Sentences with phrase «game audio company»

He currently operates his own game audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild, audiogang.org).

Not exact matches

Based in Edinburgh, Scotland, the startup was set up to assist companies like video game businesses better incorporate so - called spatial audio in their products.
This article is adapted from Date - Onomics by Jon Birger (Workman Publishing Company, 2015) The dating game is rigged, but the problem is not strategic Orthodox sermons in audio and video download formats
Laced Records, in partnership with Bethesda Softworks ®, a ZeniMax ® Media company and id Software ®, today announced that the DOOM (Original Game Soundtrack) will make its long - awaited debut on physical audio formats (Vinyl / CD) in Summer 2018.
The company is positioning the tablets as entertainment devices with support for audio, video, and games, as well as web browsing.
The company is a leading provider of integrated localisation, testing & audio services (across 30 languages & 12 game platforms) to a blue chip client base in the global video game industry.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
- Q&A: THX's Tuffy On God Of War II Audio, Neural THX Advances «As console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video standards, its work on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.»
While at CRAS, he co-founded a game tech startup contracted to help develop 3D audio with a partner audio software company.
In addition, almost 4 in 5 first year, salaried employees of game companies hold a degree in music or audio.
In only a few years, Vibe Avenue, has become one of the leading audio and music providing companies in Montreal, with sound universes created for dozens of video games, films and commercials.
However, 15 % of those who worked as employees (either at a game company or an audio production house) reported earning additional freelance income on the side.
Michael was the Dialogue Lead at 2K Marin before founding the Brightskull Entertainment Group, a production services company providing audio and narrative solutions exclusively to video game developers.
Gamers with a love for quality audio should already be familiar with ASTRO as a company and the headsets they produce.
Erik, the game / audio designer, is a good example of a team member adapting to the ebb and flow of a company's needs as they change over time.
There are 137 companies among this year's finalists, encompassing tools providers, technology and services firms, outsourcers, and specialists in audio, VFX, QA and recruitment — not to mention 71 games studios.
The company prides itself on providing a new interface designed to be more familiar to using professional digital audio workstations than traditional existing game audio tools.
With a range of surround sound modes for games, movies or music, Elite 800 features active noise cancellation along with DTS for what the company calls an «immersive audio experience» that marks a first for console gaming headsets, part of a deal with Sony announced earlier this year.
Burgeoning game service provider Keywords Studios has snapped up four french companies that specialize in audio recording and localization.
(Rachael Myrow / KQED - ARTICLE / AUDIO) «A few years ago, Madden NFL graphics developer Karen Stevens won a «game jam» — or hackathon — at the video game company Electronic Arts.
Three reviewers gave the company three stars, and one disgruntled student gave them one star for «idiotic games, stupid stories, and audio that made me want to chew my own arm off.»
Video game brand Razer revealed that it is acquiring audio company THX, though details were not disclosed.
Samsung started in the multi-room audio game with its M - series of speakers, but the company has since reinvented its offering with the R - series, which offers 360 - degree sound output.
The company's Binaural Rendering Engine is said to offer gamers next level audio experience when they use the amplifier with their headsets.
Waves is known for providing audio tools for records, films, and video games, and this is the first time the company has brought its sound technology to headphones.
Building on the foundation of its planar magnetic drivers, the company has created a headset that can deliver 3D audio and sound localization that enhance video games as well as music, videos and phone calls.
Apple's AirPods and Beats headphones are getting some fresh competition from one of the biggest audio companies in the game.
HTC's prowess when it comes to design, build quality, software, and audio experience are well known, but one of the reasons for the company's poor run in the flagship game in recent years has had to do with the camera.
Applications for public advertising signage and audio healthcare is pretty huge too, putting into perspective just how big this technology could be for Turtle Beach as a company who are traditionally focussed on video game headsets.
However, at CES 2015 the company stepped up its audio game by infusing its products with smarthome technology called Musicflow.
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