Sentences with phrase «game as a construct»

Not exact matches

This is partly why he's made the move to Liverpool — he wants to play in the middle of the field, more involved in the build up, in constructing moves and acting as a key figure for Liverpool's possession game.
But every West Ham player on the pitch, and you have to take into account that we had a number of first choice players unavailable, as well as the management team who constructed a game plan and strategy that hasn't been seen almost all season, must take huge credit for what we witnessed.
On the other hand a game does not help reception develop as drawing and constructing do.
I constructed this diaper cake to use as a decoration and a party game for my daughter's baby shower.
Word games can be a fun way to build on your young child's excitement about language: Walk around the house taking turns naming as many objects as you can, or construct simple rhymes such as «the pot is hot.»
In response to this report, SENS Foundation CSO Dr. Aubrey de Grey has said that «If this is as good as it looks, I think it could be a real game - changer», and Dr. O'Connor and his team at the SENS Foundation RC are considering testing a construct based on Teitell's methods in a system that the RC has already generated and used for testing of allotopic expression of cytochrome B.
Look at this game as a collection of linear puzzles as opposed to the poorly constructed and under - evolved adventure - type creature it is, and you may be able to glean a little entertainment in the wake of titles like In Memoriam.
Bloober has constructed a little game with a story that feels so much bigger than most Triple - As will manage this year.
The whole game has a very tactile feel to the game's world as everything in the world looks like it was constructed from paper.
From its opening scene slowly falling down Violet's closet in a continuous panning shot that makes her hat boxes and skin - tight dresses seem more like a modern city than a wardrobe, Bound quickly proves itself as a tightly constructed (and unexpectedly funny) lesbian noir with incredible camerawork, solid acting by the entire cast and tight pacing that'll keep you feeling empathizing with Violet, Corky and Caesar as their high - stakes game take several reversals of fortune.
That isn't to say ToS: DotNW is a bad game — on the contrary, the game is quite well constructed — merely that it comes off as a bit derivative, particularly where the story is concerned.
I wish I could praise the movement scheme on the same level as the combat mechanics but, unfortunately, getting about in Apex Construct stands as one of the most frustrating times I've had with a VR game.
If games are ever going to be taken seriously by the world at large as an art form capable of intelligent social commentary, major studios need to show some resolve when constructing their stories and characters.
Although it doesn't sound nearly as exciting as a groundbreaking new gameplay mechanic, the real joy in this game stems from navigating these deviously constructed levels.
Mike Flanagan adapts King's novel to construct a tale that's perhaps too theatrical for the movie (most of the action takes place inside a single room), but given top performances by Carla Gugino as the «controlled and confined» woman and Bruce Greenwood as the all - powerful controlling force, «Gerald's Game» is a contest that's worth your playing time.
About the Green Stasr, actually, they are camouflaged Star Medals, and not your objective that ends the levels after you explored and travel a bit around the stages before you got it like in SM64 / SMS / SMG1 / 2 formula and then, as I said, since it's not construct in the same way as these games, it's maybe not a «great culmination» of them, but an improvement over the new formula and new franchise introduced in 3D Land (which they explained that more or less was a new franchise in 3D Land Iwata Ask).
«Ben - Hur» changed the game forever, since Heston and Boyd trained for months to handle chariots in close - up, ace stunt coordinator Yakima Canutt's team provided death - defying spills, and director William Wyler planned his widescreen camera angles so the whole assembly worked as a dynamic construct.
Day 2 of my Roald Dahl themed Summer Camp (originally for Korean EFL students) Includes: * A short summary of the story - using images from the film and Quentin Blake illustrations * A board game and counters that I made (the same rules as «snakes and ladders») * Team activity «Egg Drop» where students must construct a contraption using art supplies to protect their egg when it is dropped from a window.
Hal has a light and heavy attack which can be combined together in very simplistic ways, but as you progress through the game you'll get access to new constructs to play with.
Constructed in a 16 - bit world with an obvious reverent reference to older side - scrolling, platform - jumping games such as Metroid, Axiom Verge tells the story of a scientist who dies in an experiment gone awry, only to reawaken in an alien world with no knowledge of where he is, how he got there, and why the laws of physics do not seem to apply.
As the game opens you're given a handful of grubby peasants with which to construct a city, starting with a town hall and the basic resources; food from mills and fishing boats; wood from forests; stone from handy deposits; and gold, iron and coal from mining locations.
You can power up three of these for free in the early game with extra ones costing resources to field, but once the impact event has occurred two of the free slots are covered up, so it's a good idea to invest some time in constructing buildings that will provide the resources needed to power up exosuits in the last few rounds as well.
These are the only resources you are required to build, as opposed to other RTS games where you have workers harvest certain resources to construct certain units.
Adventurers will engage in deadly and punishing combat with other - worldly enemy constructs, and discover a world filled with arcane lore as they unravel the intricacies of the game's various weapon, armor, inventory and level - up systems and mechanics.
Constructing new buildings earns Victory Points as well, but one of the potential biggest earner is the Diversified Production Achievement which grants Victory Points based on how many different genres of movie each player has produced over the course of the game.
As somebody who loves constructing a complex and sprawling base this was the only aspect of the game that I mildly disliked, but it wasn't a big problem because the front line required so much attention there was never time to dote on a base.
Sanctum 2, rather than just being another tower defense game, allows you to have almost complete control over constructing your own maze - like pathways with weapon towers to take out enemies as well as a number of different guns that you'll...
As their first game ever, it's most definitely a well - constructed entity, but has problems deciding whether or not it wants to be an old - school point and click adventure game or a puzzle game in the same vein as Silent HilAs their first game ever, it's most definitely a well - constructed entity, but has problems deciding whether or not it wants to be an old - school point and click adventure game or a puzzle game in the same vein as Silent Hilas Silent Hill.
By establishing this, the game establishes analogies not just to legally authorized castes that have existed historically, but [also] creates a metaphorical relation to class as a construct in real life, particularly as it relates to urban environs, where the rich live literally on top of the poor.
In many open world or sandbox style games, developers construct their virtual worlds in such a way as to enable players to directly abuse non-playable sex objects.
Clearly, the team do not manage to deliver an artwork of comparable magnitude to Dostoyevsky's Crime and Punishment, which is their chief inspiration, but to even have chosen this as an ambition in a commercial game project in 2001 — when rivals are choosing The Godfather and Aliens as their template because these are, quite frankly, supremely easy influences to synthesise into a string of violent episodes, Silent Hill 2's decision to construct a game in which violence can (depending on the player's proclivities) be a tangential part of the experience is significant.
We anticipate offering some items in - game (such as cosmetics) that can only be unlocked with gems and we may in the future test special events that can only be accessed with gems — but you will be able to play Magic — as of now, constructed and limited — without spending real money.
In this approach, a game isn't designed as a complete specific construct, but a as group of independent systems that are dumped into a defined world and allowed to interact with each other without being scripted.
The game's complex crafting system allows the player to create useful items, as well as more and more deadly weapons, but apart from that, one is capable of constructing buildings, which can in turn become parts of large towns or fortresses.
Wu explains: «If, in fact, a lot of things are cultural and human constructs, it means that we, as game makers, have a lot of ability to shape civilization, in a way.
«If, in fact, a lot of things are cultural and human constructs, it means that we, as game makers, have a lot of ability to shape civilization, in a way.»
Definitely agree with this on all levels... As a warframe player myself, I certainly agree that the game is very fair in it's F2P ways... Yes you have to wait for construction, but it gives you time to do other things, or play another game entirely (as it continues constructing when you're awayAs a warframe player myself, I certainly agree that the game is very fair in it's F2P ways... Yes you have to wait for construction, but it gives you time to do other things, or play another game entirely (as it continues constructing when you're awayas it continues constructing when you're away).
On their own outposts are valuable as the more you construct the more points they are worth at the end of the game, but they also serve a dual purpose by allowing you to exert extra control.
If you've never heard of our game, Robocraft is a free - to - play online game available exclusively for PC which allows players to construct insane multi-faceted robotic creations and take them into battle online against as many as twenty players.
The game puts you in the role of a vengeful god with a slew of elemental powers looking down on his creations as they rebel and attempt to construct the legendary Tower of Babel.
I have no idea how I'll feel about the multiplayer, which I know is a focus, but the single player looks just as addicting and well - constructed as the 2D Mario games have ever been.
The Void is just as deserving of a fat slice of your time and money as Machinarium, perhaps even more so if you believe a game which tries to realise the potential of our hobby through ideas is more worth supporting than an exquisite construct of familiar, fading genres.
On the most basic level a game needs to entertain or at least be constructed in such a way as to keep you invested.
EXPAND Developed by Chris Johnson and Chris Larkin Expand is a single player video game in which players explore a circular labyrinth constructed as an abstract black and white geometric landscape.
Creating the art for Brütal Legend was particularly challenging, as the game features a tightly constructed, story - driven single player campaign, a free - roaming open world environment of epic proportions, and a rich multiplayer game.
As you invest more time in the game, new buildings can be constructed in the town and additional routes can be unlocked, providing players with new ways to play over time.
The problem lies in the way that games actually «think» about the models as they are constructing them at run time.
The publisher is also planning to improve turnover of development, target smart devices as game platform, and construct a product portfolio tailored to consumer tastes in respective served regions.
This cat - and - mouse game spirals into something much more complex, as both parties must deal with a new breed of towering, planet - threatening AI constructs known as Guardians.
With the majority of PlayStation 4 owners still preferring to buy games on a disc, making the decision to release Apex Construct in retail together with Perp Games was important to ensure our acclaimed debut title can be enjoyed by as many PSVR players as possible.»
a b c d e f g h i j k l m n o p q r s t u v w x y z