Game Music Connect is created by BAFTA award winner and five - time Original Music nominated composer James Hannigan and veteran
game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind them.
BAFTA award winner and five - time Original Music nominated composer James Hannigan and veteran
game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind them.
Not exact matches
* Commentary â $ cents Feature - length
audio commentary with
Directors David Bowers and Sam Fell) * Featurettes o From Clay to CG: A Technical Journey o Jammy Dodger Fly - Thru o The Music of Flushed Away o Meet the Cast * Gallery o Animator's Gallery o Behind the Scenes Interactive Tour (Name TBD) * DVD - Rom o Learn to Draw Roddy o DWA Jukebox o Flushed Away Juke Box o Build - A-Slug o Set Top Games: A Maze of Pipes o Flushed Away Underground Adventure DVD - ROM
Game o Printables DVD - ROM Feature o 2 Animated Slug Songs («Pump It», and «I Don't Feel Like Dancing».)
Along for the ride are
audio commentaries by
director Roland Emerich, producer Dean Devlin and FX supervisors Volker Engel and Doug Smith, theatrical trailers, interactive
games and a trivia track.
Blu - ray / DVD Combo Pack Extras: Deleted scenes; Surviving the
Game: Making Catching Fire;
audio commentary with the
director and producer; and a sneak peek of Divergent.
«Cine - Explore» is an interactive in - movie
audio - commentary by
director John Lasseter, «Car Finder» is interactive BD - Java based
game, Lastly there is «Boundin» Cars» and «Doc» short.
Other bonus materials include an
audio commentary with
directors Don Bluth and Gary Goldman, deleted scenes, five interactive set - top
games and a ten - minute featurette called Secrets behind the Secret.
DVD special features are ample, anchored by a feature - length
audio commentary track with
director Alvart and producer Jeremy Bolt, in which the pair discuss Alvart's late - in - the -
game, pre-production idea of depicting the effects of years of hyper - sleep via sloughing skin, as well as the special challenges involved for Foster in crafting a performance out of reacting to Quaid's disembodied voice, since more than half of his material was prerecorded, before the younger actor's scenes.
Starting things off, there's an
audio commentary from
director Mark Hartley, joined by «Ozploitation Auteurs» Brian Trenchard - Smith, Antony I. Ginnane, John D. Lamond, David Hannay, Richard Brennan, Alan Finney, Vincent Monton, Grant Page, and Roger Ward; a set of 26 deleted and extended scenes, now with optional
audio commentary from Hartley and editors Sara Edwards and Jamie Blanks; The Lost NQH Interview: Chris Lofven, the
director of the film Oz; A Word with Bob Ellis (which was formerly an Easter Egg on DVD); a Quentin Tarantino and Brian Trenchard - Smith interview outtake; a Melbourne International Film Festival Ozploitation Panel discussion; Melbourne International Film Festival Red Carpet footage; 34 minutes of low tech behind the scenes moments which were shot mostly by Hartley; a UK interview with Hartley; The Bazura Project interview with Hartley; The Monthly Conversation interview with Hartley; The Business
audio interview with Hartley; an extended Ozploitation trailer reel (3 hours worth), with an opening title card telling us that Brian Trenchard - Smith cut together most of the trailers (Outback, Walkabout, The Naked Bunyip, Stork, The Adventures of Barry McKenzie, three for Barry McKenzie Holds His Own, Libido, Alvin Purple, Alvin Rides Again, Petersen, The Box, The True Story of Eskimo Nell, Plugg, The Love Epidemic, The Great MacArthy, Don's Party, Oz, Eliza Fraser, Fantasm, Fantasm Comes Again, The FJ Holden, High Rolling, The ABC of Love and Sex: Australia Style, Felicity, Dimboola, The Last of the Knucklemen, Pacific Banana, Centrespread, Breakfast in Paris, Melvin, Son of Alvin, Night of Fear, The Cars That Ate Paris, Inn of the Damned, End Play, The Last Wave, Summerfield, Long Weekend, Patrick, The Night, The Prowler, Snapshot, Thirst, Harlequin, Nightmares (aka Stage Fright), The Survivor, Road Games, Dead Kids (aka Strange Behavior), Strange Behavior, A Dangerous Summer, Next of Kin, Heatwave, Razorback, Frog Dreaming, Dark Age, Howling III: The Marsupials, Bloodmoon, Stone, The Man from Hong Kong, Mad Dog Morgan, Raw Deal, Journey Among Women, Money Movers, Stunt Rock, Mad Max, The Chain Reaction, Race for the Yankee Zephyr, Attack Force Z, Freedom, Turkey Shoot, Midnite Spares, The Return of Captain Invincible, Fair
Game, Sky Pirates, Dead End Drive - In, The Time Guardian, Danger Freaks); Confession of an R - Rated Movie Maker, an interview with
director John D. Lamond; an interview with
director Richard Franklin on the set of Patrick; Terry Bourke's Noon Sunday Reel; the Barry McKenzie: Ogre or Ocker vintage documentary; the Inside Alvin Purple vintage documentary; the To Shoot a Mad Dog vintage documentary; an Ozploitation stills and poster gallery; a production gallery; funding pitches; and the documentary's original theatrical trailer.
ThinkSpace Education's partner institution, the University of Chichester also has close links with the
games community and the program liaison tutor Dr Stephen Baystead has a long list of credits as a top
game composer (NEED FOR SPEED, PROJECT CARS and many more) as well as
audio director at Slightly Mad Studios.
I think as
game developers and
audio directors continue to get an increased education on not only the importance of music but the importance of interactive music then composers will continue to get better chances to express themselves.
He currently operates his own
game audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild, audiogang.o
game audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as
director of development for GANG (
Game Audio Network Guild, audiogang.o
Game Audio Network Guild, audiogang.org).
To Jeff, it's all about knowing what the creative vision for a
game is and working with the
audio director.
Somatone Interactive Creative
Director Dale Crowley will discuss the techniques developed to create immersive and hyper realistic
audio experiences in mobile VR
game Hidden Expedition: Amazon.
Game developers and publishers, actors, writers, other voice recording facilities, game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a d
Game developers and publishers, actors, writers, other voice recording facilities,
game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a d
game audio folks, and
directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a demo.
Richard Ludlow is the creative
director at Hexany
Audio, a Los Angeles - based sound and music studio developing
audio for the next generation of
games.
According to James Slavin, the
game's
audio director, Glass was based on Shibuya in Japan.
Alan McDermott, studio lead and a passionate
gamer himself, spent many years as
audio director on the highly successful MotorStorm and Driveclub franchises at Evolution Studios and Sony Computer Entertainment.
His credits include
games in the AAA console, indie, social, and mobile spaces as an
audio director, sound designer, and composer.
Brian Schmidt is a 30 year veteran of the
game audio industry and the Founder and Executive
Director of GameSoundCon
Finally, because the survey was sent to GDC attendees and Gamasutra members, the survey is biased to more senior
audio people; a
game developer isn't likely to send the «new hire» to GDC over their senior
audio director.
Richard Ludlow is the
Audio Director at Hexany
Audio, a Los Angeles - based sound and music studio specializing in
audio for
games and VR.
Emily interviews
game composers, sound designers,
audio directors, voice actors, educators and more about the world of sound in
games.
Jamey Scott began his career as a sound designer in the mid-90's as the
Audio Director for Presto Studios, where he developed
audio content and playback technology for several pre-rendered and real - time rendered
game engines which powered some highly acclaimed
games such as The Journeyman Project 3, and Myst 3: Exile.
«At that time most people's idea of good
game audio was «you didn't switch it off,»» recalls
audio director Colin Anderson.
Two Rockstar veterans, including the music
director behind the Grand Theft Auto
games for almost 20 years have formed an
audio production house in Dunfermline, Scotland.
What can having actors and
directors involved from the beginning of a project bring to
game audio?
Featuring
audio director, Mark Lampert, this latest video takes a look at the
games music, sounds and voice talent.
RelEX Studio Managing
Director Ngozi Watts (former VP Gambling at Unity) will discuss new software to export your Unity
game to HTML5 Canvas and Dreamcraft Music & Sound Composer Mike Raznick will discuss upping the fun (and retention) in
games through
audio.
If you were to, for example, work on a
game where the player can choose between being good or evil, as an
audio director you would want to put assets into the
game to reflect both sides.
The Finnish developer's team includes former Rovio
audio business development manager Konsta Klemetti (CEO), ex-Supercell lead
game artist and character designer Sami Timonen (creative
director) and former Remedy VFX artist Jussi Kemppainen (
game director).
Instead of having players just shoot their way through a ridiculous world, ACE Team instead presents the
game as a film that is receiving a
director's commentary
audio track for its upcoming DVD release.
These leads are Alan McDermott, the new studio lead and former
audio director at Evolution; Nigel Kershaw, Wushu's Design Director who worked as Game Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and Sai
director at Evolution; Nigel Kershaw, Wushu's Design
Director who worked as Game Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and Sai
Director who worked as
Game Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and Sai
Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art
Director who also contributed with his artwork to popular IPs such as Dark Souls and Sai
Director who also contributed with his artwork to popular IPs such as Dark Souls and Saints Row.
Brian is also founder and Executive
Director of GameSoundCon, the music industry's premiere conference on video
game music and video
game sound design for the professional
audio industry.
The last developer diary takes a look at the
audio, bringing the voice cast behind the
game, Deus Ex HR
Audio Director Steve Szczepkowski, Composer Michael McCann, Sound Designer Yohann Boudreault and discussing how they were able to bring
audio and music components for players to be immersed in.
In a blog for Ubisoft, Far Cry 5's
audio director Tony Gronick, commented on the development of the
game's soundtrack — admitting that he originally planned for enemy music to irritate players.
This video
game soundtrack was composed by the lead composer and senior
audio director of Blizzard Entertainment, Russell Brower, who is known for his compositions on other popular Blizzard titles.
«I worked on a
game called Murdered: Soul Suspect and Tom Smurdon was the
audio director there for about the first two - thirds of the
game then left,» said Graves.
Richard Beddow,
audio director at the English video
games developer, has put together a video on the range of specialisms within
game dev
audio, including Foley footage from a number of titles.
Richard Beddow,
audio director at English video
games developer Creative Assembly, has put together a video on the range of specialisms within
game dev
audio.
«It's a matter of priority,» said Matthew Burns, the
audio & narrative
director at the independent
game studio Zachtronics.
/ / Subtopics: WAHP has new cover art, reworking the
audio for previous episodes, PhyreEngine powering unannounced
games, will a Demon's Souls sequel exist, Kazunori Yamauchi personally beats Forza 3, Hiroshi Yamauchi founds cancer hospital, Nick Rox swears he sees import titles on US Xbox Marketplace, recent announcements of
games coming to North America, Twitter Watch, upcoming releases, listener mail, and our super-sizes special on Deadly Premonition, featuring an exclusive interview with the
game's
director, SWEARY, with answers read by Franics York Morgan himself (aka voice acting megastar Jeff Kramer).
Those who choose to preorder the title from special retailers will get a bonus in the form of Kat's white costume and Select Soundtrack containing nine
audio tracks from the
game (
Director's Choice Soundtrack).