Sentences with phrase «game becomes a huge success»

The game became a huge success, so they made a sequel in Japan called Final Fantasy II, followed by Final Fantasy III.
The first Jurassic Park game became a huge success on the Genesis, and SEGA quickly tried to recapture that success.

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@gooner100 i use to think like you but i realized that i was been a fool, they have the funds for a lot longer then they let on, and even now they have huge reserves that they are not announcing, don't you find its a bit strange that we are the 5th richest club in the world but we rank in terms of success below twentieth or even lower, don't you notice how good players become average and great players leave, don't you notice we have no game plan, there are so many good things are happening with Arsenal but only business terms not on the pitch.
A huge commercial success, the movie became the highest grossing film based on a video game.
Even though it was not a huge financial success upon its release, this game received quite a cult following, becoming a nostalgic title that is still preferred by many gamers.
And while this is a game with spaceships that entirely lacks shooting, the lack of guns never held Pac Man back from becoming both a classic and a huge financial success.
Nintendo has had a rough run through their many years in the game industry, going from one console to the next they saw varying levels of success with some consoles becoming huge hits among the gaming public, while others failed to live up to the companies hopes.
Nintendo has had a rough run through their many years in the game industry, going from one console to the next they saw varying levels of success with some consoles becoming huge hits among the gaming...
The only problem is that their games become extremely rare, and sometimes despite how good they are, they do not become huge commercial successes.
Many other games have become huge successes because they have made such an impact in esports.
Indie games have become a huge part of the Nintendo Switch's success, and a whole lot more of them are on the way.
Asia has seen huge growth and overtaken Europe to become the 3rd largest region for Koei Tecmo, this can mainly be attributed to the success of online and browser games in Asia as well as the successful console launch in China which saw Dynasty Warriors 8 with Xtreme Legends become a top seller in the country.
Becoming an instant success at launch itself, the chaotic game modes and the insanity of the games weaponcrafting have been a huge hit in the gaming community, with the game adoring massive fan praise from all corners like Steam and Reddit.
As most backers know, Broken Age was a huge success on Kickstarter; however, Double Fine may have become too ambitious, and as a result we have an incomplete game.
Designed by a «dream team» (Hironobu Sakaguchi, Yuji Horii, and Akira Toriyama), it became a best - seller in Japan, went on to be a huge success worldwide, and is still considered to be one of the best games in the genre.
The new game (dubbed Super Mario USA in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES.
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