Sentences with phrase «game audio director»

Game Music Connect is created by BAFTA award winner and five - time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind them.
BAFTA award winner and five - time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind them.

Not exact matches

* Commentary â $ cents Feature - length audio commentary with Directors David Bowers and Sam Fell) * Featurettes o From Clay to CG: A Technical Journey o Jammy Dodger Fly - Thru o The Music of Flushed Away o Meet the Cast * Gallery o Animator's Gallery o Behind the Scenes Interactive Tour (Name TBD) * DVD - Rom o Learn to Draw Roddy o DWA Jukebox o Flushed Away Juke Box o Build - A-Slug o Set Top Games: A Maze of Pipes o Flushed Away Underground Adventure DVD - ROM Game o Printables DVD - ROM Feature o 2 Animated Slug Songs («Pump It», and «I Don't Feel Like Dancing».)
Along for the ride are audio commentaries by director Roland Emerich, producer Dean Devlin and FX supervisors Volker Engel and Doug Smith, theatrical trailers, interactive games and a trivia track.
Blu - ray / DVD Combo Pack Extras: Deleted scenes; Surviving the Game: Making Catching Fire; audio commentary with the director and producer; and a sneak peek of Divergent.
«Cine - Explore» is an interactive in - movie audio - commentary by director John Lasseter, «Car Finder» is interactive BD - Java based game, Lastly there is «Boundin» Cars» and «Doc» short.
Other bonus materials include an audio commentary with directors Don Bluth and Gary Goldman, deleted scenes, five interactive set - top games and a ten - minute featurette called Secrets behind the Secret.
DVD special features are ample, anchored by a feature - length audio commentary track with director Alvart and producer Jeremy Bolt, in which the pair discuss Alvart's late - in - the - game, pre-production idea of depicting the effects of years of hyper - sleep via sloughing skin, as well as the special challenges involved for Foster in crafting a performance out of reacting to Quaid's disembodied voice, since more than half of his material was prerecorded, before the younger actor's scenes.
Starting things off, there's an audio commentary from director Mark Hartley, joined by «Ozploitation Auteurs» Brian Trenchard - Smith, Antony I. Ginnane, John D. Lamond, David Hannay, Richard Brennan, Alan Finney, Vincent Monton, Grant Page, and Roger Ward; a set of 26 deleted and extended scenes, now with optional audio commentary from Hartley and editors Sara Edwards and Jamie Blanks; The Lost NQH Interview: Chris Lofven, the director of the film Oz; A Word with Bob Ellis (which was formerly an Easter Egg on DVD); a Quentin Tarantino and Brian Trenchard - Smith interview outtake; a Melbourne International Film Festival Ozploitation Panel discussion; Melbourne International Film Festival Red Carpet footage; 34 minutes of low tech behind the scenes moments which were shot mostly by Hartley; a UK interview with Hartley; The Bazura Project interview with Hartley; The Monthly Conversation interview with Hartley; The Business audio interview with Hartley; an extended Ozploitation trailer reel (3 hours worth), with an opening title card telling us that Brian Trenchard - Smith cut together most of the trailers (Outback, Walkabout, The Naked Bunyip, Stork, The Adventures of Barry McKenzie, three for Barry McKenzie Holds His Own, Libido, Alvin Purple, Alvin Rides Again, Petersen, The Box, The True Story of Eskimo Nell, Plugg, The Love Epidemic, The Great MacArthy, Don's Party, Oz, Eliza Fraser, Fantasm, Fantasm Comes Again, The FJ Holden, High Rolling, The ABC of Love and Sex: Australia Style, Felicity, Dimboola, The Last of the Knucklemen, Pacific Banana, Centrespread, Breakfast in Paris, Melvin, Son of Alvin, Night of Fear, The Cars That Ate Paris, Inn of the Damned, End Play, The Last Wave, Summerfield, Long Weekend, Patrick, The Night, The Prowler, Snapshot, Thirst, Harlequin, Nightmares (aka Stage Fright), The Survivor, Road Games, Dead Kids (aka Strange Behavior), Strange Behavior, A Dangerous Summer, Next of Kin, Heatwave, Razorback, Frog Dreaming, Dark Age, Howling III: The Marsupials, Bloodmoon, Stone, The Man from Hong Kong, Mad Dog Morgan, Raw Deal, Journey Among Women, Money Movers, Stunt Rock, Mad Max, The Chain Reaction, Race for the Yankee Zephyr, Attack Force Z, Freedom, Turkey Shoot, Midnite Spares, The Return of Captain Invincible, Fair Game, Sky Pirates, Dead End Drive - In, The Time Guardian, Danger Freaks); Confession of an R - Rated Movie Maker, an interview with director John D. Lamond; an interview with director Richard Franklin on the set of Patrick; Terry Bourke's Noon Sunday Reel; the Barry McKenzie: Ogre or Ocker vintage documentary; the Inside Alvin Purple vintage documentary; the To Shoot a Mad Dog vintage documentary; an Ozploitation stills and poster gallery; a production gallery; funding pitches; and the documentary's original theatrical trailer.
ThinkSpace Education's partner institution, the University of Chichester also has close links with the games community and the program liaison tutor Dr Stephen Baystead has a long list of credits as a top game composer (NEED FOR SPEED, PROJECT CARS and many more) as well as audio director at Slightly Mad Studios.
I think as game developers and audio directors continue to get an increased education on not only the importance of music but the importance of interactive music then composers will continue to get better chances to express themselves.
He currently operates his own game audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild, audiogang.ogame audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild, audiogang.oGame Audio Network Guild, audiogang.org).
To Jeff, it's all about knowing what the creative vision for a game is and working with the audio director.
Somatone Interactive Creative Director Dale Crowley will discuss the techniques developed to create immersive and hyper realistic audio experiences in mobile VR game Hidden Expedition: Amazon.
Game developers and publishers, actors, writers, other voice recording facilities, game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a dGame developers and publishers, actors, writers, other voice recording facilities, game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a dgame audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a demo.
Richard Ludlow is the creative director at Hexany Audio, a Los Angeles - based sound and music studio developing audio for the next generation of games.
According to James Slavin, the game's audio director, Glass was based on Shibuya in Japan.
Alan McDermott, studio lead and a passionate gamer himself, spent many years as audio director on the highly successful MotorStorm and Driveclub franchises at Evolution Studios and Sony Computer Entertainment.
His credits include games in the AAA console, indie, social, and mobile spaces as an audio director, sound designer, and composer.
Brian Schmidt is a 30 year veteran of the game audio industry and the Founder and Executive Director of GameSoundCon
Finally, because the survey was sent to GDC attendees and Gamasutra members, the survey is biased to more senior audio people; a game developer isn't likely to send the «new hire» to GDC over their senior audio director.
Richard Ludlow is the Audio Director at Hexany Audio, a Los Angeles - based sound and music studio specializing in audio for games and VR.
Emily interviews game composers, sound designers, audio directors, voice actors, educators and more about the world of sound in games.
Jamey Scott began his career as a sound designer in the mid-90's as the Audio Director for Presto Studios, where he developed audio content and playback technology for several pre-rendered and real - time rendered game engines which powered some highly acclaimed games such as The Journeyman Project 3, and Myst 3: Exile.
«At that time most people's idea of good game audio was «you didn't switch it off,»» recalls audio director Colin Anderson.
Two Rockstar veterans, including the music director behind the Grand Theft Auto games for almost 20 years have formed an audio production house in Dunfermline, Scotland.
What can having actors and directors involved from the beginning of a project bring to game audio?
Featuring audio director, Mark Lampert, this latest video takes a look at the games music, sounds and voice talent.
RelEX Studio Managing Director Ngozi Watts (former VP Gambling at Unity) will discuss new software to export your Unity game to HTML5 Canvas and Dreamcraft Music & Sound Composer Mike Raznick will discuss upping the fun (and retention) in games through audio.
If you were to, for example, work on a game where the player can choose between being good or evil, as an audio director you would want to put assets into the game to reflect both sides.
The Finnish developer's team includes former Rovio audio business development manager Konsta Klemetti (CEO), ex-Supercell lead game artist and character designer Sami Timonen (creative director) and former Remedy VFX artist Jussi Kemppainen (game director).
Instead of having players just shoot their way through a ridiculous world, ACE Team instead presents the game as a film that is receiving a director's commentary audio track for its upcoming DVD release.
These leads are Alan McDermott, the new studio lead and former audio director at Evolution; Nigel Kershaw, Wushu's Design Director who worked as Game Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and Saidirector at Evolution; Nigel Kershaw, Wushu's Design Director who worked as Game Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and SaiDirector who worked as Game Director on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and SaiDirector on Motorstorm: Pacific Rift; and Stuart Trevor, the Art Director who also contributed with his artwork to popular IPs such as Dark Souls and SaiDirector who also contributed with his artwork to popular IPs such as Dark Souls and Saints Row.
Brian is also founder and Executive Director of GameSoundCon, the music industry's premiere conference on video game music and video game sound design for the professional audio industry.
The last developer diary takes a look at the audio, bringing the voice cast behind the game, Deus Ex HR Audio Director Steve Szczepkowski, Composer Michael McCann, Sound Designer Yohann Boudreault and discussing how they were able to bring audio and music components for players to be immersed in.
In a blog for Ubisoft, Far Cry 5's audio director Tony Gronick, commented on the development of the game's soundtrack — admitting that he originally planned for enemy music to irritate players.
This video game soundtrack was composed by the lead composer and senior audio director of Blizzard Entertainment, Russell Brower, who is known for his compositions on other popular Blizzard titles.
«I worked on a game called Murdered: Soul Suspect and Tom Smurdon was the audio director there for about the first two - thirds of the game then left,» said Graves.
Richard Beddow, audio director at the English video games developer, has put together a video on the range of specialisms within game dev audio, including Foley footage from a number of titles.
Richard Beddow, audio director at English video games developer Creative Assembly, has put together a video on the range of specialisms within game dev audio.
«It's a matter of priority,» said Matthew Burns, the audio & narrative director at the independent game studio Zachtronics.
/ / Subtopics: WAHP has new cover art, reworking the audio for previous episodes, PhyreEngine powering unannounced games, will a Demon's Souls sequel exist, Kazunori Yamauchi personally beats Forza 3, Hiroshi Yamauchi founds cancer hospital, Nick Rox swears he sees import titles on US Xbox Marketplace, recent announcements of games coming to North America, Twitter Watch, upcoming releases, listener mail, and our super-sizes special on Deadly Premonition, featuring an exclusive interview with the game's director, SWEARY, with answers read by Franics York Morgan himself (aka voice acting megastar Jeff Kramer).
Those who choose to preorder the title from special retailers will get a bonus in the form of Kat's white costume and Select Soundtrack containing nine audio tracks from the game (Director's Choice Soundtrack).
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