Sentences with phrase «game adaptations when»

Not exact matches

After winning a Best Supporting Actress Oscar for her wild - eyed turn as a mental patient in Girl, Interrupted, she attempted a few other serious acting roles but only seemed to find blockbuster success when she took on the lead role in the feature - film adaptation of the video game Lara Croft: Tomb Raider.
When Hollywood realises you can't appease an entire fan base by including all game aspects in a film adaptation, this ailing sub-genre will enter a more resolute and artistic place.
When we last checked in on Sony's long - gestating adaptation of the popular video game Uncharted, they had set a release date for June 10, 2016 with Seth Gordon (Horrible Bosses) with an eye to start filming in early 2015.
As for when we'll next see Gleeson, he's part of the cast for In The Heart Of The Sea, arriving December 26, and the actor has just finished work on video game adaptation Assassin's Creed, which is currently set to arrive exactly a year later.
As with any video game adaptation, there are going to be challenges when it comes to turning Shadow of the Colossus into a film.
I wonder how seriously game enthusiasts take film critics when they review game adaptations.
With so many LEGO - based movie adaptations under its belt, there was always going to be a game for The LEGO Movie when it touched down this year.
The real test of John Cena's rising comedy star comes this weekend, though, when Cena's fellow charismatic ex-wrestler Dwayne Johnson plows into theaters with his latest, the absurd arcade - game adaptation Rampage.
I think I may be in the minority when I say that I liked Mark Wahlberg in The Big Hit... Don't know whether that's a good thing to come to mind while thinking about this video game adaptation movie.
When the games commence, the triumphs of this film adaptation scurry to the forefront, including the sound design, and the score by T - Bone Burnett and James Newton Howard, which nicely steps in for the bloodcurdling screams of dying teens perhaps too terrible for the target YA audience.
The voodoo pins were out for Michael Fassbender when it was announced the Oscar - nominated actor would both star in and co-produce a mega-budget adaptation of Assassin's Creed, the cult video game about an angry chap in a hoodie who runs along medieval roofs for a living.
It was more than two years ago when we first reported on a film adaptation of Gerald's Game, Stephen King's book about the heartbreak of not knowing where you left your keys, be they to the front door or the handcuffs chaining you to a bed long after your husband has unexpectedly died.
I haven't seen any of it in action, but it's noteworthy when every other licensed IP is either going experimental (The Twilight Zone) or the safer mobile route, like the game adaptations of The Rocky Horror Picture Show and Penny Dreadful.
Competence tends to be a step up when it comes to Stephen King adaptations these days, and for the majority of its run time, Gerald's Game stands up with some of the stronger examples of the form.
When Oblivion was first announced, I was excited / worried that it was an adaptation of the Elder Scrolls game.
When the Resident Evil films are among the best of the lot, the lack of quality video game adaptations becomes clear.
Disney Interactive's track record wasn't exactly stellar when it came to video game adaptations of films.
So push the backlash back until next year, when Deakins steps up his game and lenses the 3D IMAX adaptation of Goat Simulator 1st Alpha Gameplay.
Nintendo has been extremely protective of its various IPs when it comes to screen adaptations since the disastrous release of 1993's Super Mario Bros. live - action movie, so it came as quite the surprise when it was announced that the video game giant is teaming up with Illumination Entertainment to bring Mario back to the big -LSB-...]
When Josh Trank (still only 29) made it big with «Chronicle,» one of the first projects he started developing was an adaptation of cult game «Shadow Of The Colossus.»
WHY: Hollywood has a pretty awful track record with video game adaptations, so when it was announced that director Duncan Jones would be bringing the mega-popular «Warcraft» franchise to the big screen, many people believed that he would finally break the curse.
Of course, given the current form of cinematic video game adaptations, some would certainly argue that both Gore Verbinski and the Bioshock franchise dodged a bullet when the planned movie was cancelled.
The last film on our list this year might also be the most important when it comes to the future of video game movie adaptations.
Ubisoft did not specify when we should expect to see the film hit the silver screen — given the typically tumultuous life of video game adaptations, it might be a while.
«Fruit Ninja Comics» came about when Halfbrick Studios — the developer of «Fruit Ninja» — and Ape reached out to each other, both unaware the other was interested in working together on a comic adaptation of the popular game.
I was obsessed with it in high school to the point where I did a comic adaptation of it (and when I wasn't working on that, I was playing the game.
And when it does, it will be most likely be attributed to how «people just don't want any more video game movie adaptations».
Hollywood has been down this path before when it comes to video game adaptations.
When Sword Art Online: Fatal Bullet was announced as the next game in the video game adaptations, I was immediately interested given my knowledge of the setting.
Though time will tell how the general public will respond to the upcoming release of The Rise of the Cobra in August, publisher Electronic Arts ensures fans and gamers that its video game adaptation of the film definitely won't disappoint when it hits the market in July.
It's not a video game, but I was a big fan of Joe Dever's Choose Your Own Adventure-esque RPG books growing up so when I heard there was a Kickstarter for a tabletop adaptation of his Lone Wolf world, I decided to include it anyway.
When it comes to outstanding experiences that do not fall into the former categories, then I can only think of «Disaster: Day of Crisis ``, by far the most consequent game ever created, a mix of a disaster - movie adaptation, the Rock, wii motion controls, every gameplay mechanic you can ever think of and giant hamburgers as medipacks.
Final Fantasy XV: Pocket Edition is exemplary of the kind of game that can be crafted when a company cares enough about a property to give it a proper mobile adaptation.
The end result is a faithful adaptation, yet one that feels somewhat out of place, especially when you look at the lineup of horror games we've had in the last couple of years.
There was a time, long ago, when Batman movies got video game adaptations - even great video game adaptations.
Even when they say, «oh no, you will have total control,» well, I don't know anybody who actually has total control over the film adaptation of their video game.
Video game to movie adaptations have not been very successful over the years, when it comes to games based on movies however, there have been some real gems.
So when you say that we don't have a whole lot of information on Mario himself, I guess Mario - fans still don't like to talk about that most excellent of game - movies, the masterwork of adaptation, featuring prolific actor and lovechild of the independent film - scene Bob Hoskins, energetic superstar John Leguizamo and film - legend Dennis Hopper, featuring that most divine of soundtracks, which ended up being such a darling of the criticsphere that it just begged for a reboot?
Square has opened pre-registry for the mobile adaptation of Final Fantasy XV as well as revealed price info: LOS ANGELES (Nov. 8, 2017)-- Pre-registration for FINAL FANTASY ® XV POCKET EDITION begins today on the Google Play Store, allowing fans with Android devices to receive up - to - date information on the game's release when it Read More...
The game has been touted as a technological marvel, with real - time lighting, «eye adaptation technology» for when you enter dark buildings, and day / night cycles that influence gameplay.
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