Sentences with phrase «game after a couple hours»

However, unlike FFXIII, the player understands fully how to play the game after a couple hours.

Not exact matches

«After practice or after a game, I just sleep in there for a couple of hours to rejuvenate the body.&rAfter practice or after a game, I just sleep in there for a couple of hours to rejuvenate the body.&rafter a game, I just sleep in there for a couple of hours to rejuvenate the body.»
After 27 hours of straight travel with nothing to eat but crisps and an apple the kind Korean couple on the night train from Milano to Paris gave me, I can think of no better way to ring in the new year than curry and a Suns game... assuming I am still awake by then.
«After a couple of hours the AI was good enough to beat the in - game AI, and after a couple of weeks it could beat the top - ranking humans,» says FiAfter a couple of hours the AI was good enough to beat the in - game AI, and after a couple of weeks it could beat the top - ranking humans,» says Fiafter a couple of weeks it could beat the top - ranking humans,» says Firoiu.
all i can say is give this game a chance, it does get considerably better after the fist couple of hours.
Had I not been reviewing the game, I would have quit after only a couple hours and counted my losses.
The game looks ugly, the gameplay is kinda ok, but not really my thing, the bugs though made me give up after only a couple of hours of gameplay.
I played the demo for this game a couple of nights ago and after maybe a half hour deleted it from my ps3.
After getting a couple hours to tinker with the game's near - finished code, we can safely say that we aren't as worried as we were before.
Maybe a hybrid system where you can try a game for 30 minutes for free to see if there are major ergonomy issues in the feel of the game that make it absolutely worthless to you, and then a 3 dollars extended tryout for 150 minutes, so that at least the devs gets something for that time you spent on their game (after all you still spent a couple hours on it), while the player does not have to commit the full $ 50.
We've got 700 hours on vanilla Civilization VI, despite its flaws, so we were keen to try a couple of complete single player games of Rise & Fall immediately after launch.
The game is a 7 out of 10 initially but goes down fast after the first couple of hours.
Flying Tigers is a game I really want to like, as an old - school arcade shooter fans of aerial combat games will enjoy what Flying Tigers has to offer, and it does have its moments with a couple of great campaign missions but having nothing to do after only five hours of gameplay will leave you looking for something else by the very next day.
Unlike the majority of VR games or «experiences» that tease great immersion and gameplay, but leave you wanting more after it ends in only a couple hours, Arizona Sunshine offers a full story campaign with full co-op, Horde mode with up to 4 - players and a few different story mode difficulties.
The game could be still be in development, shown off at a media event or already be released to the public; impressions can be formed after playing a game for a few minutes, a couple of hours, or several days.
That said, after a couple of hours I had managed to successfully catch up with where the series was — but it's definitely worthwhile playing Re; Birth before jumping into Re; Birth 2 as this well help most players have a better experience with the mechanics game and a better grasp on the story so far.
I play the game for a couple hours or so each time I have free time and after a few days playing, I still can't wait to get back on the game and continue exploring.
I was stunned, even after spending a couple of hours exploring a level, to check the in - game travel guidebook to discover 40 + moons were still hidden around me.
Those numbers dropped back down significantly after a couple months and the game now averages around 300 - 500 players per hour — a number which resulted in the developers at Turtle Rock ending support for Evolve.
«Minion Quest» is unlocked after progressing a couple of hours in the main campaign, and is a departure from the RPG mechanics seen throughout the rest of the game.
But after a couple hours of struggling to keep motivated and find creative ways to have fun in this dreary game, my hope quickly turned into disappointment.
The Silent Hill games always got to me after a couple hours of playing and I suspect The Evil Within may be the same.
However after a couple of hours into the game, and when my character had a few levels under his belt, the adventure I had set out on lost all sense of challenge.
After a few seconds of furious tapping to free yourself from its clutches, your energy runs out and the game asks you to pay a couple of quid to refill it — or wait an hour or for it to recharge.
I have heard about a couple pets being obtainable in - game, though the source indicated that they were only unlocked after thousands of hours of play (whether or not this was exaggerated I'm not sure).
Unless you're a diehard Skyrim fan that is willing to play VR for hours on end to get your money's worth, the chances are the novelty of exploring the world of Skyrim in true first - person will wear off after a couple of hours and the game will end up sitting on your shelf collecting dust.
It's nice at first to see what's on offer, but after playing the main game for a couple dozen hours, it doesn't change much.
At first I thought the game was a little unforgiving but after playing for a couple of hours and getting used to it, I was okay with the difficulty.
After you spend a couple of hours navigating through the easy and interactive menus (which include a short description of every game and some of the challenges) you'll notice the amount of attention to detail Rare has put into it, in order to make this a one of a kind collection.
Those issues bring up a little problem with the game: while being an absolute blast to play, it's not that fun to keep on playing it after a couple of hours.
After a couple hours with the game I did learn how to get past them, but they were unnecessary and took away from the core gameplay.
Right after we've spent a couple more hours sitting on the sofa, playing Sega games and drinking beer.
In fact, for those hearing gamers out there, it wouldn't be surprising if you wanted to mute your TV simply to avoid the soundtrack — which can get a little bit grating after playing for a couple of hours.
I wasn't too fond of this style when I saw the first screenshots of the game, and after playing it for a couple of hours, I am still not a huge fan of it.
After a day with lots of social media, downloading a few apps, streaming some music, and a couple hours of playing games, I still managed to end the day at 11:05 PM with 16 hours of total use and a little over three hours of screen - on time.
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