Sentences with phrase «game as ammo»

The inclusion of guns hasn't been well received by some players who claim this will take away from the spirit of Road Rash, but DarkSeas insist they will only be a minor part of the game as ammo is scarce and the lack of auto - aim demands precision - aimed skill shots, which should make for some intense battles.

Not exact matches

The reboot of Medal of Honor has finally came, high expectations as Airborne wasn't really up to par with the other one but this game here, is too familiar it dosen't have anything new one of the strongest points of this game is the campaign, it has a «realistic» feel and one of those moments was when the group was running out of ammo and boom heli comes and destroy the place, but the rest
Escape Dead Island has a fairly liberal checkpoint system though, so I never found myself with too much time lost, and certainly not as much time lost as some of the unbalanced later encounters in the game that were only beaten through enemies getting stuck, about 45 rounds of shotgun ammo fired wildly in no certain direction, and perhaps my wife doing some kind of voodoo magic so that I would stop cursing at the TV.
Running out of ammo is not fun; this lesson is one I learned very early, and as such started expanding how much I could carry alongside the most important stat in the game: stamina.
The crafting system from previous games has been removed entirely, with upgrades and the like now exclusively associated with the perk system, which is a welcome change as fair as I'm concerned, as having to collect fifteen bison testicles to craft myself a bigger ammo pouch isn't exactly one of my fondest Far Cry memories.
While going through the lengthy campaign of Gears of War 3, players can set the game in arcade mode where they will have to ability to enable modifiers such as «No AMMO Pick Up».
Even if the game is touted as a survival horror experience, and the beginning sure feels like it, the rest of the campaign is mostly action packed and if you scan a lot of the rooms with your Genesis, you will be able to discover plenty of ammo or health recovery items which makes it easier.
As the game continues, Capcom masterfully weaves in elements from across the RE series, introducing ammo management and green herb hoarding to a whole new generation.
For instance, the monetary system — based on military grade ammunition — is of little concern for the majority of the game, as ammo and weapons are easy enough to discover.
Conserving your resources as much as possible is the smartest way to proceed through the game to ensure that you aren't needlessly wasting ammo or other supplies.
The maps also have ammo points where you can grab RPG's, which are in plentiful supply, and go nuts with them as they're scarily accurate in the game and death by RPG is a common pastime.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
If you tend to scan every room as you pass, you should be fully topped up on ammo most of the time, most of the game's gun upgrade parts are hidden in this way as well.
I was delighted to discover that you can now pick up ammo and armor pieces by simply walking over them, as using a button to do felt incredibly clunky in the first game.
Both Survivor and Defend the Base consist of 10 waves of ever increasing size, take into account that you need to refuel as well as keep your ammo well stocked it can become quite an intense game.
What I liked most about this is that not only are collectible items such as ammo, health, and skill points individual to each player, but there are certain parts in the game where you can cross over to other players campaigns, allowing up to for players to play at the same time.
As ammo is limited and bullets hurt you and kill you quickly, strategy is a huge point in this game.
Each weapon in the game feels great, and players will be glad to know they are all very easy to use, as there are reticles that allow for careful aiming, and all carry infinite ammo.
The game's environments are unfortunately not as feature - rich as I would have liked, but uniquely there are weapons scattered around the battlefields giving you an offensive option if you end up running out of ammo mid-mission, a feature I don't recall seeing before in a mech game (ammo pick - ups yes, but weapon pick - ups no).
If you've got the nouse to upgrade your shotgun and ammo belt as soon as possible, too, the game offers little - to - no challenge for the first 20 hours.
As with the Dragon Age Ultimate Edition, the Fallout: New Vegas Ultimate Edition has been announced and contains every single bit of DLC released for the first person RPG, including the major add - ons like Dead Money, Honest Hearts, Old World Blues and Lonesome Road, as well as the small DLC releases including the Courier's Stash and Gun Runners» Arsenal packs that brought unique weapons, ammo and recipes to the gamAs with the Dragon Age Ultimate Edition, the Fallout: New Vegas Ultimate Edition has been announced and contains every single bit of DLC released for the first person RPG, including the major add - ons like Dead Money, Honest Hearts, Old World Blues and Lonesome Road, as well as the small DLC releases including the Courier's Stash and Gun Runners» Arsenal packs that brought unique weapons, ammo and recipes to the gamas well as the small DLC releases including the Courier's Stash and Gun Runners» Arsenal packs that brought unique weapons, ammo and recipes to the gamas the small DLC releases including the Courier's Stash and Gun Runners» Arsenal packs that brought unique weapons, ammo and recipes to the game.
The good: this mode can save you a lot of ammo as otherwise the game's guns lose ammo fast than a colander loses water and there are hardly any ammo pick - ups in the game.
The Operator not only wields the most versatile guns in the game, the assault rifles, but is also capable of dropping health and ammo packs, as well as reviving dead teammates.
When times are hard and you have no ammo or weapons available the game allows the player to use the environment, interacting with things such as gas cans or fire axes allows for some fun alternates, the player can also use the Zed's body parts as weapons if needed.
You'll inevitably drain your ammo in the process, so the game also continually spawns lesser enemies during the battle primarily to serve as ammo loot droppers.
But like many survival horror games you have to hold on to as much ammo as you can if you want to make it out alive.
Save points are handled as being little rooms with computers and ammo caches so you can go to the computer and save your game and then reload or switch out your weapons as you only carry one gun and one pistol at a time.
A wealth of weapons and gadgets can't only be purchased, but you also will find the need to stock up on ammo, and the third game handily allows you to quickly purchase full ammo for every single one of your weapons, just as long as you have the required bolts.
As the game's token support Specialist, his primary ability allows him to throw down ammo for his team, while his Special ability allows him to instantly heal multiple friendlies.
I did discover that Halo was a pretty good game for this (although for not much else), because as the gunner in the Warthog, you have unlimited ammo and you can just park yourself somewhere and rat - tat - tat to your heart's content.
You start the game with a submachine gun as your primary weapon with unlimited ammo and a rocket launcher as your secondary weapon with limited ammo.
Resource management (finding guns, ammo and food / supplies) have been in many zombie games, such as; Resident Evil, Fort Zombie, Dead Rising and Left 4 Dead.
To fix the repetitive nature, more weapon variety would have been welcomed as you pretty much use a gun with limited ammo for the majority of the game.
And this time around, careful utilization and conservation of ammo will be key, because the game throws numerous bad guys at you early on; this trend only gets more severe as players progress through the game.
Never be away from your next MRE with this tin UNSC lunch box designed after the in - game ammo crates, complete with a reusable sandwich bag stylised as an MRE meal bag.
There are moments where it's ammo for weapons you don't currently possess, or greys that you're going to try to ditch as the game progresses, but you have to check anyway.
Most notably, Exodus will ditch the ammo economy that served as a defining characteristic of the previous games.
Shards are the form of currency in the game to buy things and are used to craft ammo as well.
Of the games I lost as the Allies, it was always at the ammo depot, a heavily fortified town square where you're tasked to plant a bomb, but the enemy could easily defuse it.
It works well for the game as you grab ammo by the handful and that's matched with the other items you pick up such as health.
The antidote to modern - day nerfing and handholding such as auto - regenerating health, easy difficulty levels, unlimited ammo and constant checkpoints, these games scrape away all the condescension and pit you alone against unforgiving elements with limited resources at your disposal.
With the game's survival horror aspects, this ammo just so happens to be limited too, so you'll often be picking and choosing your battles and running away from as many enemies as you kill.
Even though exploring those sections of the game offered no new guns, no ammo, no medipacks, and nothing of significance to the game as a whole, they were special to me.
We found this was sometimes frustrating, as it is with most VR games like this, as the game didn't always accurately register where our hands were in relation to the ammo belt.
The game also encourages getting close and dirty as it has an interesting mechanic that allows you to execute fallen enemies you've shot down and as a reward, you get more ammo (and possibly a grenade!).
Surprisingly the boss fights are the easiest parts of the game as this is the only time you get ammo.
If there were a realistic limit to your ammo supply — which I would have liked as an option on the highest difficulty level — run and gun would not be feasible; the fact that it is does not invalidate the game's commitment to stealth.
Apparently, it will be possible for the player to lose members of their squad as they play through the game, which will also have an impact on the kind of help they'll be able to receive: «You can be separated from guys with key abilities that would change how you play — if you're not with the ammo guy then you have less ability to replenish your ammo
The U.S Special Ops and B.O.Ws such as Hunters, Tyrants and Lickers will do the polar opposite, forcing you do expend the little ammo you'll find on single ememies because of the game's failure to balance its co-operative play correctly.
Zombieville USA is a «run and gun'type game where you play as a distinctly american looking man, running through various neighborhoods killing zombies and checking houses for money and ammo.
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