Our aim is to support the growth
of games as a medium by helping indie developers get (and stay) financially independent.
These other prevalent terms are misleading and fail to illustrate what these works can do in the service of
advancing games as a medium.
It's about seeing the clear and obvious value in diverse experiences of the world and recognizing
how games as a medium are primed to explore them better than just about anything going.
These nominees speak to the strength
of games as a medium, but also show the various textures and possible creative outlets that interactive entertainment can provide.
- UK Green Wing scriptwriter James Henry had nice things to say
about games as a medium on his «Blue Cat» blog, and points out that the top 3 titles at his local game store are»... an art deco - themed playable critique of Ayn Rand - style Objectivism... an incredibly odd puzzle game that requires you to bend 3D space with a special gun... [and] a Japanese roleplaying adventure set entirely within a dreamworld generated by Frédéric Chopin.»
Thanks to advances in technology and the creative minds now flocking to video
games as a medium for storytelling, the time has come for video games to emerge as the pioneers of a new kind of storytelling.
Indie Fund aims to support the growth of
games as a medium by helping independent developers get financially independent, and stay financially independent.
While Batman represent the best of the new type of game development ideology, Demon's / Dark represent
what games as a medium have to offer over other mediums; like movies, books, etc..
The new Shadow of the Colossus retains the epic grandeur and unforgettable sadness of the original, and reasserts the original's impact
upon games as a medium.
The enjoyment that we derive from the games, the feelings that games evoke and elicit, can all ultimately come down to the artists behind them, and their excellent, exceptional work, which
masters games as a medium to deliver the best ones of the year.
And if our mob is made up of people who care
about games as a medium of human expression, then what shall be the sharpened stick on whose point we stake our bloody claim?
One of the greatest things about
video games as a medium is how player interactivity reinforces the bonds between them and the game they are playing.
The original 7 partners started Indie Fund in 2010 with the goal to support the growth of
games as a medium by helping independent developers get and stay financially independent.
With the increase of processing power and the proliferation of newer technologies such as Augmented and Virtual Reality, the fidelity, variety, and popularity
of games as a medium will only increase.
Writers are turning to
games as their medium of choice, and a handful of forthcoming games have writing itself as their objective.
The blame lays everywhere, from the community to the industry to
games as a medium.
The game received a total of four nominations - for Excellence in Design, Best Student Game, the Nuovo Award for «thinking differently about
games as a medium», and for the Seumas McNally Grand Prize.
If the campaign reaches its goal, the remaining $ 75k will come from a private loan (up to $ 25k) and Indie Fund, a group of successful game developers who support the growth of
games as a medium (up to $ 50k).
About Over The Moon Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video
games as a medium.
So really, the claim is that we — the press — «made» Jack Thompson the potent force for criticism of
games as a medium, and that if we just pretended he wasn't there, he would have gone away.
It's not a secret that the exemplar of
games as medium are still lacking in effect to other disciplines; I was just at a panel where politicians and heads of games companies constantly harped on games being important because they make the most amount of money out of other entertainment industries.
As part of the Game Narrative Summit taking place during the event, journalist Geoff Keighley sat in conversation with Stephenson as he discussed his new game infused video book REAMDE, as well as his thoughts on video
games as a medium.
The Nuovo Award (which is «given to the game title that makes the jurors think differently about
games as a medium») was won by Bennett Foddy for Getting Over It with Bennett Foddy.
Creation without experimentation can not be real creation, and it's critical to the expansion of
games as a medium.
A great way to keep yourself excited about the future of video
games as a medium is remind yourself it can be an actually vibrant cultural art form, not just an endless deluge of bland big - budgeted products.
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video
games as a medium.
These last eight years have been some of the most formative for not only video
games as a medium, but for myself...
One of my favorite aspects of video
games as a medium is its penchant to evolve.
Can
games as a medium have that power?
We believe that
games as a medium have a great potential to affect human experience and create amazing social memories between people.
They are seven prizes up of grabs: Excellence in Visual Art, Audio, Design and Narrative, the Nuovo Award (which is «given to the game title that makes the jurors think differently about
games as a medium»), the Best Student Game and the Seumas McNally Grand Prize.
It's not very often that a fan of video games (such as myself) gets to sit down and talk about the artistic merit of video
games as a medium, short of resorting to online discussions on forums, which tend to lack a certain intimacy.
The game's other director, Bruce Straley, says Uncharted 4 makes the most of video
games as a medium.
Having partnered with various publishers over the years, Ninja Theory are stepping forward with this self - published title, showing the confidence to do justice to these topics as well as in video
games as a medium to explore them in.
I have long viewed myself as some kind of champion of video
games as a medium, apotheosizing the artistic merits of beloved and formative games like Metal Gear Solid or Earthbound, but my utter disinterest in completing BioShock — or even attempting to play the other games in the franchise — has revealed the harsh truth.
There will be a range of obsolete gaming consoles and artists working with video
games as a medium.