Sentences with phrase «game becomes violent»

And then the influence game becomes violent.

Not exact matches

That has led to a flourishing market for games with quirkier sensibilities — not just the expensive, gory and violent shooters that have become the bread and butter of home consoles.
There is no reason to believe atheists became any more or less violent after the games.
Saying that in the military we can not say a open prayer and in school games can not say a open prayer Merry Christmas almost has become a curse retailers are afraid to oppose the gays and the gays protesting and violent against anyone that is in a opposing view.
On Nov. 17, the day after he broke two Division I - AA receiving records in Marshall's game against Furman, Moss became embroiled in a violent argument with his former girlfriend Libby Offutt.
With the right parental controls, it becomes possible for you to ensure they do not access such unsafe and violent games.
The idea of Wild Divine is appealing in a world where the Columbine killers became notorious for being avid players of the violent Doom games.
From these reports, the researchers found that violent video games aren't necessarily the problem; it becomes worrisome when young adults intentionally engage in problematic media and avoid social interaction.
Research supports that kids who play too many violent video games become desensitized to violence, and in the same way, men who watch too much porn become desensitized to real life women.
CHIHAYAFURU PART 1 & PART 2 Japan — Dir: Nori Koizumi Chihaya is driven like few shojo heroines are: she wants to become the world champion of karuta, the traditional, competitive card - playing game mixing ancient poetry, extreme hand speed, and almost violent card tossing.
A computer game created by a federal agency aims to teach children conflict - resolution skills and offer an alternative to violent computer and video games that have become popular with young people.
They make it seem like if violent video games were banned people would all of sudden become peaceful and we would all be living in a utopia... A lot of human beings are pieces of shit in general, video games have nothing to do with the crimes they commit.
For those unfamiliar with the term: a company (in this case Nintendo) seeking to exit the fierce, \» red ocean \» competitive space they currently see themselves in (the violent numbers game the console space was becoming with the Playstation 2 and Xbox) can choose to establish a completely new market, by using new or innovative technology (touch screens and motion controls) to engage a previously untapped audience (the elderly, families, and female gamers, among other demographics traditionally denominated \» non-gamers \»).
The game is very bloody and violent, but it the graphical style keeps if from becoming overly gross or realistic.
It was, to be fair, an understandable assumption as it is often violent games that are guilty of narrative dissonance, most usually due to having some character that magically becomes awesome at using weapons.
In short, playing games can and probably does make you more aggressive, but that doesn't mean you're going to become a violent lunatic.
When we talk about the research surrounding violent games by dramatising it into a war between two opposing camps, when we ignore the full implications of the findings because they're unsexy and inconclusive, the facts become even harder to determine.
So we've established the fact that those who make violent games want everyone to become a raging psychopath.
Indie game developers who made violent content would be hunted down by law enforcement, and creating such games would become the legal equivalent of growing pot or manufacturing weapons.
The game is set just two years after the events of Human Revolution, when the shady Illuminati faction hacked several augmented citizens and sent them on a violent rampage in what became known as the Aug Incident.
I could see this game becoming a big hit with the twelve to seventeen demographic as it isn't too violent to scare away mom and pop, but it provides the depth and longevity more commonly associated with mature rated shooters.
In addition to introducing the main character with a story rich background, Grand Theft Auto 3 was also the first game in the series built using a 3D game engine and it quickly became the best - selling video game for 2001 and was praised by fans and critics alike despite some backlash surrounding the game's violent gameplay and story.
Gaming became increasingly aware of its growing legacy: in an industry obsessed with the cutting edge and beyond, there was a greater value attached to the past, and a more sophisticated appreciation of what games can do, aside from big - budget guns and sports, both violent and virtual.
While the first Mortal Kombat game turned the gaming world on its head with its blood «particles» and violent fatalities, the second installment, which was launched in 1993, is the one that solidified the franchise and helped it become what it is today.
I've always denied that video games have anything to do with my near - constant violent urges, but Metal Gear Solid V: The Phantom Pain has now forced a reassessment of just how desensitised one can become to gore and nudity.
While studies on the link between violent games and aggression are inconclusive, declaring that the imaginary bullets of video games are more dangerous than actual bullets that tear apart the bodies of their victims requires an Olympian level of mental gymnastics — but one that becomes necessary when more obvious conclusions are considered politically untenable.
Individuals high in hostility are more likely to become aggressive when exposured to violent video games, whereas individuals low in hostility are less likely to become aggressive when exposed (Gentile, Lynch, Linder, & Walsh, 2004).
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