Sentences with phrase «game battle sequences»

In - game battle sequences will make use of super-deformed characters with movement and actions designed, in a way that should feel instantly familiar to many JRPG fans.

Not exact matches

I love the aesthetics and the characters were fun, but it took me awhile to realize that I was Trumping on everyone instead of just talking to them or trying to shake their hands, and the fact that the actual battle sequences were based entirely on guessing where the invisible monsters were going to go and took place on the same piece of graph paper that you did your planning on made it feel like a cheap game of Marco Polo rather than the Japanese high school equivalent of the Ghostbusters...
I won't go so far as to say this game is poorly optimized, because it definitely isn't — especially in comparison to the backlog of PC ports that have come before it — but there are some issues with frame rate drops and stutter, particularly in battle sequences.
For the most part the game also seems to run like X and Y, down to the less confined roaming and battle sequences
While most of the game involves reading a linear story, sometimes Haku and company have to fight in strategy RPG - type battle sequences.
Some of the action sequences, while derivative, are reasonably entertaining as well, including one particularly video game - y boss battle against two of Set's henchmen on giant snakes.
There are more card games than «Battle Bots» competitions (look for Ron Howard's brother Clint, there), more filler Falcon flying sequences than moments where anybody seems in genuine peril.
The game is partially about exploring and solving puzzles, but the bulk of the gameplay is within the battle sequences where you must fight enemy Rabbids.
The final battle between Marks and Tiger isn't quite as memorable from a technical standpoint, but just seeing how much Reeves towers over his pint - sized co-star makes for a visually interesting sequence that evokes the Bruce Lee / Kareem Abdul Jabbar fight in «Game of Death.»
The world design is stellar and the game moves smoothly from puzzles to chase sequences to pseudo boss battles.
The opening sequence of «Captain America: The Winter Soldier» owed as much to «Metal Gear Solid» as to anything from the comics, while «Snowpiercer» both appropriated some of the tone of «Bioshock» and was structured very much like a video game: the sense of forward progression, of discovery, even including occasional boss battles (what is Alison Pill's schoolroom sequence if not that?).
Graphically, the game displays both tradition and innovation, as the action shifts from 2D to 3D during its tactical turn based battle sequences.
Fort Commander II: Counter Attack — This is a tower defense / strategy game in which players attempt to conquer opponents» strongholds via brief battle sequences.
Tagging along to one of the best final boss sequences in a video game, the battle music when fighting the Essence of Metroid Prime is sheer win.
Three different game modes: Enjoy scenario mode with single - player style RPG sequences, mission mode with traditional MMORPG questing or battle mode with full - on player vs. player action.
God of War 3 is an action - packed thrill ride, a game full of massive boss battles, brutal combat sequences, and controversial quick time events.
- Wind and Water: Puzzle Battles [GP2X](Yuan Works)(«W&W is an arcade - action puzzle battle game featuring three skill levels, more than 30 hours of Story Mode with hundreds of dialogs, anime - style intro sequence, cutscenes, extensive tutorials, studio - recorded soundtrack, minigames, and hundreds of extras including art galleries and making of.»)
In the game, players battle opponents as they race around an indoor track, pausing occasionally to pound on rivals in close - up, Blades of Steel - like fight sequences.
The game will pack in a plethora of super-cool character abilities, combat - like action sequences, epic battle scenes, puzzle - solving and a unique story told with playful LEGO humour.
There's no transition from the world map to a battle arena, it all plays out in one smooth sequence that makes this a game that flows quite well.
Instead, I get «missions» (what an awful name for Extreme Technical Timing Challenges), I can pay to download computer opponents that should have been in the game in the first place, or I can slog through the inflexible arcade mode of fighting a sequence of battles over which I have no control beyond difficulty level.
Having played through the game myself, it strikes an interesting balance between emergent gameplay found in the intense shooting battles with the tightly scripted horror sequences.
That battles and cut scenes will open up on the game world, rather than switching to a separate battlefield or cinematic sequence.
Expecting just a showcase for graphical powers of vita, the game turned out to be an all round blast, it had depth, it had variety, it had everything, only one thing i hated about it was the touch controls for action sequence, (spoiler alert) even the final battle.
I love the aesthetics and the characters were fun, but it took me awhile to realize that I was Trumping on everyone instead of just talking to them or trying to shake their hands, and the fact that the actual battle sequences were based entirely on guessing where the invisible monsters were going to go and took place on the same piece of graph paper that you did your planning on made it feel like a cheap game of Marco Polo rather than the Japanese high school equivalent of the Ghostbusters...
It emerged last week that the Wii U exclusive's credit sequence pays tribute to late Nintendo president Satoru Iwata, in which they write: «This game is dedicated to our wingman who fell in battle
In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning.
In terms of the flow of the game: you battle, you find a new town, you buy new gear and spells, you battle, you fight a boss, you get a story sequence which moves the plot further ahead, and you repeat.
The movie scenes, characters and battle system of xenosaga three are a lot more realistic than those of episode one and two.Even though this game does not support surround sound like xenosaga epsode two the audio department of this game is still great, sometimes stereo is better because audio that is recorded in surround sound can sound really artificial ayway.Anyone who knows xenosaa can tell that the audio has changed because voices of the characters sounds live and raw, wich is very good for a change anyway.The graphics of the game are dull and there are a lot of people that despise dull graphics but I think that dull graphics are great because they often create a nice realistic atmosphere that makes a game feel like it's taking place in the very present or the past also I really like to see the way the speed of the camera and the motion of the characters slowain parts of a movie sequence because I think it adds tension and drama.Three other excellent games that Ireco that have great dull graphics are Chaos Legion and KillZone and Resident Evil 4.
The early game sequence at the Bridge of Eldin was an epic joust, a battle that really showed off what Twilight Princess could do in terms of combat.
The final battle against any boss is set up like a traditional 2D fighting game matchup, but ends up not playing as such and instead ask you to hit the correct button sequence to defeat your foe.
This is the one that started it all, starring a mature and subdued Dante, which matched the mood and tempo of the game's sense of isolation during the exploration sequences and tough - as - nails boss battles.
Whilst there's a whole lot to do in the game, you can actually approach it all at your own pace — you're never necessarily forced into taking care of your Kingdom or fighting these tactical battles unless they're one of the few instances where they're part of a story sequence.
Shoehorning a boss - battle into a dream sequence shows the fun that Ubisoft clearly had in making Assassin's Creed: Origins and, that, ultimately, is what elevates the game towards the realms of greatness.
In terms of the game's progression, Donkey Kong Land 2 is modeled directly after Donkey Kong Country 2; Each world has a variety of levels that must be beaten to unlock the other ones in the sequence, until the area's boss battle is accessible.
In factions mode, the game dons a cartoon - style, featuring a handful of fun animations that occur during the battle sequences.
This time round gamers can count on to battle Metro's horrific monsters in additional open sandbox environments, along with the linear and claustrophobic tunnels that the sequence is understood for.
There are exceptions to this, though, particularly in the game's boss battles and bullet hell sequences.
While the HD definition version upscales the game's enchanting pixel art, beyond that visual upgrade, the title still offers the type of turn - based battles and dialog sequences that are capable of transporting us back to the Clinton years.
To its credit, Mutant Nightmare is a touch better than the last game, «Battle Nexus,» in that it doesn't force - feed you a gaggle of terribly clunky platforming sequences to try to keep things interesting.
They certainly help the dream sequences separate themselves from the rest of the game, as does the battle system.
In the game, players could travel around maps and encounter enemies that initiate a battle sequence, much like random encounters in older Final Fantasy titles.
On display here are a series of battle and driving sequences, while the trailer also shows off the game's lovely looking visuals.
The action sequence is also exciting enough to make it worth your while to jump into a battle, if only for a few minutes at a time to experience what this game is all about... fun!
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