Sentences with phrase «game accessibility often»

Valve has a reputation as a company that puts serious thought and research into controller hardware, to the point that experts in game accessibility often cite Valve's efforts.

Not exact matches

As a part of their Wild Game line, the Venison Strip increases accessibility to a wholesome protein not often found in the grocery store!
It often seems that when features like these are built into a game's mechanics for everyone, they're usually well done and given more consideration than features that exist solely for the sake of accessibility.
Of course, it's not the same kind of accessibility as colorblind - friendly color schemes / UI, which are often necessary to people being able to play the game at all.
Mainstream games with audio - accessible gameplay, such as Killer instinct, would still benefit from screenreader accessibility as cost effective way to make their UIs blind accessible, and the UIs for dedicated audiogames are often based on screenreader compatibility too.
I disagree, the touch screen's accessibility was a major part in creating the games, Brain Age's tests wouldn't work if you had to manually select letters, Nintendogs was huge because of the direct interaction using the touch screen and Professor Layton's puzzles often require the tap - anywhere nature of the stylus.
With all that in mind, Dirt 4 seems to be living up to its promise to try to craft a racing game that incorporates both the rally elements and the accessibility that the series as a whole has, often with alternate releases, strived to provide.
franchise has ever had in terms of accessibility, since the series releases games in volumes and was often difficult to follow for fans because of this.
hack franchise has ever had in terms of accessibility, since the series releases games in volumes and was often difficult to follow for fans because of this.
But that progress often turns games that were previously accessible into accessibility nightmares.
This also solves the lingering issue that often pervades discussions of fighting game accessibility, that adding features like easier inputs lowers the overall skill ceiling.
a b c d e f g h i j k l m n o p q r s t u v w x y z