Sentences with phrase «game audio design»

Not exact matches

It runs current PC games well, offers awesome audio, and has a high - end design.
On the other hand, it also retains the same graphics, audio, and basic game design that have been with the series since its inception roughly four years ago.
Once you accept that the visual and audio directions are both design choices made to pay tribute to the original Commodore 64 game and sit down to take on your first Super-Dreadnought, you'll be hooked.
While the audio and visual design is solid, the game does have an indie vibe to it (animation and enemy pathing aren't spectacular, and the 3D models are fairly basic).
- Mixing & Mastering - Stereo & Stem track mixing - Clean up of vocal or instrument tracks - Noise reduction - Post production for TV / film / YouTube - Voice overs, Ad bumpers & Podcast Intros - Sound design - Video game audio
Much like the rest of the game, it's so simple and perfectly integrated that you almost don't notice it which is a prime example of why this game so greatly designed in every aspect, especially in the audio department.
Once Dolby Atmos for Headphones is enabled, you'll get the full Dolby Atmos moving audio experience with games, movies, and shows designed for Dolby Atmos.
In sound design and music, however, the game is an unqualified success due to its understated, often melancholic score and outstanding environmental audio.
In addition, every game has new achievements and development extras (such as design documents, character design sketches, audio and video commentary).
For its audio and visual design alone, it is stunning, but for its ability to use the video game medium to bridge our understanding of mental illness while also telling a personal and powerful story, it is a masterpiece.
The SoundWorks Collection takes you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.
Star Fox Zero is a fun game on the Wii U not only offers some entertaining gameplay but some immersive level design matched with first class graphics and audio.
The system also includes separate ports for the rear - seat passengers to control their audio sources and inputs, as well as a new remote designed similar to a video game controller.
A custom trunk design with Rockford Fosgate audio - visual system featuring two 500 - watt T1S2 10 - inch subwoofers, two 500 - watt TM400 400 - watt amplifiers, and a floor - mounted flip - up / down 32 - inch television for video game fans to play Sonic the Hedgehog complete the build.
The iPad (pronounced / ˈaɪpæd / eye - pad) is a line of tablet computers designed, developed and marketed by Apple Inc., primarily as a platform for audio - visual media including books, periodicals, movies, music, games, and web content.
Now in my view, the atmosphere of a game is largely dependent on the audio and sound design.
As I played the game and strolled through the world of Hillys, I became so immersed because of the use of level design, audio and even the NPCs.
The game has a slightly cartoony graphical style, which while lacking in detail looks lovely, and the audio design is solid, the two factors combining to bring the massive battles to life.
An actor's performance becomes more impressive as you can hear subtle nuances in their voice, a sweeping orchestral score becomes a force of nature, sweeping over you, while a game suddenly comes to life with tiny audio details, giving rise to a far better appreciate of sound design.
Of course, the games themselves have a lot to do with this as no headset can counteract poor audio design and mixing.
Graphics are important, yet they do constantly overshadow another aspect of game design that holds arguably just as much power over your enjoyment of a good adventure; the audio.
Consider how important it is to your experience for the game to have good audio design, and through that you'll learn to appreciate it just as much as sumptuous graphics or even gameplay.
· Amplified stereo audio for crisp highs and deep lows · Premium 50 mm speakers for highest fidelity sound · Variable Bass Boost adds depth and realism to the game audio · In - line amplifier that allows for independent control of chat, bass and game volume · Microphone Monitoring so you never have to raise your voice to hear yourself · Completely powered by USB so you will never need replacement batteries · Lightweight design with breathable, fabric mesh ear cushions for enhanced comfort · Fully - compatible with the DSS 7.1 Surround Sound Processor
There are a number of categories a game can win in, such as visual art, audio, and design, as well as the nuovo award, in which the festival encourages developers to enter games that are «abstract, shortform, and unconventional.»
Design and BAFTA Games Nominee for Best Music and Audio Achievement, the DOOM (Original Game Soundtrack) brings the trademark pulse - pounding and demon - stomping audio experience to fans for the first time on physical disc.
None of this would be half as impressive if it wasn't for the games impeccable audio design.
The same attention to detail has gone into the game's audio design, with the soundtrack offering a wide range of brilliantly fitting pieces and the voice actors giving a stellar performance in delivering a believable struggle for Senua.
The visual and audio design of Sparc are both fantastic and reinforce the futuristic sports aesthetic of the game.
Award categories include the best of each game genre and platform, as well as achievements in design, audio, music, art, and storytelling.
This morning Develop kicked of a two - week focus on game audio, which will see 10 articles published over the coming days; each addressing a different area of sound design and the associated disciplines.
The NLa combines high - fidelity stereo game audio and crystal - clear communication in a sleek, lightweight and durable design.
The game will of course chronicle the 2014 season which is about to commence, but Milestone promise a host of technical and social improvements that will utilise the power of the PS4, including a completely redesigned graphics engine applicable to all platforms, new audio design, real time lighting effects, improved graphical detail and an evolutionised multiplayer experience.
In addition to hearing educational insights from experts on game audio and many other topics in other tracks, attendees will also have plenty of things to see, from networking parties and new connections to exhibitor booths and the best in independent game design.
The finalists for IGF Mobile will compete for $ 5,000 in prizes, including specialized awards for art, design, audio, technical prowess, and iPhone game creation, as well as the IGF Mobile Best Game awgame creation, as well as the IGF Mobile Best Game awGame award.
Brian has used his combined expertise and experience in music composition, sound design and his deep technical knowledge to change the landscape of the game audio industry.
GameSoundCon teaches the core concepts, practical skills and game audio training to get a music or sound design job in the video game industry.
As always we have made progress on the game, both when it comes to the visual design, the audio design and the code of the game.
The new award joins returning categories such as the $ 10,000 Best Game award, Innovation in Mobile Game Design, and the awards for audio, art direction, design and technDesign, and the awards for audio, art direction, design and techndesign and technology.
The majestic audio design plays a big part in making the game accessible — that bombardment of yelps and splats is actually a nicely judged set of cues, allowing a halfway - skilled player to read a battle almost by ear alone.
The quality of the audio and visual design feels very stark, as the game's visuals are quite pleasing.
The audio design is incredibly basic, again in keeping with the overall theme of the game.
- Mixing & Mastering - Stereo & Stem track mixing - Clean up of vocal or instrument tracks - Noise reduction - Post production for TV / film / YouTube - Voice overs, Ad bumpers & Podcast Intros - Sound design - Video game audio
The game does a great job conveying a sense of fear and tension through its audio design, and this is by far Uncanny Valley's strongest element.
Prior to creating games, Jph was «deeply devoted to» designing sounds and creating music with the Buzz synthesizer, and Jph's experience working with audio shows in the sound design of iteration's games.
The audio quality is sublime both for games and media, and the outward design and premium materials scream of quality rarely seen in this category.
VRWERX Technical Sound Designer, Robert Rice, is specialized in real - time and procedural audio design and programming for animation, games, simulation, and new technologies.
He has worked in game audio since 2007 in a variety of game audio fields for AAA games: audio programming (Guild Wars 2, Call of Duty: Advanced Warfare, Call of Duty: MW3), sound design (Dead Space 2), and music composition (Spore).
Originally designed to provide a more detailed look into the industry than Gamasutra's annual salary survey, the GameSoundCon Industry Survey has grown into the most comprehensive analysis of game audio business and production issues and provide overall guidance on how much game composers and sound designers earn.
Spillprisen is the Norwegian game industry's own celebration, where juries consisting of game developers and journalists honour the best audio, art, fun for everyone, tech, game design, game of the year small screen and game of the year.
In addition to his sound support on games such as TowerFall Ascension, Crypt of the NecroDancer, Darkest Dungeon, and Tooth and Tail, he also designed and created the IGF - nominated (Best Audio) indie puzzler, «Phonopath», which has received wide acclaim in the audio community.
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