ThinkSpace Education's partner institution, the University of Chichester also has close links with the
games community and the program liaison tutor Dr Stephen Baystead has a long list of credits as a top
game composer (NEED FOR SPEED, PROJECT CARS and many more) as well as
audio director at
Slightly Mad Studios.
The
game has a
slightly cartoony graphical style, which while lacking in detail looks lovely, and the
audio design is solid, the two factors combining to bring the massive battles to life.
DESIGN & BALANCE Level cap raised to 35 Reviewed all survival events: obstacles have a lesser slow down effect Added Pure Time Attack
game mode in Quick Race
Slightly increased Turbo performances for Conqueror, Lunare, ESA
Slightly increased engine power for ESA
Slightly increased wall damage (10 %) Solved a bug for which the AI would very rarely use powerups Fixed some contracts that would propose the wrong event and / or the wrong reward
AUDIO & VISUALS Option to change audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading sc
AUDIO & VISUALS Option to change
audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading sc
audio to 5.1 or 2.0 Added Windowed / Fullscreen option
Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading sc
Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the
game to hang in the loading screen.