Sentences with phrase «game around the concept»

After Super Mario 3D World came out, Miyamoto encouraged production of a full game around the concept.
You would need to actually develop the game around the concept rather than the concept allowing for good gameplay to come forth.
With Skull and Bones, Ubisoft has built a whole game around the concept.
Much to the delight of the mentors and the organisers, the finalists have managed to shape their games around the concept of genetics in unexpected ways.
Apparently it was cool enough that they decided to base an entire game around the concept of first - person melee / magic.

Not exact matches

Both games center around the same core concept: 100 people fighting to the death in an ever - shrinking island.
With game day around the corner I thought I would revamp some of my favorite concepts.
It's blunted some of the bad publicity and negativity around the entire concept of golf in the games.
He and Ridzik actually formed their friendship around the concept one day while waiting in line for a basketball game.
Keeping warm tip for you, always wear a really large scarf because when the wind picks up or the temperature drops you can always use the scarf as a blanket around you (hence Blanket scarf concept right) So Amy hope you are having an awesome vacation and enjoy the game, still so very jealous
Whilst the concept of the app is based around playing games, the interesting difference comes in the algorithms behind the app.
There's a great idea lurking around in Rock Of The Dead's dumb - fun concept, but instead the game winds up being dumb even when it isn't trying to be.
This concept of clearing off items from a checklist has even dominated the conversation around modern open - world games.
Since the gameplay from the original Fatal Frame revolved around using an in - game camera for hunting ghosts, the concept of using the 3DS camera within an augmented reality framework is actually a fourth - wall breaking stroke of genius.
Completely ignoring the personalities and whimsical tone of the Super Mario video game series, the film is a bizarre mess that attempts to shoehorn some of the series concepts into a realistic setting, and the result is barely recognizable as the property that gamers around the world know and love.
Running around an arena while avoiding different coloured lasers sounds like a pretty basic concept for a game and it is.
Bonus features will include a Filmmakers» Audio Commentary (on the extended cut), «The Making of Pocahontas» documentary, an Early Presentation Reel with Introduction and Commentary, Storyboard - to - Film Comparison with Introduction and Commentary, Deleted Scenes, Production and Design Galleries, Abandonded Concepts, «The Making of «If I Never Knew You»» featurette, a featurette on the Central Park premiere, Animation Tests, Character Animation Featurettes, a Production Progression Reel, Music Featurette, a Multi-Language Clip Reel, two theatrical trailers, music videos of «Colors of the Wind» (performed by Vanessa Williams) and «If I Never Knew You» (performed by Jon Secada and Shanice), Sing Alongs of «Just Around the Riverbend» and «Colors of the Wind», the set - top game «Follow Your Heart», and 2 Disney's Art Projects «Build a Drum» and «Create a Dreamcatcher.»
Framed Collection contains two puzzle games that revolve around the same concept: arranging a collection of comic book panels to get different outcomes.
I think the concept of the game is basically around the multiplayer potential of the Nintendo Switch and even though the gameplay goes back to the series» roots, the new addition of multiplayer tries to freshen the experience a little here.
I'm not going to spoil any of the game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink» concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the game.
After building a strong frame fortified by clear success metrics, you can engineer a set of learning activities that helps students explore these concepts and construct knowledge around them in a variety of ways: Students can play math games, solve a variety of open - ended tasks, or even build Lego structures with various areas and perimeters.
This will help them understand that the game (or concept) exists to support the course, and not the other way around.
Ocean Syllable Game -LCB- includes black and white recording sheet -RCB- Ocean Beginning Sounds Game -LCB- includes black and white recording sheet -RCB- Pirate Treasure Rhyming Game Ocean Vocabulary Word Cards -LCB- concepts of print -RCB- Ocean Emergent Reader -LCB- concepts of print -RCB- Ocean Mini-Word Wall -LCB- concepts of print - black and white and color included -RCB- Ocean Pocket Chart Cards Ocean Read and Write Around the Room Activity -LCB- includes black and white recording sheet -RCB- Whale Alphabet Identification Game -LCB- includes 4 versions, uppercase, lowercase, color, and black and white plus 2 black and white recording sheets -RCB-
In all the years that the Vision Gran Turismo concepts have been around, McLaren has been one of the few automakers that have yet to unveil a concept for the Gran Turismo video game franchise.
Originally designed for the Ludum Dare 26, where developers from around the world spend a weekend creating games based on community suggested themes, the concept grew into the final product you see before you.
Fillit for the BlackBerry PlayBook may not be a revolutionary game as the concept has been around for some years on iOS but it is great fun.
«By creating a game built around the central concept of co-op gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
There's a lot of pressure plates to stand on, plus the game really enjoys making you roll around massive balls (cough) and drop them into receptacles built into the floors, although this idea is enhanced with the concept of ridable stone golems that have these giant balls built into them.
The objectives themselves are pretty simply and it does feel like more could have been done with the concept, but it forces you and your to actually move around the map and go on the offensive rather than just stay hunkered down in a single spot for the entire game, which is a problem horde - style modes in other games suffers from.
But is this purely a gimmick, or is there a decent game built around the concept?
Originally, the design started around just basic, nasty looking creatures, but as the concept for the game started to develop, the idea that the creatures are horribly mutated human bodies became far more prevalent.
The core concept of the game centers around multiplayer battle arenas featuring hand - drawn tanks (literally) with twin - stick shooting mechanics.
The only redeeming thing about Down to One is its basic premise, but then battle royales are better executed in the likes of Rust and DayZ, games that aren't even built around the concept.
Well, you're going to find out anyways, because this review is about a game that revolves around that very concept!
Prior to ActRaiser, I'd never come across a video game that touched on Judeo - Christian concepts, let alone revolved around them.
Until now, they have released six iterations, each with minor tweaks but all staying true to the main concept of the game: run around China during the Three Kingdoms period and kill as many people as you can.
Rad Rodgers» story is reminiscent in concept to a videogaming equivalent to that of Arnold Schwarzenegger action comedy film Last Action Hero as it revolves around young gamer Rad waking up after a marathon night of gaming to find that his retro console has turned itself on, producing a vortex that places Rad as the star of his own videogame with the retro console providing support in a buddy duo team - up scenario as they attempt to save the inhabitants of a jungle and return the Elder Tree as guardian of the land.
If you've never played God Eater before, the concept behind the game centres around an enemy known as the Aragami, which in Japanese translates to «violent (ara) god (gami)», who consume everything in their path.
Visual Concepts had three of the most well known DJs (including the always screaming DJ Khaled) pick out 10 tracks each for the soundtrack, while also including 10 songs from past games and music from «around the world.»
By Ojogo How many times have we seen military - themed games circling around the whole concept of weapons of mass destruction?
But if nothing else, stick around long enough to see the 8 - bit prototype the team created, as well as footage of an early game concept that included an alien invasion of Hyrule straight out of Independence Day.
In the game, the player takes on the role of the Legendary Builder, the only person in the world who has the capability of creating objects with the power of imagination, as the «few survivors scattered around the world no longer understand the concept of creativity,» according to Square Enix.
Last week there was an image going around the internet - o - sphere supposedly of concept art for a new The Punisher game.
It's fantastic to see Splatoon's unique ink - splatting concept get the recognition it deserves this second time around, and it's all the better seeing as Nintendo just dropped a bunch of new free content for the game.
The success of «Hotline Miami» on PC came with much controversy around the games» plot, and overall game play concept.
You can fly around as the Green Lantern and beat the snot out of Sinestro, who is also a playable character, take control of Bane, play as Poison Ivy and even hurtle around as The Flash.While quite a few of them are just pretty basic re-skins of each other, a lot of them bring their unique powers, abilities and gadgets to the table, allowing you to access certain parts of the game that were previously inaccessible, a familiar concept for the series that gives it oodles of replay value.
It's (1) a movie tie - in game that's (2) chock - full of preposterousbugs, built around (3) a design concept that completely misses the point of the IP.
However, few often truly embrace the concept and then actually reflect the consequences of it in the game world around you.
With features all built around the central concept of Tri-Realm combat, those seeking a game without confrontation need not apply.
Snake Pass has a complete new concept of control, you'll find yourself slithering along, climbing up bamboo branches and other obstacles controlling Noodle in a different way to most conventional games, for example to move you have to slither left to right with the left stick and pull back the right trigger, it sounds simple but can be rather tricky especially when you're trying to climb up obstacles, you can also press left trigger to get a tighter grip when you're coiled around different items in the land!
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