire University Steel Minions (Sheffield Hallam Uni) Sumo Digital University of the West of England
Come along for chat with peers, led by the IGDA
Game Accessibility SIG, about everything from new platform functionality to impact of legislation, as well as general challenges and recent advances in making games more accessible to gamers with disabilities.
While these experiences gave him a deep appreciation for the RTS genre, Josh seeks to play games across all genres and platforms due to his interest in
game accessibility for the disabled.
A pre-release demo provides the essential firsthand gameplay for disabled gamers to assess the video
game accessibility based on their individual disability related needs.
The
Tabletop Game Accessibility Guidelines, which will be a comprehensive set of actionable guidelines designers and publishers can use to ensure maximum accessibility of the games they produce.
Next up cross-industry accessibility consultancy Funka held a dedicated
game accessibility awareness raiser at their head office in Stockholm, with 150 attendees:
If you
believe game accessibility is important and can support our Patreon you'd be helping make sure the site can continue with this valuable work.
People who approach
game accessibility tend to do so with the attitude of: «If the physical interface of a game is inaccessible, then the best way to make a game accessible is to change the physical components of controllers and systems.»
And last but not least, Rinchen Emma Ridley gave a talk about both implementing and
advocating game accessibility in globally distributed teams, for a11ybytes Melbourne:
For disabled gamers, it is particularly difficult to assess a new IP's video
game accessibility without experiencing the game firsthand which adds to the risk of buying additional content before playing the game.
Players with disabilities should enter the Wasteland aware of its real world video
game accessibility pros and cons.
Taken in a vacuum it may not seem like a viable candidate for the DAGERS Diamond Award, but before saying that, one should look at the strides it did make
towards game accessibility.
Valve has a reputation as a company that puts serious thought and research into controller hardware, to the point that experts in
game accessibility often cite Valve's efforts.
The much requested features gives colorblind gamers video
game accessibility since the colors for the above noted features required differentiating between blue, red, and orange.
Beta access with a preorder is an opportunity for disabled gamers who are interested in Destiny to experience Destiny and its video
game accessibility prior to its release.
Amiqus — Amiqus Chucklefish — Starbound Failbetter Games — Fallen London Fiddlesticks Games — Hue Future Games of London - Hungry Shark World IHDC —
Game Accessibility Guidelines NextGen Skills Academy — NextGen Aspiring women Splash Damage — Dirty Bomb Ubisoft Reflections — Grow Up
Hoping to gain insight from the players that have spent so long feeling overlooked or left out, this is an opportunity for gamers with disabilities to work directly with game developers to «leverage their personal challenges (due to their various disabilities) faced while playing games, helping enhance and shape and the future of
game accessibility based on real - world, first - hand experiences.»
This goal represents the minimum level of community support that we believe shows Meeple Like Us can be taken seriously as a advocate for
board game accessibility.
This award has served as our game of the year recognition that salutes the highest standards of accessibility and gameplay, but as the profile and interest
in Game Accessibility has exploded over the last 5 years, it has become clear to the DAGERS team that one award is insufficient.