Sentences with phrase «game as art»

An exhibition tracing the history of video games as an art form comes complete with playable versions of vintage and modern games.
We posted it because a lot of us are gamers not just on Android and the game itself really brings the concept of games as an art form to life.
It most definitely is not when you bring up the whole video games as art debate.
This beautiful and thought - provoking game is worth it for anyone who sees games as art.
I really do enjoy videos which celebrate games as art.
Game creators have not received the necessary exposure for the public to respect games as art.
It's a question that goes beyond mere academia — games as art brings professional legitimacy for the industry, and goes to the heart of the concept of games as protected speech.
We view video games as an art medium and approach it as such.
It's like I don't even care about games as art anymore.
The games main focus is to address the question of video - games as an art form.
I like to think of The Ward Game as both art and science, a site for artistry and experimentation that creates a Janus - faced microcosm that simultaneously looks to education's past and future.
No one is doubting games as art but the medium has content not suitable for children.
What I said then was that there is authorship in games and if that is the criteria Ebert needs to have fulfilled in order for him to count games as art - then it exists and the question is closed.
[«The Interactive Palette» is a biweekly GameSetWatch - exclusive column by Gregory Weir that examines the tools and techniques of the digital games trade with a focus on games as art, using a single game as an example.
The Bridge exemplifies games as an art form, with beautifully hand - drawn art in the style of a black - and - white lithograph.
The company's full statement reads as a staunch defense of video games, which notably are protected under the First Amendment after a landmark 2011 Supreme Court ruling designated games as art with the same protections as film, TV, books, and other forms of artistic expression.
In the April 2009 issue of Game Developer magazine, Steve Theodore discussed alternative conceptions of games as art.
I opened that review by sharing my convictions about video games as art.
The museum is acquiring works that explore and articulate the unique boundaries of video games as an art form, and plans to acquire additional video games in the future, working with artists, developers, and programmers to represent this new creative practice.
GCG: Developing the Art of Games «Physics student and game enthusiast Anand Chotai synthesizes his coursework and philosophy into another look at the thorny discussion of games as art
In the pregame show, personalities from each team were portrayed as superheroes, as demigods who possess not only the talent necessary for perfecting the game as an art but also the skills for succeeding in business ventures and family life.
ME3 is perhaps the best example of «video games as art».
And if this weren't enough already, Braid also seemed to reignite the «games as an art form» debate, something that is continually brought up when a unique game catches everyone's attention.
That being said, the iconic Museum Of Modern Art has already started collecting video games as art.
In recent years a new sub-genre of games has emerged, this being games as art.
That Proun is being shown as a work of art amongst such great artists is absolutely thrilling, and a milestone to the whole «games as art» discussion.
Through the opinions formed, a thoughtful consensus is given on the many struggles and controversies that the game industry has faced, including the games as art debate, gaming and it's alleged violent and addictive tendencies, and it's legitimacy as a creative medium in the general public eye.
What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games, written by Tadhg Kelly.
Sony's upcoming downloadable title for the PS3 looks to take the «games as art» sensibility that Flower and Journey pioneered, and move it on to new levels.
Ueda's greatest accomplishment has been used as fodder for the tired «games as art» debate since its release.
Video games as an art form has often been debated since the days of the Nintendo Entertainment System.
I was referring to the assumption that Japanese games have suffered in terms of quality — I think that it is telling that in the great «games as art» debate it is Japanese titles from the 2000s like Ookami or Shadow of the Colossus (and Resident Evil 4 for atmosphere) that keep coming up again and again.
The «games as art» crowd should take some blame here, because it's their perpetual seriousness that has permeated most of the gaming industry, where nothing can just be fun anymore.
An expansive, immersive open world dripping with well - written, memorable characters and a well paced mature story; Red Dead represents to me that illusive thing, video - games as art.
They are classics, and the best argument there has ever been for the «games as art» debate.
Child of Light is one of those games that defends the «games as art» argument pretty cleanly.
Many critics who don't eat, sleep, and breathe video games don't feel that they constitute art, and while that may be true for certain genres of games, a handful of studios have really made a case for video games as art.
In an era of game development that challenges traditional visuals and storytelling methods, the return of a classic that paved the way for «games as art» seems well timed.
Now we catch up with the lead designers of The Path to see what they think about the «games as art» argument.
The meta aspect of these games is what is meant by «games as art».
I opened up a book on arts criticism the other day, «The New York Times Reader: Arts & Culture», and there I saw the end of the games as art debate.
Everything in the world feels so foreign and abstract that it never resonated with us in the same way, and it seems like an odd decision to stack its release so close to that of ABZÛ because we felt we just played a more focused take on the «games as art» phenomenon.
The legacy of BioShock has had a profound influence on story - driven shooters and provided a lot of merit for the «video games as art» argument.
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