De Gea has already made 95 saves so far this term, with the goalkeeper's saves per
game average jumping to 3.3, far higher than last season's average of 2.11 and significantly more than in Louis van Gaal's two years in charge when he made an average of 2.51 saves per game in 2014/15 and 2.44 the following season.
Not exact matches
Within two hours of Jeter's announcement that 2014 will be his last season, the
average ticket price for the Yankees» last regular - season
game — scheduled for Sept. 28 against the Boston Red Sox at Fenway Park —
jumped more than 160 percent to $ 803.
He took a big
jump as a sophomore for USC,
averaging 14.8 points per
game (up from 6.4 PPG as a freshman).
Only Devin Booker (+8.3) and Russell Westbrook (+8.1) had bigger increases in their scoring
average than Tim Hardaway Jr., who saw his
average jump from 6.4 to 14.5 (+8.1) last season (played in 50
games both seasons).
He saw his scoring
average jump to 12 points per
game and his three - point shot become a legitimate weapon while being named Big East Defensive Player of the Year.
Average his games out and they'd seem mediocre, in the same way that a man who jumps out of a plane without a parachute has, on average, a fairly sedentary 24
Average his
games out and they'd seem mediocre, in the same way that a man who
jumps out of a plane without a parachute has, on
average, a fairly sedentary 24
average, a fairly sedentary 24 hours.
Football attendance at the school's rustic, 7,500 - seat playing field has
jumped from an
average of 5,000 a
game to almost 10,000, and the squeeze is not just in the seats.
The stats which really
jump out to me are that the
average team creates only 1.9 clear cut chances per
game but that half all of goals scored are from big chances.
Average graphics, no atmosphere with rocks and walls knee high you just can't
jump over «cos the
game wants / funnels you to where it wants you to go.
If people begin to think Blizzard care more about the professionals and their league than the
average gamer, they will turn away, especially the console realm, where players
jump ship much faster than PC.
A brand - new player fresh out of the tutorials, can dump $ 1,000 into the
game, acquire the rarest loot drops and immediately
jump into online competition with a beastly custom fighter that has an exceedingly large health pool, vastly improved endurance, and substantially stronger strikes than the
average player who simply pays the $ 60 price of admission.»
It also allowed the
average number of
games owned to
jump from 2 - 3 per user all the way up to 11
games owned per user in China.
I initially attributed it not to my own personal skill but because I was taking full advantage of all the
game's systems — grenade arcs, shield
jumping, shield shot absorbing, etc. — far more than the
average user would, and my cutting edge research by playing with my little brother seems to confirm that this is true to some extent.
The
game quickly devolves into an
average experience as the thrill of taking a
jump leads to the inevitable crashing down to earth because you didn't hit the lip of the ramp correctly.