However, unlike FFXIII, the player understands fully how to play
the game after a couple hours.
Not exact matches
«
After practice or after a game, I just sleep in there for a couple of hours to rejuvenate the body.&r
After practice or
after a game, I just sleep in there for a couple of hours to rejuvenate the body.&r
after a
game, I just sleep in there for a
couple of
hours to rejuvenate the body.»
After 27
hours of straight travel with nothing to eat but crisps and an apple the kind Korean
couple on the night train from Milano to Paris gave me, I can think of no better way to ring in the new year than curry and a Suns
game... assuming I am still awake by then.
«
After a couple of hours the AI was good enough to beat the in - game AI, and after a couple of weeks it could beat the top - ranking humans,» says Fi
After a
couple of
hours the AI was good enough to beat the in -
game AI, and
after a couple of weeks it could beat the top - ranking humans,» says Fi
after a
couple of weeks it could beat the top - ranking humans,» says Firoiu.
all i can say is give this
game a chance, it does get considerably better
after the fist
couple of
hours.
Had I not been reviewing the
game, I would have quit
after only a
couple hours and counted my losses.
The
game looks ugly, the gameplay is kinda ok, but not really my thing, the bugs though made me give up
after only a
couple of
hours of gameplay.
I played the demo for this
game a
couple of nights ago and
after maybe a half
hour deleted it from my ps3.
After getting a
couple hours to tinker with the
game's near - finished code, we can safely say that we aren't as worried as we were before.
Maybe a hybrid system where you can try a
game for 30 minutes for free to see if there are major ergonomy issues in the feel of the
game that make it absolutely worthless to you, and then a 3 dollars extended tryout for 150 minutes, so that at least the devs gets something for that time you spent on their
game (
after all you still spent a
couple hours on it), while the player does not have to commit the full $ 50.
We've got 700
hours on vanilla Civilization VI, despite its flaws, so we were keen to try a
couple of complete single player
games of Rise & Fall immediately
after launch.
The
game is a 7 out of 10 initially but goes down fast
after the first
couple of
hours.
Flying Tigers is a
game I really want to like, as an old - school arcade shooter fans of aerial combat
games will enjoy what Flying Tigers has to offer, and it does have its moments with a
couple of great campaign missions but having nothing to do
after only five
hours of gameplay will leave you looking for something else by the very next day.
Unlike the majority of VR
games or «experiences» that tease great immersion and gameplay, but leave you wanting more
after it ends in only a
couple hours, Arizona Sunshine offers a full story campaign with full co-op, Horde mode with up to 4 - players and a few different story mode difficulties.
The
game could be still be in development, shown off at a media event or already be released to the public; impressions can be formed
after playing a
game for a few minutes, a
couple of
hours, or several days.
That said,
after a
couple of
hours I had managed to successfully catch up with where the series was — but it's definitely worthwhile playing Re; Birth before jumping into Re; Birth 2 as this well help most players have a better experience with the mechanics
game and a better grasp on the story so far.
I play the
game for a
couple hours or so each time I have free time and
after a few days playing, I still can't wait to get back on the
game and continue exploring.
I was stunned, even
after spending a
couple of
hours exploring a level, to check the in -
game travel guidebook to discover 40 + moons were still hidden around me.
Those numbers dropped back down significantly
after a
couple months and the
game now averages around 300 - 500 players per
hour — a number which resulted in the developers at Turtle Rock ending support for Evolve.
«Minion Quest» is unlocked
after progressing a
couple of
hours in the main campaign, and is a departure from the RPG mechanics seen throughout the rest of the
game.
But
after a
couple hours of struggling to keep motivated and find creative ways to have fun in this dreary
game, my hope quickly turned into disappointment.
The Silent Hill
games always got to me
after a
couple hours of playing and I suspect The Evil Within may be the same.
However
after a
couple of
hours into the
game, and when my character had a few levels under his belt, the adventure I had set out on lost all sense of challenge.
After a few seconds of furious tapping to free yourself from its clutches, your energy runs out and the
game asks you to pay a
couple of quid to refill it — or wait an
hour or for it to recharge.
I have heard about a
couple pets being obtainable in -
game, though the source indicated that they were only unlocked
after thousands of
hours of play (whether or not this was exaggerated I'm not sure).
Unless you're a diehard Skyrim fan that is willing to play VR for
hours on end to get your money's worth, the chances are the novelty of exploring the world of Skyrim in true first - person will wear off
after a
couple of
hours and the
game will end up sitting on your shelf collecting dust.
It's nice at first to see what's on offer, but
after playing the main
game for a
couple dozen
hours, it doesn't change much.
At first I thought the
game was a little unforgiving but
after playing for a
couple of
hours and getting used to it, I was okay with the difficulty.
After you spend a
couple of
hours navigating through the easy and interactive menus (which include a short description of every
game and some of the challenges) you'll notice the amount of attention to detail Rare has put into it, in order to make this a one of a kind collection.
Those issues bring up a little problem with the
game: while being an absolute blast to play, it's not that fun to keep on playing it
after a
couple of
hours.
After a
couple hours with the
game I did learn how to get past them, but they were unnecessary and took away from the core gameplay.
Right
after we've spent a
couple more
hours sitting on the sofa, playing Sega
games and drinking beer.
In fact, for those hearing
gamers out there, it wouldn't be surprising if you wanted to mute your TV simply to avoid the soundtrack — which can get a little bit grating
after playing for a
couple of
hours.
I wasn't too fond of this style when I saw the first screenshots of the
game, and
after playing it for a
couple of
hours, I am still not a huge fan of it.
After a day with lots of social media, downloading a few apps, streaming some music, and a
couple hours of playing
games, I still managed to end the day at 11:05 PM with 16
hours of total use and a little over three
hours of screen - on time.