Sentences with phrase «game balance based»

We're constantly making adjustments to game balance based on player feedback, our guts, and cold hard data.

Not exact matches

«It's a balancing game based on the size of your market and what you're trying to do.
He summoned two relievers into different situations with runners on base, the game hanging in the balance each time, and they each threw exactly one pitch to get a double play.
This game had some exciting moments as fielders were kept off balance (on both sides of the ball) with timely kicking and aggressive base - running.
So your disagreement is based off of one occurrence in the game, and not what the entire balance of the half has shown you?
What sticks out to me about Jarrett's game is that he has a really good base and balance that makes it hard to move him anywhere he doesn't want to go.
The fact is that Wenger has still not been able to find the balance between playing Arsenal's possession based game and «sit back and counter».
The other 2 competitive balance games rotate as well in the same fashion but you don't know those opponents until the end of the year based on where you finished in the division.
Arsene Wenger thinks that these three have given the side «more balance» as he said after yesterday's game: «I believe we have a game based on movement and mobility at a technical level with attacking football.
And like you I expect greater improvements will come from the growing cohesion, ever increasing confidence and better balance and tactics on a game to game basis — and more luck with injuries.
Balance out media based games with simple turn taking or solitary games.
I encourage spontaneous play based learning, and also try to incorporate games with directions to remain balanced.
Acid - Base Solutions: Alpha Decay: Area Builder: Arithmetic: Atomic Interactions: Balancing Act: Balancing Chemical Equations: Balloons & Buoyancy: Balloons Simgirls (full version), the most popular online dating sim game.
Like the original game on launch day, this expansion pack balances good points with bad almost every step of the way, resulting in yet another turn - based fantasy adventure that isn't all that it could be.
The game features small board and well - balanced turn - based tactical fights with maintenance of few resources types.
The game features small board and well - balanced turn - based tactical fights
#IDARB already earns a spot as one of the Xbox One's premier party games based on its frantic multiplayer matches, striking a fine balance between skill - based competition and playful silliness.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
While the console versions do receive the game updates after the PC version, the versions are balanced the same, giving players the same base experience.
This is a delicate balance that some action intensive and level - based games can find difficult to attain.
They keep a solid framework and introduce fresh rules, without throwing game balance to the wind in favor of frenetic (albeit fun) item - based chaos.
Balance board peripheral - based game and independent development and digital distribution channel are just three months away.
Generally, game - based learning is designed to balance the subject matter with gameplay and the ability of the player to retain and apply the subject matter to the real world.
Featuring both original games and those based on popular PBS series, the site demonstrates a good balance between games that solely serve to entertain and those with educational value.
Generally, game - based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world.
When choosing a game - based learning solution to meet the different training needs of your organization, remember that a balance between fun and learning should be maintained, combining engaging content with strong game mechanics.
Game - based learning is usually designed to balance subject matter with game play so that learners are able to retain what is tauGame - based learning is usually designed to balance subject matter with game play so that learners are able to retain what is taugame play so that learners are able to retain what is taught.
Game - based custom e-learning can play a pivotal role in striking a balance with your audience, to get the real value from the course, by providing the right amount of motivation and inspiration.
Mangahigh.com is one of the world's first Games - Based Learning sites, where students learn Mathematics via purpose - built casual games that balance fun and learning.
Unfortunately, these items also have other nutrients and vitamins essential for their health, so it truly becomes a balancing game in what your dog should and shouldn't have on a daily basis.
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge of going bust and you really need to make your next game sell but have no idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of graphics and sound.
This is mostly thanks to the fact that the game does not auto - balance itself based on how many people are playing, so even if you're on your own the game still seems to throw enough zombies at you for four players, making the life of a solo adventurer feel like torture of a sorts.
- was picked as a roster addition because he's the most popular Final Fantasy character by far - since Cloud holds the huge Buster Sword with one hand lightly, that means he excels in all of power, speed, and range - with such stats he would be breaking the game balance - the team made his moveset to be heavily based on swinging - Limit Break was added to represent Final Fantasy VIl
It is also a shame that the game doesn't auto - balance the amount of enemies based on how many players there are in the game, which is a real shame because the game does actually allow you to play the multiplayer on your own, but with the same amount of enemies running around the place it's certainly....
Their goal is to support a system that supplies both reward - based crowdfunding, as well as investment crowdfunding so that they can grow the games ecosystem with a balanced and sustainable approach to game development.
In short, it's a wonderful sci - fi strategy game that tasks you with managing a base, balancing troops, and saving the world from aliens.
A game that replaces turn - based simplicity with a complex balance of movement, combo strings of attacks with various properties, and sometimes brutal difficulty.
Improving the game connection, offering balanced play based on the user level, adjusting difficulty based on the analytics of the data in - game.
Andrew Wilson concluded: «We believe what we've got with a core base game that's three times the size [of Battlefront 1], with what would have previously been gated behind a Season Pass now free for all users... and an event - driven live service we expect will continue for many years to come... is the right way to balance this.
Personally I think if the next Mario game had more, smaller levels that were based around completing the level instead of collecting junk and had one goal per level it would make the game more fresh and allow a good balance of difficulty for gamers of all skill levels.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Total Annihilation was, and still is, a beautifully balanced RTS that successfully blended resource management, base construction and warfare, mixing them together in just the right amounts to create a superb strategy game with a perfect rhythm to every match, be it against the AI or another human.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
Most games are balanced around having an effectively limitless supply of money (from grindable encounters or other repeatable actions), basing shop inventory on the player's story progress.
Few truly skill - based games are often unable to find the balance between incorporating new players and existing userbase, and Chrono Phantasma has found a way to embrace both while giving up very little in return.
«To the best of our knowledge, this is the first time that team - based combat has been pitted against real - time strategy in a balanced, live - action online game,» said Michael A. Williams, CEO of Reality Gap, Inc. «Shooters must confront swarms of alien opponents, but unlike most FPS games, they are playing against aliens managed by a human intelligence looking to outwit and outmaneuver them.»
It's based upon the game mechanic of balancing the game world using a smartphone, and it's something that took a lot of iteration.
For the home version, the team is adding even more fighters, stages and a variety of game modes — not to mention balance adjustments based on feedback from players of the arcade version.
Designed with mobile devices in mind, Battle Arena combines great accessibility and a balanced learning curve with complex tactics and a limitless array of skill - based strategies gamers can deploy during each battle.
-- J - Stars Victory Vs. + will have game balance adjustments based on feedback from the Japanese version
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