Sentences with phrase «game after about an hour»

I lost interest in the actual narrative of the game after about an hour, and found myself more interested in getting a handle on the challenging gameplay.

Not exact matches

In my review, which I wrote after pouring about 30 hours into the game, I gave Skyrim 4.5 out of 5.
It's also about the safety of the folks who travel - sometimes up to 6 hours after the games.
He was asked about his sentiments after the game, and, hand to God, he invoked, «24 - hour rule.»
What about the 2 a.m. practice after we drove three hours back from the loss at Vandy, the game Pat's father saw and told her he'd seen a better game the night before between sixth - graders?
Instead of beating itself over the head with its own concocted image issue, maybe they can let these guys who spend 40 hours a week crashing into the strongest, fastest, most armored 1 percent of people in the world smoke pot after a game without worrying about being labeled a «thug» or a «locker room cancer.»
I spend about 15 hours a week following Arsenal on the internet reading arsenal newa, watching fan interviews on AFTV after a game but i want change badly.
Note that if you have League Pass (see below) you can access NBA TV games about three hours after they have aired, even without Vue service.
After that [2008] game, I had a chance to talk to [TCU head coach] Gary Patterson, and it ended up being about an hour and a half conversation.
Got home from the game about an hour or so ago, purely because the trains were delayed and what not, nearly got my head kicked in by the Southampton lot on the way back too and this is after seeing us loose 2 - 1 at home to a lesser team than us and then I just read that Stan Kroenke has taken 3 million quid out the club which coincidently is part of the 3 % rise of season ticket prices... Not been my night really.
The deciding Game 3, which began just one hour after Game 2's conclusion, also went through a weather delay, and when the suspension was announced, Florida's starter Brady Singer was absolutely furious about it.
Olivier Giroud was given the nod by the France manager Didier Deschamps to start their friendly game against Serbia and after missing a few chances and getting booed by the French crowd, he was replaced by Karim Benzema with about half an hour to play.
Development is about the number of hours you practice technique and 1000 hours was a common target in my formative years e.g. volleying into a net and playing game after game.
This, after all, is a player who gets angry about being substituted, demands to start every game and has even gone 48 hours after being hooked without uttering a word to Wenger.
When the aggregate hit 3 - 3 with half an hour still to play, the Andalusian's joke after last week's game in Turin about getting his suspension out of the way before the semis did not seem so funny.
Forty - eight hours after the FIFA president triumphantly hailed the official introduction of video technology, hundreds of Lazio supporters demonstrated in front of the headquarters of the Italian football federation to protest about the system whilst there was more controversy in the English game.
Check out Match.com's Stir events in your city with happy hours and fun games, RSVP to a MeetUp for a subject you're passionate about, and attend business networking events that seem to ramp up the after the first of the year.
This game is fun for about 2 hours, after that you realize you just spent 10 # on a shallow joke brought on by the demons of the internet, and somehow you're ok with it because you now know what being a goat feels like!
Ok, go play the game for about 4 hours first (why it's not the first thing you get I have no idea... also, still haven't unlocked it in MP after another 4 hours spent there).
I decided to take another look at the game after about 170 hours of playing, but first things first: yes there are many clone characters and that's really annoying, but I would like to add that while the clone characters are annoying and inexcusable, each character have their own stats that help to make them feel diverse and unique and without exaggerating or being biased, I really had a
After about 12 hours playing this game, I'd say it's uneven but great at times.
Yet after this 6 hours of mediocrity, i found out what this game is really all about; the multiplayer.
I can pretty easily shoot a mid-50s round after about 5 - 10 hours with the game.
Let me assure you: After completing the adventure (which took me about five hours), I can't recommend Costume Quest to gamers of any age.
All told, I finished up the game about sixty five hours after starting.
However, I forced myself to cope, and after a hundred hours I didn't even notice it anymore (and I think that's the first time I've ever said that about any game).
She had been playing the game since it launched, but she stopped playing after about three hours in.
It doesn't seem to be, because after scanning them in 3D, Kojima said it took about two hours to produce this in - game bento model.
After two hours of hands - on time with the new Call of Duty - the inevitable Black Ops 4 from developer Treyarch - I think there's a lot to love about the game, even if it's all overshadowed by the promise of Blackout, the battle royale mode.
The brief levels Captain Toad: Treasure Tracker in accordance with the Mario standard of about 80 levels per game means that this is indeed a short expedition, especially when the credits start rolling after only beating level 18 - which takes under an hour of gameplay even for the hardcore scavengers.
I just walked out of a dark room after spending two hours with the screener for «Game Change,» the HBO film about the 2008 Republican presidential campaign of John McCain and Sarah Palin.
After four or five hours of play and no more than about 200 in - game miles, we'd collected around 15 cars without spending a penny, and had more than 1 million credits to our name.
I gave them a price that I thought was fair, and they eventually agreed to it after playing the «you're being unreasonable» game for about an hour.
After about seven hours of taking pictures, playing games, and browsing the Web on and off on a full charge, our LeapPad Ultra still had three out of four bars of battery.
Those ending credits went on for about three hours after you beat the game.
But most of all I want to talk about its dragons, and my second encounter with one of those monstrous beasts which occurred after nearly 40 - hours of game time.
After playing for about eight hours, I was only about 20 % through the game just to give you an example of what to expect time-wise.
Thankfully, the learning curve isn't too steep, and after about an hour or so of fiddling around you'll have a pretty solid understanding of the game mechanics.
I admit I almost quit playing after my first hour, about to throw in the white towel and say this game is not for me.
A game about creating, riding and annihilating awesome roller - coasters should be bags of fun by all rights... and yet screams turn into yawns after just a handful of hours.
The game isn't terribly long however, and you can get it over with in about twenty hours if you're playing on easy mode (there are three difficulties: easy, normal and hard) and are simply going through the story missions, one after the other.
It's been a long time since I've touched Xenoblade but if I recall things really started to go downhill about 4 - 5 hours after I moved on from the Eryth Sea section of the game.
The first big change I noticed was how much better the graphics looked, with this being the first Halo game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
Was more than a little irritated to find out it was the game after freaking out about my PS3 maybe being broken for like an hour there
After about a dozen hours with the game and a fierce, month long leaderboard back - and - forth, I have to say I agree with his sentiments.
Finally gave up after about 10 hours of game play.
I could go on for hours about Metal Gear Survive because after 40 plus hours of gameplay I'm STILL uncovering new aspects to the game.
So we blew the dust off his PS2 and inserted FFX, and after I spent the first several hours whining and moaning (mostly just in spite of my friend) about how horrendous looking Tidus» outfit is and how the last ten years have taken a serious toll on the game's voice acting (Sorry all you FF fans who thought the voice work was revolutionary for the series, but go back.
I thought about requesting a refund when I realized that some promised features are not in the game but after playing it for more than 30 hours it would feel strange to ask.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
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