Sentences with phrase «game audio logs»

Finally, the thorough subtitles and written transcripts of in - game audio logs also let deaf and hard of hearing players fully enjoy this steam punk romp.

Not exact matches

Bioshock was notable for having a stronger narrative than most mainstream games, utilising environmental details and audio logs that players could choose to stop and listen to.
Regardless of whether its cut scenes, dialogue interactions or the found letters / audio logs, the writing may be one of the game's weakest aspects.
There are audio logs to be found once again; filling in plenty of the back story, and, with its strong cast of characters, this intriguing and mysterious storyline is certainly one of the strongest reasons to continue playing the game.
One issue I had with the first game that seems to have carried over is that of collectible documents, which read out like audio logs, but can not be played in the background.
It's primarily a vehicle for unlocking extras in Dead Space 2 when it ships — those extras being a hack suit with bonus perks, a weapon skin, bonus audio logs, and extra power nodes, health packs, and credits within the game — but you also get a little extra back story setup for Dead Space 2 with a few mini games mixed in.
Dead Space, for example, is almost identical in its storytelling: almost no cutscenes are utilized, all dialog is spoken in - game, and dozens of audio / video logs develop the game's mysterious backstory.
What is surprising, however, is that the level of voice acting provided in the game's audio log collectibles not only provide some of the most endearing stories in the game, but also deliver some top quality voice acting.
Not every game needs to be BioShock, and not every game needs to tell its story through audio logs; however, games do need to remember that it's not what a gamer sees, but what a gamer does that defines an experience.
Another cool feature is that audio logs are played directly from the DualShock 4 Controller too which adds to the overall enjoyment factor of the game.
These parts of the games are really just for the fans I feel, the game does offer audio logs for you to catch up on what has happened in the previous games but you have to go out of your way to find them.
You periodically find notes & audio logs (ala every old - school horror game ever) that fill you in on the story and at the end of each zone, you're given a puzzle (so far, they've just been lame «Put these things in the right order» puzzles) which you gain bonus money if you manage to complete it with no help (if you get stuck, you can ask for hints which lowers the reward).
Seeing as I hold the plot in high esteem, I found myself particularly pleased whenever I uncovered such audio logs; much more so than other such games that feature similar concepts.
Stretch goals are rewards that incentivise people to keep donating after a Kickstarter has reached its goal and means that we will be receiving Mac and Linux versions of the game (in addition to the PC, Xbox One and eventual PS4 versions), new areas, new crew members and new audio logs.
«For people who are story junkies, for people who like to collect every audio log or text log out there, people who want to have a grand narrative to their game, I think they're going to be really surprised and delighted by what we have prepared for them,» said lead writer John Gonzalez.
Players may also find Peter's own backpacks scattered around the city and these will contain audio logs of what happened to him from the day he became the Spider - Man (roughly eight years before the beginning of the game).
Well in this game you are constantly rewarded for exploring and you will stumble onto a number of side quests, NPCs, resources, and even simpler things such as emails and audio logs.
Through out the game you will find audio logs which are fully voiced.
«For people who are story junkies, for people who like to collect every audio log or text log out there, people who want to have a grand narrative to their game, I think they're going to be really surprised and delighted by what we have prepared for them.»
There are countless notes to read and audio logs one can listen to, but due to my lack of interest in the game's story, and most of its characters, I kept ignoring them more and more.
In the previous games, the dead drop audio logs not only added to the overall experience, but they were interesting to discover, as Cole's power allowed him to hone in on their power sources.
Indeed, these audio logs and the rest of the voice acting is one of the best qualities of the game.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Map improvements (greater visual detail, better iconography, improved zoom functionality, more game elements show up like power cells, audio logs, etc)
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