Valve has a reputation as a company that puts serious thought and research into controller hardware, to the point that experts in
game accessibility often cite Valve's efforts.
Not exact matches
As a part of their Wild
Game line, the Venison Strip increases
accessibility to a wholesome protein not
often found in the grocery store!
It
often seems that when features like these are built into a
game's mechanics for everyone, they're usually well done and given more consideration than features that exist solely for the sake of
accessibility.
Of course, it's not the same kind of
accessibility as colorblind - friendly color schemes / UI, which are
often necessary to people being able to play the
game at all.
Mainstream
games with audio - accessible gameplay, such as Killer instinct, would still benefit from screenreader
accessibility as cost effective way to make their UIs blind accessible, and the UIs for dedicated audiogames are
often based on screenreader compatibility too.
I disagree, the touch screen's
accessibility was a major part in creating the
games, Brain Age's tests wouldn't work if you had to manually select letters, Nintendogs was huge because of the direct interaction using the touch screen and Professor Layton's puzzles
often require the tap - anywhere nature of the stylus.
With all that in mind, Dirt 4 seems to be living up to its promise to try to craft a racing
game that incorporates both the rally elements and the
accessibility that the series as a whole has,
often with alternate releases, strived to provide.
franchise has ever had in terms of
accessibility, since the series releases
games in volumes and was
often difficult to follow for fans because of this.
hack franchise has ever had in terms of
accessibility, since the series releases
games in volumes and was
often difficult to follow for fans because of this.
But that progress
often turns
games that were previously accessible into
accessibility nightmares.
This also solves the lingering issue that
often pervades discussions of fighting
game accessibility, that adding features like easier inputs lowers the overall skill ceiling.