Not exact matches
Amazing hand drawn
animations, killer voice acting that brings you back to the experience as if you were living in the 90's again, watching a brand new episode of the show, and knowing the fact that the original voice cast
came back, makes this
game even sweeter!
Coming in fast on the strength of the two
games released in the series, Azure Striker Gunvolt's
animation project is releasing soon.
Delayed Nintendo DS
game also
coming to PlayStation 3, developed by Level 5 in association with Japanese
animation house.
Next time - get a new engine (a REAL, new engine), redesign combat entirely,
come up with decent stealth mechanics, hire new writers and build a better connection between the
game world and the people that inhabit it (better AI,
animations etc.).
According to Zac Dixon, the idea for indie
game Bouncy Smash
came naturally to him and his Nashville based
animation team.
In Dark Souls, the
game was made with hand - animated motion however, this time around with motion - captured technology and live actors, this will allow
animation to
come out a tad more smooth.
Game: Machinarium Developer: Amanita Design What We Said: «Machinariums distinct visual style and seamless
animations are etched with a staggering level of detail, and few
games come close to possessing the sheer beauty found here.»
Today's Zelda news: blog post about The Legend of Zelda: Breath of the Wild's
animations, a Zelda Clue (do)
game, and Defenders of the Triforce
coming to Europe!
With hand drawn
animation and parallax layered backgrounds, the
game comes across as a full motion Viewmaster (anyone remember those?)
Personally, I found it endearing and said
animation really does enforce the claim that the
game is like a water painting
come to life.
Outstanding Achievement in Sound Editing —
Animation Short Form - Overwatch Outstanding Achievement in Sound Editing — Student Film (Verna Fields Award)- Homegrown Outstanding Achievement in Sound Editing — Special Venue - Carne Y Arena Outstanding Achievement in Sound Editing — Computer Interactive
Game Play - Call of Duty: WWII & Star Wars: Battlefront II (TIE WINNER) Outstanding Achievement in Sound Editing — Computer Cinematic - Halo Wars 2 Outstanding Achievement in Sound Editing — Non-Theatrical Feature - In Search of Fellini Outstanding Achievement in Sound Editing — Non-Theatrical Documentary - Becoming Bond Outstanding Achievement in Sound Editing — Non-Theatrical
Animation Long Form - Lego DC Super Hero Girls Outstanding Achievement in Sound Editing — Single Presentation - Oasis Outstanding Achievement in Sound Editing - Episodic Long Form — Effects / Foley - Godless Outstanding Achievement in Sound Editing - Episodic Long Form — Dialogue / ADR - Black Mirror «USS Callister» Outstanding Achievement in Sound Editing - Episodic Long Form — Music / Musical - The Get Down «Only from Exile Can We
Come Home» Outstanding Achievement in Sound Editing - Episodic Short Form — Effects / Foley -
Game of Thrones «The Spoils of War» Outstanding Achievement in Sound Editing - Episodic Short Form — Dialogue / ADR -
Game of Thrones «The Spoils of War» Outstanding Achievement in Sound Editing - Episodic Short Form — Music / Musical - Stranger Things «Chapter Eight: The Mind Flayer» Outstanding Achievement in Sound Editing — Live Action Under 30:00 - Superstore «Tornado» Outstanding Achievement in Sound Editing — Effects / Foley - Blade Runner 2049 Outstanding Achievement in Sound Editing — Dialogue / ADR - War for the Planet of the Apes Outstanding Achievement in Sound Editing — Musical - The Greatest Showman Outstanding Achievement in Sound Editing — Music Score - Dunkirk Outstanding Achievement in Sound Editing — Foreign Language Feature - Loveless Outstanding Achievement in Sound Editing — Feature Documentary - Jane Outstanding Achievement in Sound Editing — Feature
Animation - Coco
That interactive
animation will
come in the form of a
game that'll launch on iOS, Android, Mac and PC sometime later this year.
«We try to do a better job every time, and have brought in a brand new 3D modelling,
animation and CG team for the next Two Worlds
game coming out in 2012,» he said.
This,
coming off of the failure of a year or so hyped
game, made by a top tier crew (from what I understand it), with an
animation short and even commercials.
I know this might
come out of left field for plenty of people and I'm sure many would argue that there were plenty of other artistically stunning
games at E3 that might deserve this spot (Ninjatown; LittleBigPlanet; anything at IndieCade, which we'll have more on later), but let me tell you, the screenshots and condensed video do not do the hand drawn
animation of this
game justice at all.
something like a dinosaur knocking the trees in a certain order or something, but at the time, because it
came on suddenly, I didn't know to be paying attention to it in any special way, but the order of the tree knocking was the code to continue to the next section of the
game, and there is no way to re-watch or re-trigger the
animation.
We haven't discussed Ninokuni much here so to fill you in: the
game's
animations will all be done by Studio Ghibli, it will be
coming packaged with a «Magic Master» book that the character in the
game has too (shots in the galleries), the console and the DS version will be different.
Animation work alone in this
game is so far superior than anything seen to date, nothing
comes even close.
The TALES OF SYMPHONIA CHRONICLES Collector's Edition
comes packaged with an exclusive set of five Chibi Kyun Chara mini figures from TALES OF SYMPHONIA and TALES OF SYMPHONIA: Dawn of the New World, a paperback novel detailing the events between both
games, a multi-disc soundtrack, and special collector's packaging with artwork from Japanese
animation studio, ufotable.
That old childhood dream of the
animation cell
come to life in video
game form has never been better realized than it is here with Sundered.
Such improvements in character
animation have arguably now peaked on the cusp of the next generation of consoles, with the likes of Naughty Dog's The Last of Us, Quantic Dream's Beyond: Two Souls and the artistically - styled The Walking Dead by Telltale Games showing just how far the sector has
come the past eight years, and how important this space is to
game narrative and player immersion.
The only other mainline
game that
comes close to this visual style is Skyward Sword, but I would argue that was going for a watercolor look, not a hand - drawn
animation look.
But then
comes the problem: The
game becomes a little too proud of itself for these
animations and insists of showing these over and over and over again.
The colorful,
animation - caliber graphics will pull you in, but it's the easy, pick - up - and - play combat / exploration mechanics, addicting soundtrack, and metroidvania
game design that will keep you
coming back for more.
From the same setting, graphics and
animations, to the exact same gameplay and user interface, Rogue is virtually the same pirate adventure
game that
came out last year.
The Motion Shoot
Come on over to our high - tech motion capture studio and we'll put YOU (yes, physically you) in the
game, doing an
animation for an attack or special skill.
The Button All prizes at the $ 80 and up level
come with a free pin based on the brooch worn by a key character the
game, which can be seen in the
animation cel below.
The first Guacamelee
game came out in 2013; it's a Mexican folklore inspired side - scrolling metroidvania
game with beautiful art and
animation.
While
game mechanics and
animations have
come a long way in that time, the strengths of the original creation still shine through.
No
game is without fault and some tiny unnatural pieces of dialogue and plot are noticeable, as is some occasional crappy
animation in cutscenes, but they don't
come close to scuffing Persona 5's shiny coat.
The sprite
animations and background graphics are meticulous, the music is catchy and often hauntingly beautiful, the character control feels spot - on, and the entire package
comes together into what I consider to be one of the best Castlevania
games ever constructed.
The
game's vibrant cel - shaded world and character models resemble a graphic novel
come to life, and the
game's
animations are generally nice and fluid.
Character
animation and detail are the highlights, especially the facial
animation which
comes into its own during in -
game cutscenes.
Produced on the CP System III, Street Fighter III was a great - looking
game featuring smooth
animation and sprites that truly
came alive.
Home of the very best Scandinavia has to offer when it
comes to
animation,
games and entertainment.
It was a dream
come true, and we learned a lot, not only on making
games, but also about our biggest passions in gaming, which for Vincent is
animation and for me is
game design.
The PS4 version
comes with an in -
game redesign which optimises the
game's performance, with even more polished
animations and improved speech recognition.
This is the Nordic Stash, a huge curated list of the top 10 resources when it
comes to Scandinavian
games,
animation studios, VR developers, events, funding possibilities and creative communities!
It
comes as somewhat of an irony that the stirring
animation that accompanies the Valhalla
Game Studios logo when booting up Devil's Third, is a Viking longboat weathering a fierce and unrelenting storm.
I was also struck by how good the facial
animation is in this
game; the dangerous flirtatiousness sizzles between Bruce Wayne and Selina Kyle,
coming through with every subtle glance and smirk.
Teslagrad — A pretty looking
game inspired by classic Disney
Animation techniques,
coming soon to Vita and PS3.
It's got all the bells and whistles we've
come to expect out of a modern action
game; plenty of fancy effects, stunning set pieces and vistas, fantastic
animations, and for the most part, high quality textures.
It's in this aspect of the
game that the tight shooting mechanics and light platforming really
come into their own, and the chunky, well - oiled
animations glue everything together beautifully.
The only problem that pretty much every
game that is quite new with a large fan - base suffers with is server issues and this is going to get better and better as the
game further develops so i am not going to rant about how the only problem i have
came across is so bad as the story makes up for it because the quality is amazing as the
animations are beautifully done and the feeling of playing a story that isn't too driven on dialogue but more actions and feeling that you are destroying a castle and are making a difference within a massive scale war is greatly satisfying.
The «No Shirt, No Shoes, All Service» edition
comes with a Blu - ray disc containing a compilation of opening
animations from previous SENRAN KAGURA
games, an art book, a music CD, and a DLC key containing in -
game contents Soaking Wet High School Uniform costume, a set of colorful bikini costumes, the Futomaki Roll Bazooka special weapon, a Bebeby pet card, and a special set of skill cards.
Each of the
game's 28 combatants look simply astounding, and they all feature a ton of unique and interesting
animations that we've
come to expect from the series over the years.
A decent pinball
game from Amtex that is short on graphics and
animation but long on gameplay, Tristan Pinball is billed as a «solid state pinball simulation,» and it actually
comes quite close to that claim.
The
game has a lot of unrecognized potential due to the unstable netcode, but when everything
comes together it works incredibly well; combat is smooth and fluid, character
animations and models are gorgeous, and the dynamic battlefields are incredibly engaging.
The
game's presentation is fantastic with
animation that looks like it
came straight from Disney.
A previous Arc System Works Artist, Capcom Background Artist, Kill la Kill
Animation Director, AMD System Engineer and more have
come together to launch a Kickstarter for their debut
game, Judgement of Rage.