Not exact matches
It runs current PC
games well, offers awesome
audio, and has a high - end
design.
On the other hand, it also retains the same graphics,
audio, and basic
game design that have been with the series since its inception roughly four years ago.
Once you accept that the visual and
audio directions are both
design choices made to pay tribute to the original Commodore 64
game and sit down to take on your first Super-Dreadnought, you'll be hooked.
While the
audio and visual
design is solid, the
game does have an indie vibe to it (animation and enemy pathing aren't spectacular, and the 3D models are fairly basic).
- Mixing & Mastering - Stereo & Stem track mixing - Clean up of vocal or instrument tracks - Noise reduction - Post production for TV / film / YouTube - Voice overs, Ad bumpers & Podcast Intros - Sound
design - Video
game audio
Much like the rest of the
game, it's so simple and perfectly integrated that you almost don't notice it which is a prime example of why this
game so greatly
designed in every aspect, especially in the
audio department.
Once Dolby Atmos for Headphones is enabled, you'll get the full Dolby Atmos moving
audio experience with
games, movies, and shows
designed for Dolby Atmos.
In sound
design and music, however, the
game is an unqualified success due to its understated, often melancholic score and outstanding environmental
audio.
In addition, every
game has new achievements and development extras (such as
design documents, character
design sketches,
audio and video commentary).
For its
audio and visual
design alone, it is stunning, but for its ability to use the video
game medium to bridge our understanding of mental illness while also telling a personal and powerful story, it is a masterpiece.
The SoundWorks Collection takes you behind the scenes and straight to the dub stage for a look into
audio post-production for feature films, video
game sound
design, and original soundtrack composition.
Star Fox Zero is a fun
game on the Wii U not only offers some entertaining gameplay but some immersive level
design matched with first class graphics and
audio.
The system also includes separate ports for the rear - seat passengers to control their
audio sources and inputs, as well as a new remote
designed similar to a video
game controller.
A custom trunk
design with Rockford Fosgate
audio - visual system featuring two 500 - watt T1S2 10 - inch subwoofers, two 500 - watt TM400 400 - watt amplifiers, and a floor - mounted flip - up / down 32 - inch television for video
game fans to play Sonic the Hedgehog complete the build.
The iPad (pronounced / ˈaɪpæd / eye - pad) is a line of tablet computers
designed, developed and marketed by Apple Inc., primarily as a platform for
audio - visual media including books, periodicals, movies, music,
games, and web content.
Now in my view, the atmosphere of a
game is largely dependent on the
audio and sound
design.
As I played the
game and strolled through the world of Hillys, I became so immersed because of the use of level
design,
audio and even the NPCs.
The
game has a slightly cartoony graphical style, which while lacking in detail looks lovely, and the
audio design is solid, the two factors combining to bring the massive battles to life.
An actor's performance becomes more impressive as you can hear subtle nuances in their voice, a sweeping orchestral score becomes a force of nature, sweeping over you, while a
game suddenly comes to life with tiny
audio details, giving rise to a far better appreciate of sound
design.
Of course, the
games themselves have a lot to do with this as no headset can counteract poor
audio design and mixing.
Graphics are important, yet they do constantly overshadow another aspect of
game design that holds arguably just as much power over your enjoyment of a good adventure; the
audio.
Consider how important it is to your experience for the
game to have good
audio design, and through that you'll learn to appreciate it just as much as sumptuous graphics or even gameplay.
· Amplified stereo
audio for crisp highs and deep lows · Premium 50 mm speakers for highest fidelity sound · Variable Bass Boost adds depth and realism to the
game audio · In - line amplifier that allows for independent control of chat, bass and
game volume · Microphone Monitoring so you never have to raise your voice to hear yourself · Completely powered by USB so you will never need replacement batteries · Lightweight
design with breathable, fabric mesh ear cushions for enhanced comfort · Fully - compatible with the DSS 7.1 Surround Sound Processor
There are a number of categories a
game can win in, such as visual art,
audio, and
design, as well as the nuovo award, in which the festival encourages developers to enter
games that are «abstract, shortform, and unconventional.»
Design and BAFTA Games Nominee for Best Music and
Audio Achievement, the DOOM (Original
Game Soundtrack) brings the trademark pulse - pounding and demon - stomping
audio experience to fans for the first time on physical disc.
None of this would be half as impressive if it wasn't for the
games impeccable
audio design.
The same attention to detail has gone into the
game's
audio design, with the soundtrack offering a wide range of brilliantly fitting pieces and the voice actors giving a stellar performance in delivering a believable struggle for Senua.
The visual and
audio design of Sparc are both fantastic and reinforce the futuristic sports aesthetic of the
game.
Award categories include the best of each
game genre and platform, as well as achievements in
design,
audio, music, art, and storytelling.
This morning Develop kicked of a two - week focus on
game audio, which will see 10 articles published over the coming days; each addressing a different area of sound
design and the associated disciplines.
The NLa combines high - fidelity stereo
game audio and crystal - clear communication in a sleek, lightweight and durable
design.
The
game will of course chronicle the 2014 season which is about to commence, but Milestone promise a host of technical and social improvements that will utilise the power of the PS4, including a completely redesigned graphics engine applicable to all platforms, new
audio design, real time lighting effects, improved graphical detail and an evolutionised multiplayer experience.
In addition to hearing educational insights from experts on
game audio and many other topics in other tracks, attendees will also have plenty of things to see, from networking parties and new connections to exhibitor booths and the best in independent
game design.
The finalists for IGF Mobile will compete for $ 5,000 in prizes, including specialized awards for art,
design,
audio, technical prowess, and iPhone
game creation, as well as the IGF Mobile Best Game aw
game creation, as well as the IGF Mobile Best
Game aw
Game award.
Brian has used his combined expertise and experience in music composition, sound
design and his deep technical knowledge to change the landscape of the
game audio industry.
GameSoundCon teaches the core concepts, practical skills and
game audio training to get a music or sound
design job in the video
game industry.
As always we have made progress on the
game, both when it comes to the visual
design, the
audio design and the code of the
game.
The new award joins returning categories such as the $ 10,000 Best
Game award, Innovation in Mobile
Game Design, and the awards for audio, art direction, design and techn
Design, and the awards for
audio, art direction,
design and techn
design and technology.
The majestic
audio design plays a big part in making the
game accessible — that bombardment of yelps and splats is actually a nicely judged set of cues, allowing a halfway - skilled player to read a battle almost by ear alone.
The quality of the
audio and visual
design feels very stark, as the
game's visuals are quite pleasing.
The
audio design is incredibly basic, again in keeping with the overall theme of the
game.
- Mixing & Mastering - Stereo & Stem track mixing - Clean up of vocal or instrument tracks - Noise reduction - Post production for TV / film / YouTube - Voice overs, Ad bumpers & Podcast Intros - Sound
design - Video
game audio
The
game does a great job conveying a sense of fear and tension through its
audio design, and this is by far Uncanny Valley's strongest element.
Prior to creating
games, Jph was «deeply devoted to»
designing sounds and creating music with the Buzz synthesizer, and Jph's experience working with
audio shows in the sound
design of iteration's
games.
The
audio quality is sublime both for
games and media, and the outward
design and premium materials scream of quality rarely seen in this category.
VRWERX Technical Sound Designer, Robert Rice, is specialized in real - time and procedural
audio design and programming for animation,
games, simulation, and new technologies.
He has worked in
game audio since 2007 in a variety of
game audio fields for AAA
games:
audio programming (Guild Wars 2, Call of Duty: Advanced Warfare, Call of Duty: MW3), sound
design (Dead Space 2), and music composition (Spore).
Originally
designed to provide a more detailed look into the industry than Gamasutra's annual salary survey, the GameSoundCon Industry Survey has grown into the most comprehensive analysis of
game audio business and production issues and provide overall guidance on how much
game composers and sound designers earn.
Spillprisen is the Norwegian
game industry's own celebration, where juries consisting of
game developers and journalists honour the best
audio, art, fun for everyone, tech,
game design,
game of the year small screen and
game of the year.
In addition to his sound support on
games such as TowerFall Ascension, Crypt of the NecroDancer, Darkest Dungeon, and Tooth and Tail, he also
designed and created the IGF - nominated (Best
Audio) indie puzzler, «Phonopath», which has received wide acclaim in the
audio community.