Not exact matches
The different teams were:
audio (script writing, recording, background music etc. using SoundTrap), artworks (creating
game assets, and marketing materials), and
production +
game - building (using Scratch).
Additionally complementing a flawless, 2.35:1 anamorphic transfer and thudding Dolby and DTS 5.1 mixes (note that the DTS
audio draws gratifying attention to the surrounds) on this Ultimate Mummy are a pair of wisely - deleted scenes; brief lessons in Egyptology and pharaoh lineage; full - motion split - screen storyboard - to - final film comparisons; an extraneous montage of
production stills; what appears to be the Electronic Press Kit for this summer's The Mummy Returns; trailers for The Mummy and its upcoming sequel (in Dolby 5.1); cast and crew bios (plus notes); and the following DVD - ROM links to: a soon - to - be live webcast from the premiere of The Mummy Returns; Sommers's script; screen savers; The Mummy's PC
game demo; and The Mummy Returns» official website.
- Mixing & Mastering - Stereo & Stem track mixing - Clean up of vocal or instrument tracks - Noise reduction - Post
production for TV / film / YouTube - Voice overs, Ad bumpers & Podcast Intros - Sound design - Video
game audio
Running time: 97 minutes Studio: 20th Century Fox 2 - Disc DVD Extras: Unrated version of the film,
audio commentary by producers and cast members, 14 deleted scenes, Fox trailers, sneak peek of Marvel vs. Capcom 2 video
game, storyboard and
production galleries, animated Street Fighter feature, plus four featurettes.
Starting things off, there's an
audio commentary from director Mark Hartley, joined by «Ozploitation Auteurs» Brian Trenchard - Smith, Antony I. Ginnane, John D. Lamond, David Hannay, Richard Brennan, Alan Finney, Vincent Monton, Grant Page, and Roger Ward; a set of 26 deleted and extended scenes, now with optional
audio commentary from Hartley and editors Sara Edwards and Jamie Blanks; The Lost NQH Interview: Chris Lofven, the director of the film Oz; A Word with Bob Ellis (which was formerly an Easter Egg on DVD); a Quentin Tarantino and Brian Trenchard - Smith interview outtake; a Melbourne International Film Festival Ozploitation Panel discussion; Melbourne International Film Festival Red Carpet footage; 34 minutes of low tech behind the scenes moments which were shot mostly by Hartley; a UK interview with Hartley; The Bazura Project interview with Hartley; The Monthly Conversation interview with Hartley; The Business
audio interview with Hartley; an extended Ozploitation trailer reel (3 hours worth), with an opening title card telling us that Brian Trenchard - Smith cut together most of the trailers (Outback, Walkabout, The Naked Bunyip, Stork, The Adventures of Barry McKenzie, three for Barry McKenzie Holds His Own, Libido, Alvin Purple, Alvin Rides Again, Petersen, The Box, The True Story of Eskimo Nell, Plugg, The Love Epidemic, The Great MacArthy, Don's Party, Oz, Eliza Fraser, Fantasm, Fantasm Comes Again, The FJ Holden, High Rolling, The ABC of Love and Sex: Australia Style, Felicity, Dimboola, The Last of the Knucklemen, Pacific Banana, Centrespread, Breakfast in Paris, Melvin, Son of Alvin, Night of Fear, The Cars That Ate Paris, Inn of the Damned, End Play, The Last Wave, Summerfield, Long Weekend, Patrick, The Night, The Prowler, Snapshot, Thirst, Harlequin, Nightmares (aka Stage Fright), The Survivor, Road Games, Dead Kids (aka Strange Behavior), Strange Behavior, A Dangerous Summer, Next of Kin, Heatwave, Razorback, Frog Dreaming, Dark Age, Howling III: The Marsupials, Bloodmoon, Stone, The Man from Hong Kong, Mad Dog Morgan, Raw Deal, Journey Among Women, Money Movers, Stunt Rock, Mad Max, The Chain Reaction, Race for the Yankee Zephyr, Attack Force Z, Freedom, Turkey Shoot, Midnite Spares, The Return of Captain Invincible, Fair
Game, Sky Pirates, Dead End Drive - In, The Time Guardian, Danger Freaks); Confession of an R - Rated Movie Maker, an interview with director John D. Lamond; an interview with director Richard Franklin on the set of Patrick; Terry Bourke's Noon Sunday Reel; the Barry McKenzie: Ogre or Ocker vintage documentary; the Inside Alvin Purple vintage documentary; the To Shoot a Mad Dog vintage documentary; an Ozploitation stills and poster gallery; a
production gallery; funding pitches; and the documentary's original theatrical trailer.
- Mixing & Mastering - Stereo & Stem track mixing - Clean up of vocal or instrument tracks - Noise reduction - Post
production for TV / film / YouTube - Voice overs, Ad bumpers & Podcast Intros - Sound design - Video
game audio
These high
production values extend to the
audio, which is to expected given that this is a Star Wars
game.
The
game's visuals, for the most part, are great and the
audio production and soundtrack is superb.
With an epic story, epic
game and an epic
audio production, Heavenly Sword oozes high
production values.
Shortly after the introduction of Wwise in 2006, Brock worked closely with Audiokinetic to integrate Wwise as the primary hands - on tool for introducing
audio production students to
game audio integration.
Originally designed to provide a more detailed look into the industry than Gamasutra's annual salary survey, the GameSoundCon Industry Survey has grown into the most comprehensive analysis of
game audio business and
production issues and provide overall guidance on how much
game composers and sound designers earn.
However, 15 % of those who worked as employees (either at a
game company or an
audio production house) reported earning additional freelance income on the side.
Michael was the Dialogue Lead at 2K Marin before founding the Brightskull Entertainment Group, a
production services company providing
audio and narrative solutions exclusively to video
game developers.
Two Rockstar veterans, including the music director behind the Grand Theft Auto
games for almost 20 years have formed an
audio production house in Dunfermline, Scotland.
Localization services managed by native speakers to ensure a consistent
game experience across languages, including translations, editing,
audio production, and localization QA.
Specializing in creating unique sonic experiences, their focus is on recording and manipulating sound to suit any
game, providing a high level polish due to their AAA experience in
audio production and implementation.
Grab this month's issue in print or digital to read interviews with iconic adventure
game designer and star voice actors, as well as finding out the best way to use licensed music, improve your sound design and voice
production, and work with
audio outsourcers
In our monthly look behind the scenes on the
audio production of a recently released or upcoming
game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?
Bay Area Sound has been the leader in decentralized
audio and
game production for years, and now I feel the industry tides are starting to align with our model.
We bring energy and positivity to every project — whether it's through freelance
production,
audio, and narrative consulting, or in our own unique
games.
For example, during a project a
game sound designer will undertake studio and field recording sessions, create multi-layered sound design, work on post
production for linear pieces and design and implement interactive systems that influence how
audio behaves in the
game.
There are four core disciplines that fuse together to deliver the
audio experience you hear in video
games: Sound Design, Music
Production, Dialogue
Production and Sound Programming.
Players increasingly expect more from
games and the quality of
audio production is no different.
This one - year curriculum focuses on technical
production skills, creative workflow, interactive
game audio, film scoring and music composition.
You will be involved in various aspects of
game's creation from concept to finished product including coding, programming,
audio, design,
production and visual arts.
Tags for this Online Resume: Marketing, Graphics, video
games,
audio, video, management, creative, business development, manager, web design, flash, photoshop, illustrator, dreamweaver, adobe,
games, Marketing Coordinator, video
production,
audio production