Sentences with phrase «game animation works»

Not exact matches

Past simulators for the build - a-city game generated animations based on statistics of how urban systems work, but GlassBox uses software agents acting both independently and together to create more dynamic, highly realistic events.
Right now we're working on more Angry Bird games and animations, similar to how Nintendo has been working on Mario for the last 26 years.
We are also working with CERN to develop games and animations to teach the principles of quantum physics to children as young as four and six years old.
I will create another 3 animations and implement them into the game i am currently working on.
Hello my name is mario, I graduated from art college and I'm a animator / game designer drawing is my passion I can't wait to work some stuff on my own and be a successful animator I also want to be a teacher someday for animation.
An aircraft mechanic with a degree in animation that works in I.T. and volunteers for game development conferences.
Story, voice work, and animations are all still goofy, but throw in co-op multiplayer, better endgame content, and more reasons to replay it, and State of Decay 2 is the type of game with which certain players will fall in love.
This Disney animated film delivers on both, bringing together all sorts of video game characters that we know and love, as well as just being a great film with superb voice work, an interesting story, great characters, gorgeous animation, clever humor, and a great big heart.
Animations are nicely done and the levels all retain a unique look and feel, but you can't help but feel like they put a lot of work into trying to make the game look better than the hardware was capable of.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left in this old beast, the animations and frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
Of course, some of the animations do not sync up perfectly in first person mode, but it works well enough to play the game.
The animation process appears to be similar to what Arc System Works did for the newest Guilty Gear games, by limiting the frames of 3D models and using flat colors to achieve stylish hand - drawn 2D anime look.
The elliptical animation is meant to feel like memory, reminding the audience that the small child who passionately fell in love with the game still burns inside Bryant despite the championships, the fame, the tireless hard work, and extreme bodily pain — Bryant was widely considered the hardest - working athlete in basketball and played through injuries that would have sidelined most.
Working online means you can deploy all kinds of media — images, video, animations, graphics, audio, games — to deliver content, enhance students» understanding, and make lessons more engaging.
2017's «Overdrive» project with Cardiff Met» University involves pupils working with students from the education and animation departments in developing a computer game based around driving.
The games feature enhanced animation technology and are organized based on difficulty for a variety of age groups with a goal of keeping students motivated as they work toward mastering their state standards.
Scratch: a programming language that teaches students to think creatively, reason systematically, and work collaboratively while creating stories, games, and animation using the Scratch editor
Animation on an E-Ink Kindle would be terrible, but these games that don't require animation wAnimation on an E-Ink Kindle would be terrible, but these games that don't require animation wanimation work fine.
The company's award - winning Hype animation software, used to create HTML5 animations, infographics, games, and ebook interactivity, works hand - in - glove with iBooks Author to create compelling, engaging digital books.
Numerous glitches exist throughout the game, such as loadouts sometimes failing to save, knife kill animations sometimes failing to work, terrain glitches, a glitch that lets you spam the mortar and more, plus some balancing issues exist within the classes theat needs to be fixed.
It's a system that feels natural and works well, especially when coupled with the game's other defensive mechanic, the Scramble button — simply tap that and Lara will scramble, in a beautiful bit of animation work, desperately across the ground, making her harder to hit and letting you move from cover to cover in relative safety.
For instance, the game was lacking the traditional work element of the initial trailer so we changed the enemy art from pixel art to hand - drawn animation.
That's impressive because The Last Day of June doesn't contain any form of dialogue, rather its small cast of strangely eyeless characters communicate solely through sighs, moans, giggles and other little sounds that work with the wonderful animations to give them more personality than most games with massive runtimes, budgets and voice actors ever manage.
Event Animator Duties: Camera layout of game event scenes and character animation preparation work
The game also has the technical capabilities to back up its visual style, packing in an impressive amount of detail alongside lovely animation work.
Seeing an animation that you haven't seen before after literally hundreds of games highlights the amount of work that has been put into Fifa 09.
There are four higher quality pieces of animation, spread evenly throughout the game which are just incredible, stuff to rival the best CGI work from Hollywood and wouldn't look out of place in any blockbuster.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Animation work alone in this game is so far superior than anything seen to date, nothing comes even close.
Aimed at children aged 6 to 11, the television show is being developed by Japanese animation company Digital Frontier, well known for their work on the anime Appleseed and the games Metal Gear Rising and Metal Gear Solid 4.
Meticulously Hand - Drawn Graphics: Visual stylings of the game are inspired by the work of Ralph Bakshi, old - school Disney cartoons and the Soviet animation studio «Soyuzmultfilm» of the 1960's.
There's some pretty poor texture work throughout the game, or at least there is when it decides to pop - in at all, and some questionable animation work as well, denoting the fact that the Bureau isn't at the top of its technical game, but from a visual design standpoint it is rather lovely.
There is actually an anime series in the works for release in December 2016, Gravity Rush the Animation ~ Overture ~, which will bridge the gap between the first and second games.
The level of detail on character models is particularly lacking, as is the texture work, and the games graphics on the whole just feel flat and lifeless, which is the exact opposite of what you want from a comic - book game, although the animation work for Deadpool himself is really quite well done.
Once again the title was developed by Farsight Technologies (this time working under the name «Spectacular Games») and yeah, it was nearly identical to the last game in the series, albeit with a few roster shifts and a couple of new animations and sound bites.
Whilst the future looks bright for the sector, game developers and console manufacturers need to work more closely with mo - cap studios to take full advantage of the tech that will already be in place, and present film quality animation that the developers and players crave, taking gaming into a new era of realism.
However, he explains that the management team did not see any incentive to polish the in - game animations with the in - house team, with one artist who «actively went out of their way to offer their services to additional work on the human character assets and were turned away.»
The game features some fantastic animation work as well, particularly in the character of Bayonetta herself — both in - game and during the game's many cutscenes, the witch moves with remarkable smoothness and grace, oozing sexiness all the while.
I realized really quickly that working at traditional animation studios didn't give me the creative breathing room I enjoyed as an indie, and self - realized just how awesome it was to work on so many facets of design as a game developer.
James has worked in animation and games for the last 15 years at companies like UDS, Radar Film, Kaktus and Rovio.
After the announcement of Indivisible, the development team Lab Zero has been release a lot of their animation work through the game's Twitter account, but now they've release a work - in - progress prototype gameplay footage footage showcasing the game's platforming mechanics.
BioWare have been working on several updates to improve the game based on consumer feedback and there have already been some noticeable improvements such as character facial details and animations and it does make a world of a difference, despite Andromeda being perfectly playable in its launch state.
Charles Randall, a former Ubisoft developer who worked on the first two Assassin's Creed games is accusing Shadows of Mordor of using codes and animations from Assassin's Creed 2.
Animations in Real Steel work well and for a boxing game that's important.
After working with him I have no doubt he knows everything it takes to make the snappy and responsive animations that a polished fighting game needs.
Game creators Arc System Works» European partner Zen United responded by launching an official petition to support the game's adaptation into an animatGame creators Arc System Works» European partner Zen United responded by launching an official petition to support the game's adaptation into an animatgame's adaptation into an animation.
Naughty Dog worked hard to improve the textures seen in the PS3 game, not to mention the character models, the animations, and much more.
«We hired fifteen world - renowned industry veterans, spanning production leadership, animation, design, art and engineering, who have previously worked on games such as Batman: Arkham Origins, Dead Space, Star Wars: Battlefront and many more.
Founded in 2002, Animation Arts started out doing contract work for other games working on interface design and in - game graphics.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
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